• Aims for fastest time
  • Type: platformer, sidescroller
  • Tool used: dega-1.14a-win32
This game is good for TASing. There is a nice variety of special powers and the action is fast.
Story: Explained in the intro.
Many rom names were changed to (E) in the last revision of goodSMS. If you have a rom labeled (U) it may be the same. The mmv has been hexedited many, many times, so the rerecord count is not so meaningful.
Game mechanics
ESP: All abilities have 5 power levels. Power up by collecting more symbols. The four at the corners cost ESP juice; the others are shooting weapons and cost nothing. Selecting ESP will stop you unless airborne, so I do it in the air if possible.
Notable ESP powers:
red cross: This gives invincibility, but you still get pushed. Besides the demo in stage 1, this is used only to avoid imminent death.
spikeball: This screen crash hits everything onscreen. Used extensively to kill and weaken enemies and bosses from a distance. It is costly to use and has to be rationed.
up arrows: Fly by holding jump. This is a timesaver in many places, such as when going up ladders.
spark shot: This freezes enemies without hurting them. You can pass through stunned enemies, but there will still be lag if there are too many of them.
Taking hits: Whenever you touch an enemy, you just get pushed along, so you cannot blunder through them and there is no damage boost. No invulnerability time either.
Running: Basically, to run, keep walking. If you let go of left or right, or touch a wall or enemy, you stop running. It is often faster to build speed in a flat area before proceeding, or to pace around and wait for the path to clear rather than be forced to stop running.
Scoring: Every 10000 pts, the ESP bar refills. So I have to manage the score properly to ensure there is enough juice.
Explanations
  • In stage 1, I go off course to get a weapon powerup. The rose miniboss may now be beaten in only one attack cycle.
  • After the ice miniboss, I shoot one extra enemy to ensure a timely ESP refill later.
  • Same deal with the squid.
  • You will get stuck on the last level unless the wave shot is at max level.
Question: Why do you stop running at (some point)? Answer: The character's hitbox takes the full 2x3 blocks and she only responds to input once every 4 frames. So it's not possible to avoid brushing a wall whenever there's an obstacle that requires more than one jump to clear, or going through a passage with narrow clearance.
Data dump
Character responds once per 4 frames.
ESP selector responds once per frame.
Max rate of fire is once per 8 frames.
Screen crash makes the action freeze for 10 frames.
Some enemies have 16 frames of invulnerability but some don't, including bosses.
Memory addresses that would have been more useful if dega had memory watch: (numbers are in decimal)
C930  boss HP
DE02  walking/running flag
DE03  standing/jumping flag
DE07  walk till this reaches 0xb to start running
DF10  your HP  (max=80)
DF12  your ESP (max=80)
Small health or ESP refills 4/16 bar.
ESP power levels (max=5)
DF14  Restarter (cost=2/16)
DF15  Ice shot
DF16  Flight (cost=1/16)
DF17  Wave shot
DF18  Regular shot
DF19  Flame shot
DF1A  Screen crash (cost=3/16)
DF1B  Spark shot
DF1C  Shield (cost=3/16)
StageEnemyHP
1boss200
2boss160
3boss80
4minibosses50
4boss80
5mecha-snowglobe200
5red blobs128
Screenshots
Truncated: I accept this movie because it has good response, good action, and a nifty tab in the submission text.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

Bisqwit: Processing. With adelikat.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This topic is for the purpose of discussing #1837: Dammit's SMS Psychic World in 13:03.32
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I'll watch this later, but until then, I vote for this screenshot, except without the frame counter on it. Has anyone noticed NVA's screenshots are darker?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/7/2006
Posts: 19
I notice that the character is a bit painfull to control... lol... Nice run, speedy, direct... damage taken to speed up more... I vote a yes, and I'm sure that you will find more improvements to the run... See you on the next version... :) good luck!
SXL
Joined: 2/7/2005
Posts: 571
the character's slowdown were a bit annoying. to avoid this, you used a back-and-forth running technique to keep momentum, I was wondering if that trick was usable more extensively ? though, it was fast and entertaining. will probably vote yes.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 10/19/2007
Posts: 39
Location: Stockholm, Sweden
Nice work, this game holds some nostalgic value for me, and I still think it holds up pretty well. The difficulty is seriously flawed though. Funny how the explosions look Exactly the same as in Ninja Gaiden.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I'll give this one a yes, the game had enough variety and it also had a somewhat fun storyline to it. The finale was very dramatic indeed. Although I don't think the game was particularly designed well in relation to the character mechanics.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
Great run. It was really entertaining, and the music is very nice. One of the best SMS TASes, second only to Wonder Boy 3. Yes.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Player (120)
Joined: 2/11/2007
Posts: 1522
I'll give it a double yes because it was very entertaining (reminded me a bit of rockman x and metroid) plus I tried tasing this game and failed utterly (input every 4 frames = annoying) You mentioned that there was no memory watch for dega -- there is, but you have to install python and it's kind of "beta" right now ... obviously you made a great movie without it though ;)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1058] SMS Psychic World by Dammit in 13:03.32
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Sorry for bumping. I knew this for a long time, but kept forgetting. The screenshot for this movie has framecount and inp. display on it. :P
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
And no more do the framecount and input display run the risk of making this psychic incapable of completing her task of mercilessly beating a game.
Editor, Emulator Coder, Active player (262)
Joined: 10/17/2010
Posts: 124
Someone should try to TAS the MSX2 game "Psycho World", which is basically the same game concept, but the port has quite different levels and the music has been worked out a lot better too... (And IMHO the graphics are also better.)