Simply amazing run!
It's extremely well optimized, entertaining during the waiting scenes, very creative and fast during boss fights, and what especially shines in it is the excellent ammo/health management over the entire run.
The only small mistakes I could see so far:
- Botwoon exit is 2 frames slower than what I did in the any% (wonder why you didn't use my strategy from the vid there).
- In the one-way exit of LN, it's a bit faster to not use the morphball jump on the last platform before the crumble blocks, but do it like I did in the RBO demo. I too was suprised that one jump is slower than 2 smaller there, but my tests confirmed that.
- Use a damage boost from the flamer instead of the unmorph tech when passing the PB-shortcut in the green bubble room after LN.
Other than this minor things, there is nothing to complain about in this run at all. Very good job Cpadolf, you truly proved to be a top SM-TASer with this. :-)
As for the future of this run, it obviously shouldn't obsolete a realtime-oriented run hero will finish in a few days, but it achives a 0:23 the first time a SM run ever did, and on top of that shows more variety due to more new items that increase Samus abilities, which basicly makes this run as entertaining as a 100% one, but with a much faster completion time. Also, it doesn't use any pause screens at all, making it a clean one to watch, without any flow interruptions. I will in any case encode this run to a vid and post it online if nobody does it here, but I really hope this could be accepted as a concept demo. This run would definitely deserve to be published at least there, as it represents the highest SM-TAS level ever seen so far, just with a different goal from the standard here (ingame time over realtime), which however is even more appreciated for most other Super Metroid fans. I vote YES in any case.