Well maybe I could shed some light on this.. As I've been playing the crap out of FFT waiting for the next release of the rr emu xD ...
Ramza's sign = Cancer (Possible to abuse luck to make the generic we train to be Cancer as well?)
You don't get JP from counters, only when you have your own turn (CT is at 100), so just no on that... We could simply just obliterate the first battle in as little time as possible, all with criticals... After the first battle is over and we actually have control of Ramza in the main first real battle... The chemist in this battle has (as far as I know, I've actually spent 4 hours or more just in this battle, just hitting him and letting him heal and repeat) unlimited potions... So we need to simply raise Ramza's JP up til he has enough JP for yell... In a non TAS run, you would actually train most of the generic characters.. But since this is a TAS run, we really only need to train 2 (the ones with the best compatible zodiac sign) ... So as far as I could care, we let one of the chemist characters survive, the others... We kill, and let them crystallize, that way, it speeds up the battle (less turns), and we don't have to worry about kicking them out of the party later (every second counts), plus.. Ramza would be using wish on the chemist we let live, so the crystals he gets, will heal him. Ramza, should already knows dash, and I believe theres a chance that he'll know throw stone, if not, there might be a chance to get it from the enemy's crystals... Frankly, as for money, I've found, you really don't need to waste it, or spend it.. Just use it when you need it. Anyways, when the chemist has unlocked Wizard, and Ramza has enough JP for yell. We can end that battle, in as little moves, but the best number of moves for our benefit. That's just an overview of it, if you want to go into more details, then I could help plan each move by move. Also, remember to kill Delita xD... We don't care about him anyway, until later ;)
After that, we take the accessories (like battle boots) (if any :p) , off of the other generics, and then kick them out of the party.. There is never going to be a reason to save, so that, also saves time. So, we should have 3 people in our party at this point, Ramza, Delita, and the chemist. Buy yell for Ramza, leave Delita alone, use JP scroll glitch on the chemist job of the chemist.. Buy only these skills, as these will only be necessary in the run... Potion (done have), Pheonix Down, throw item, , Elixir, ether. auto potion. Next, go to the priest job, and JP scroll glitch it, and buy everything that is necessary, which is all cure spells, all raise spells, esuna, holy, regenerator (for later)... Put in your abilities, for the chemist ..
1) Black Magic
2) Item
3) Auto Potion
4) Throw item
5) -blank-
For Delita leave everything as is, since he is a guest, being that we can't control him, we need him to cause as much damage as possible before dying, without dying something else.. However, buy things like throw stone for him, if he doesn't already have it. Next is Ramza, change him to a chemist, buy the necessities and yell if not already (listed above), have his abilities like this
1) Item
2) Guts
3) Auto Potion
4) Throw item
5) -blank-
Now we need to buy a generic that has cancer, if it's impossible to have one start with you... I personally think to save us hours of headaches constantly watching a cutscene over and over and over til we finally get it right, this would be much easier. We just need to make sure that it knows throw stone ;) ... Then the rest is simple, we continiously train it, until mediator is unlocked.. With talk skill learn invite as well as the skills below... We use invite on enemies that we actually can't kill in 1 turn (if possible).
Now that you have the basic idea of what you need, you're going to have to watch Chessjerk's entire run ... Every part, that way, you can get your ideas out of your head as to what you think is best (unless it really is xD), and look at it from a speed running point of view. We have not a single second to waste, so instead of sitting back and leveling, we level stuff and progress through the story simultaneously ... Back to the JP scroll glitch anyways, The main problem with using the glitch is that is does NOT raise job levels, so we need to have Ramza Yell his way up to level 4 Priest, level 4 Wizard, level 3 Oracle, and level 3 Time Mage to open up Calculator, and here comes the tricky part. Once we finally do get calculator up, Ramza needs to have lare, Quick, Demi, Demi 2, and Teleport, and teach the generics Bolt 2, Bolt 3, Frog, and Magic Attack UP, as well as Preach and Mimic Daravon for the Talk Skill generic. We'll also need half of mp bought so it's easier for people to train/kill everyone. (get from Summon skill I believe).
In all due time of course, but as for now, we have 1 level 1 character with 00 exp, who we need to train to be the mediator, one character who is going to be a time mage, Delita, after the next battle .. Algus, and our wizard. I believe we should talk advantage of this battle, NOT like in Chessjerk's run, since we have inhuman possibilities :P with TAS♥, but just enough that we can unlock some classes, and beat the battle in the best way possible to our benefits. Afterall, this game is about tactics, not about speeding it and being dumb... We'll take every single battle in the game to our advantage, absolutely NO random battles, and buy the best items that cause the most damage, with the best evasion rates :) .. Eventually, we'll just have Ramza power abuse calculator everything... I believe it'll take less than 2 hours to unlock calculator this way (or should atleast)... Then by time we unlock it, we should be at the 2nd Lucavi battle (Wiegraf isn't it?) :p .. We'll that's my input on it. ^^