Post subject: Time vs Entertainment question
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I'm in a bit of a jam here. I'm running Looney Tunes for Game Boy, and I'm at the Tazmanian Devil Stage. In this stage, you spin through bricks and collect pieces of meat. The stage lasts 60 seconds before time is up. My problem is that spinning through the bricks causes severe lag. I'm pretty sure I wouldn't be aloud to just stand there and dance to the music the whole time, but if I plow through the bricks, a 60 second stage can end up being a lot longer. What would be the right thing to do in this situation?
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
That's up to movie-watcher to decide whether if movie was good or not. You have to make sure it's entertaining enough to sacrifice frames or you're wasting movie-watcher's time.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
My best advice would be to make two different versions of the level and see which one entertains you the most. If the lag ends up doubling the level length, it probably would be better to just leave it be, but if it's more entertaining to break all the bricks and something like 4 or 5 seconds of lag is created, just explain that in the submission text.
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nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I would try to find something else to do instead of causing a lot of lag. If it is just a little lag, I would break some bricks (not many).