Post subject: Running ancient games at high clock speed?
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Lots of old DOS games do not contain proper synchronization code, and run extremely fast under higher speed processors. What are the rules regarding such games?
Post subject: Re: Running ancient games at high clock speed?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dwedit wrote:
Lots of old DOS games do not contain proper synchronization code, and run extremely fast under higher speed processors. What are the rules regarding such games?
Your question is answered at this page, though not linked from anywhere:
http://tasvideos.org/EmulatorHomepages/DOSBox.html wrote:
Special case: In case of old games that become ridiculously fast when run on fast computers (such as Alley Cat), you must not use a high cycles= value to artificially speed up the game. You should use a value that corresponds to the typical computer of the era of the game's creation.
More information about the topic can be found on that page. Note that these rules are only conceptual: DOSBox submissions are not accepted on this site, because they are usually not playable on any other computer than which they were made on... For reasons unknown yet.