Very nice demonstration! This is why it's important to do drillman early on in the run ;). I think a new megaman 4 movie could turn out really interesting :)
Thanks! I just kinda blazed through it! I wasn't really going for optimization. Also note how I called it stage 07 (that's Skull Man's level identification number which can be found in hex address 0022).
I can see this run being under 33:00 minutes now! :D
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
Just in case you do not know about this:
http://www.romhacking.net/docs/363/
This may help you out as it got all the info you could ever wish for of every single RAM address description and all that stuff, for mm4. :)
Just in case you do not know about this:
http://www.romhacking.net/docs/363/
This may help you out as it got all the info you could ever wish for of every single RAM address description and all that stuff, for mm4. :)
Nice demonstration :)
3 years ago,I found the technique of RushJet but I thought that there were a lot of places where the technique of RushJet was not able to be used.
However, now , your route is certainly fast.
There is a place that is faster than sliding.
Perhaps, we have to research MegaMan 4 again :)
Also, is there a way to get a lost link back after posting a WIP? I posted a Mega Man 4 speedrun back in November of last year and I need to get that link back. I hope it's not gone forever... :(
On this board? You didn't keep a copy for yourself?
Use the search feature to search for posts with you as the author.
Also inb4 exclamation marks!
I'm talking about the www.dehacked.2y.net/microstorage.php site where playthrough runs of games are uploaded. I thought I would be able to just close out of it and come back to it later even if I didn't save the URL to it.
Just watched it! That was a cool trick! I didn't know that the Rush Jet could be abused like that.
You know what I should've done in my demonstration run? Take damage while the Rush Jet was being uploaded since the x-coordinate will be the same while being in the "take damage" animation and it takes a long time for the Rush Jet to land (unless you're near the top of the screen).
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Once something is uploaded to microstorage, it is always there. If you remember exactly the name of the .fcm, perhaps you may be able to find the exact link to it, and DeHackEd can browse through the database and find it.
Once something is uploaded to microstorage, it is always there. If you remember exactly the name of the .fcm, perhaps you may be able to find the exact link to it, and DeHackEd can browse through the database and find it.
I do remember the exact name of the .fcm file! It's either "mega_man_3-MEGAMAN4-WIP1" or "mega_man_3-MEGAMAN4 (WIP1)". It's one of the two.
That is so cool! It's got my name on it and everything! THANK YOU!!! :D
Now I can look it over and check for areas of improvement!
P.S. What mistake were you talking about?
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Out of curiosity, this run is 30 seconds faster than the currently published run. Why didn't you submit it when you finished it? Also similar, didn't you fully complete MM6 as well and then not submit?
Out of curiosity, this run is 30 seconds faster than the currently published run. Why didn't you submit it when you finished it? Also similar, didn't you fully complete MM6 as well and then not submit?
I was about finish Mega Man 6 too (I was just starting Wily Stage 3) but then I discovered the "slide while on top of a ladder" trick not done in any of the previous runs (the one where you press up and down and A at the same time). So I decided to start over. Same with the MM4 run.
If you're going to wait over 6 months before doing another revision, you're welcome to submit your good runs in the meantime. Even listing that there are better tricks available is fine as long as you did your best with the knowledge you had at the time.
We're always looking for the best runs that have been played as long as they are played with the best knowledge at the time. (Many people find possible improvements during a run, but don't redo it at the time because the time saved is small for the work required.)
If you're redoing soon, you may as well wait until you finish at this point, but I would've liked to have seen your run published back in November.
I do respect your dedication though. =D
If you're going to wait over 6 months before doing another revision, you're welcome to submit your good runs in the meantime. Even listing that there are better tricks available is fine as long as you did your best with the knowledge you had at the time.
We're always looking for the best runs that have been played as long as they are played with the best knowledge at the time. (Many people find possible improvements during a run, but don't redo it at the time because the time saved is small for the work required.)
If you're redoing soon, you may as well wait until you finish at this point, but I would've liked to have seen your run published back in November.
I do respect your dedication though. =D
Thanks Kirkq! That's exactly the kind of message I'm getting out! I don't go for just 30 second improvements! I go for 45 or more seconds! :D
In the case of MM3 and MM6, under 30:00 minutes. I know it's gonna be really hard but I'm definitely up for the challenge!
I've never been a fan of setting up the fcm files, and prefer Youtube, so thanks for the links.
And you are an incredible TASer. That was extremely fast and very entertaining and creative. Nice work.
I've never been a fan of setting up the fcm files, and prefer Youtube, so thanks for the links.
And you are an incredible TASer. That was extremely fast and very entertaining and creative. Nice work.
Thanks! I'm glad you think so! More TASes coming soon! :)