Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
...and resurrected! Damn, lol... Ding-ding, alright everyone, settle down, class is in session. Don't worry about the pledge of allegiance, we'll get to that later. Today, class, we will study about Highland High School which is indeed the first stage that Beavis and Butthead will see on their broken TV at home. http://dehacked.2y.net/microstorage.php/info/1199980615/Beavis%20and%20Butt-head%20%28U%29%20%5B%21%5D.smv It simply starts with running and of course thinking ahead of yourself. You have to determine the best frame to execute such weapon where it will take down an enemy as soon as it appears on screen. My Highland demo (link above) has a few of those points. In the shower area (after the first gym), there is no telling which route was faster to take as soon as they show up at the first door, I believe. I just went through the door to make sure there wasn't much lag. Finally, the boss fight. After you first hit the boss, it flashes 9 times before it appears visible again. If you do want to score a hit immediately after the boss stops flashing, try to swing your red glove after the 6th flash. There is a good chance we can optimize this run, but it will take more brains! Class dismissed.
Joined: 10/3/2005
Posts: 1332
symbolic X wrote:
There is a good chance we can optimize this run, but it will take more brains! Class dismissed.
Ring the bell. School's back in, sucka! Eh... yeah. I noticed a few things that may be improved: *Near the start of the level, you need to shoot Todd when he's kicking the lockers. That'll scare him off early and save you a few seconds. *Shooting while on the ground costs frames. Only shoot in midair. *Using two players would almost certainly save time, particularly in the showers, where you have to coordinate B&B to do the two-player technique. It looks better, to boot. Break it down! Edit: checked something.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I did try shooting in mid-air at Todd, but it did not hit him. Either that or even at the peak of my jump (or even a damage boost that would put me slightly higher), it wouldn't hit the guy. I did cover Todd when he was about to kick down a locker box. That I knew.
Joined: 10/3/2005
Posts: 1332
It will, though just barely. I think you just need to be farther to the right so that the ball's trajectory isn't falling off when it reaches him.