Post subject: Decap Attack
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
I have seen this game as "want-to-see-TAS'd" on some peoples' pages. http://www.freewebs.com/suklaalevy/files/megadrive/DecapAttack(UE)(!)-WIP.rar A rough run-through almost without power-ups. It takes 24 minutes but optimized could be somewhere near 22 minutes. POWER UPS: (each lasts 10 seconds) -Move faster and jump higher -Extend your reach and strengthen you punch -Let you control a powerful ball of light effective against bosses Haven't tested this yet, but could be handy in slow bosses (Hovering Clam, Yeti and final demon boss). I don't know the real names as Gamefaqs gives so little information. Damn, I have to buy the "real" version :) The rest are pretty much useless since there are no places where enemies make you wait for very long: -Wipe out every enemy on sight -Freeze enemy movement -Make immune to enemy attacks I see this as a potential publish-worthy game to do. How about you others? PS. I have lost my skills to make hyperlinks :(
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I am working on this... amazingness, I think that the yellow round bottles should be used for the mole and yeti primarily because they only have a short time you can damage them before they seem to enter this "Don't touch me"-state. I'm currently working on a version which runs through the game, and picks up all en route-powerups, but uses none, so I know how many I'll have where, that way I can try each section where say the Red Vials might help to see in which section they should be used.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
PS. [url=] will magically cure your hyperlink woes:)
Living Well Is The Best Revenge My Personal Page
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
mmbossman wrote:
PS. [url=] will magically cure your hyperlink woes:)
I know that, but Still doesn't work
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
because "(", ")", "!" broke it.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I might as well be a good person and share what I've got. http://dehacked.2y.net/microstorage.php/info/1503909020/World4.gmv That's world 1 - 3, and, unlike you in your WIP, I skip certain bosses. From what I can tell, "Being too high in the air makes the boss not appear". This, however, seems to only work on levels that are... um... "high". I never got it to work on boss 1 though. I doubt that it will work on boss 5, it might work on number 4, will most probably work on the 6th and most likely not unless properly haxxed on the last boss. EDIT: I just tried, I could skip boss 2, 3 and 6.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Very nice! I'm glad I happened to familiarize myself with this game just before seeing your run. Now I can appreciate it more :) Good you managed to skip annoying Yeti boss too. Eagerly waiting for your updates.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Update etc http://dehacked.2y.net/microstorage.php/info/431201793/World%206.gmv It should play through world 5 unless I messed something up, and 6 - 1. From the look of it, Brain should get a power bottle and Mole some of those homing star attack thingies, so that they can be one-rounded. Other than that, boss 1 can probably get a power bottle as well, seeing how the other bosses hardly are expected to live through more than 1. Maybe the final boss will live through 2, but then 2 has to be gathered before him, no big deal. Also I wonder if the homing star attack thingies really are useful, I have a feeling that it might take longer time to collect and use them than one gains from the attack. I will look into it whenever the test run is done and I restart. Also level 6 - 1 is so broken. Also I intend to do a no damage run so I vote for no options menu-visit before the game starts and play the game with default health.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
One easy power bottle is in scrolling 5-2 @ 12:40. I vote yes for default health.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yeah I totally messed up level 5 - 2 because it was real time :/ Also I must use an item in this test run as well or Yeti is impossible to avoid. EDIT: Also WIP which finishes this test run. World 7 look pretty bad overall, 7 - 2 got like 0.2 re-records and bleh. I am tired \o/ Now time to go through all the maps of all the levels, draw the best route and see if there are any items I could have harvested. The way it looks now, I need 2 Red Vials for the proper level skipping but I suppose that those do help overall. I beat 4 bosses, so 4 brown bottles probably are needed, unless the first boss is slower with a bottle. I also need to test if a yellow bottle is faster against bosses or not. And try to abuse the glitch from 6 - 2 more, if possible. And I could probably have jumped higher against Max in the end to make that battle faster, and ended input a bit earlier. Also I think that maTO got the skull better than I did so I'll most likely do like he did. http://dehacked.2y.net/microstorage.php/info/1103585345/World%207%20FIN.gmv
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Nice glitch through wall in 6-2 :) First boss is lot faster without a bottle, I tested. Choosing an item itself takes 3 seconds. Taking the yellow bottle just before first boss is useless if you ask me. It doesn't do enough damage. Test if your strategy is optimal with first boss. There's a 1:18 seconds damageless perioid after enemy turns to yellow. I wonder if the skull could be somehow "synced" so it could be thrown after the enemy takes that spurt.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
For boss 1, I'll probably run through him before he starts to run against me so that I can gain speed before he starts his run. Should make the party a lot more fun, and faster.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Okay I have picked this project up again after finishing another project, http://dehacked.2y.net/microstorage.php/info/1206696333/Cardboard-Decap%20Attack%20%28UE%29%20%5B%21%5D.gmv 191 faster than my old test run thanks to... well... skipping the options menu. Since I take no damage, this is fair enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 8/31/2008
Posts: 56
It's been a while I played this awesome game but I recall that its possible to skip the first boss (the huge cannibal dude that uses his helmet as a boomerang). You have to take the highest route possible, do a long jump, and use your airwalking.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I think I tried that before, but if it works then it'd be great, especially seeing how this run has stalled at around 1 - 3.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 8/31/2008
Posts: 56
I just tried it and it didnt work, maybe you need the highjump powerup for it (didnt try with that). I recall flying through the boss area when I played the game as a kid, though. Strange.
Joined: 7/30/2014
Posts: 1
I was wondering if any body knew that you could skip the 4th boss. I watched Sonikkustar TAS and didnt see him do it. As for how to do it, im not sure. I only did it once by accident and havent been able to replicate it. I just hovered past where the boss fight was supposed to happen but no boss fight.