Whew, buncha stuff. Finally done with Area C and the first mission, encode at the bottom of the post. I tried to be as entertaining as possible with my movement. There are probably things that are sick but you can’t even tell happen due to the speed of the game. There’s a Vent-only strategy in this segment, which saves 14 frames for him but loses 17 with Aile. Suuper helped me out with figuring out how to optimize wall climbing, you can see it in this picture:
http://i.imgur.com/80HQVMD.png. Basically make the Y speed go from 960 to 0 when walljumping. Edit: This is actually the same thing Moth did in the published TAS, so delayed dash doesn’t save any time during wall climbs I guess. :/
Trivia: takes Vent 93f to crawl under each pillar where the penultimate guardian is, takes Aile 62f. If you shoot 2 lemons that hit on the same frame at those destroyable cars, one of the lemons won’t deal damage and will instead act as if hitting a wall, advancing the RNG while making a spark.
Comparisons to published TAS:
Somehow saved 3 frames at the go-over-truck walljump. −284
Lost 62 frames to crawling. Saved 2 frames on the first dialogue box, lost 1f a few boxes later, lost 2f on the last box. Lost 62f(?) to crawling, 12f(?) to upper route. −209
Saved 14f to having 1 single Vent dialogue box compared to Aile’s 2. −223
Saved 1f entering the door. −224
Video:
https://www.youtube.com/watch?v=IbDS-QLzCYg
.DSM:
http://tasvideos.org/userfiles/info/31949803606005740
.DSM of 14f slower lower route:
http://tasvideos.org/userfiles/info/31949783628811943