Post subject: Daikatana GBC
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
A little known fact: John Romero gave Kemco the go ahead to make a GBC version of his well despised game. It's actually rather fun. Not the best game ever, but an enjoyable little diversion nonetheless. I've started a TAS of this game. Here's the first level, recorded using VBA 19.3. It's about 7:28, much of which, unfortunately, is cutscenes. This game has an interesting little quirk: by pressing myself around a corner, my speed will build up for a few frames. I'll call it corner sliding. The only real glitch I've been able to find is one that shortens the amount of falling time when you go off a cliff by jumping towards a wall. In order to keep the player from landing inside a wall, the game will place the player just above it, sometimes shortening the falling animation a great deal. Comments are welcome.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Redid the first level, improved by 73 frames. A few new tricks were involved: more damage boosts, more sliding, using enemies to jump over long gaps, and the fact that attacking in mid air gives you a marginal attack boost. Enjoy!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 10/3/2005
Posts: 1332
Very cool. The game is better than what I was expecting from GBC, and I couldn't spot any mistakes in the video. Looking forward to act 2.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Thank you for watching! :P Just finished up with level 2. It's about 30 seconds shorter than level 1, and without as many obnoxious cutscenes. I like how I left Mikiko behind, yet she still caught up! Edit: So you can get a feel for the original, let's just say that I'm glad this version doesn't have the dreaded hamburger patty! I'm not sure even tool assistance could overcome that!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Level 3 (which is ten minutes tool assisted) is a good example of why the Game Boy's sound system was not cut out to do music intended for an organ. The level's song is so dull and annoying it almost drives me batty. But I managed to pull off some interesting tricks. The two large bats I was supposed to kill, but getting them to swoop can give me an extra long damage boost. Turned out pretty well. It should be mentioned that this game has no randomness to it whatsoever. If it does, the RNG sucks. Enemy patterns are based on basic algorithms which react to your position. Enemies and bosses that teleport around have a set pattern. As such I couldn't get Nharre and Windrax into better positions. Shame. :/ At least it makes it relatively easy to hex edit, which I had to do multiple times for this level.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
http://dehacked.2y.net/microstorage.php/info/603198934/daika.vbm Saved 20 frames on text only. How did I do that? Well basically, in this game, you can skip text by pressing A or B. However, if I press A to skip a text box, the next time, I will only be able to press A on the second frame of text for some reason! By pressing B, we can skip it on the first frame of text! :D Seeing as how the game is long, and a lot of it is text, you could save time with this. Also, Ferret told me that he missed a few corner boosts along the way, though he did not say where. Good luck to improvers.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.