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This is based upon a movie featuring Arnold Schwarzenegger playing as Quaid. A lot of people never liked this game and it was probably one of the worst movie-to-video-games released. Another reason why this game can not be what it is, because it can lag here and there, and the controls are not always responsive. Maybe this can be used to an advantage, though! The overall goal was to make way to Mars and recreate an atmosphere to save a dying world. But, it all starts with a series of gangs pursuing Quaid through a city.
The streets were straight-up improvement from my first WIP. Not once was I surprised by a drunk guy hiding in an alley! What took up time, though, was the police guys jumping through the second floor. I was pretty much on the run the whole time. (1,4,5)
Richter's apartment, I guess, was the next stage where a woman was on her way in with a gun. I had to wait on her! So what was I doing while I was waiting? That's right. Dancing... pretty quick. First, dancing to the beginning of the music, then dancing to the open gunshots fired by that crazy chick. I did defeat her a lot quicker than I thought. (1,2,4,5)
The security hall toward the subway would involve fighting with a gun, but after I already discovered hundred-hand slap punches from the streets (major abuse of the B button), I was able to turn Quaid into E.Honda out of Street Fighter and take down the security guards quicker! I didn't start making my way to the other end until I had three out of four guys defeated. I managed to corner the fourth guy and tear his rear-end out the frame! Finally, I found some kind of glitch where Quaid was walking in the air after jumping through a glass window at the end. (1,3,4,5)
Downstairs to the Subway boarding dock, again, the hundred-hand slap was used toward the gray and red soldiers and finishing them off quicker. Also, I made sure that I didn't touch any rabie dogs and even made sure most of those dogs come in from the right-side of the screen. Another round of improvement on this one! (1,4,5)
Then at the concrete building, I didn't hesitate to start climbing, coming down, and going directly after that one guy with a briefcase. I started tearing him out the frame while making sure I didn't get hit by his own "Kung Lao" hat. I was surprised that I had to go all the way back to the beginning of the stage just to complete it. But, I played fast and safe. (1,4,5)
Off to Mars, where Richter waits for Quaid... bah...
There were a few blue rooms I had to walk through. One of my main focuses were to get rid of the floating UFO's and laser guns attached to the wall. So far, defeating just those (while avoiding those red robots) will be enough to open a door to the next room / terminal area. Since I did avoid the red robots unlike doing this in my first WIP, I did improve here too. =) (1,4,5)
Driving a crazy-looking green vehicle through so many twists and turns made me had to play it like a racing game. But it's not drag racing, so it does require slowing down. I didn't really go on a collision course as much, and I had to plan a slightly better racing line, so that should be indeed improvement. (1,4,5)
Running through a certain area where a bunch of rednecks had to throw ninja stars, boomerangs, explosives, and even send down Martian Cats?! I had the ability to take my time and stop some of those cats before they even appear. I am sure that was a clean run through there if so. Then, I finally caught the doors of The Last Resort which didn't take too long at all. Improvement! (1,4,5)
Some mine field was my next sweep. Compared to my first WIP, it looked about the same. I wasn't too fast or too slow going toward Digger Dan, another boss. (1,4,5)
Then at the boss stage was where I made serious improvement. Majority of my laser-firing was a little more precise and quicker. That saves me some time here. =) (1,4,5)
Now, the last stage. Electrifying in some way. A dark room with huge machines just zapping electricity. It was pretty easy eliminating the flying tigers and the red guys until I met them for the third/fourth time. That was where it was lagging a little bit and I could not turbo-fire the laser gun. I had to back off of it a little. But still, I didn't kill a lot of time. The biggest improvement of all is the Richter boss. I was able to kill him easily with a laser gun, and it probably took about 3 seconds instead of up to 20. From there on, the planet was saved. (1,4,5)
My goals were:
(1) Aim for fastest time
(2) Show entertainment
(3) Abuse programming error(s) in this game
(4) Manipulate luck
(5) Do not die (no death)


TASVideoAgent
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This topic is for the purpose of discussing #1952: p0rtal_0f_rain's NES Total Recall in 07:32.38
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http://tasvideos.org/forum/viewtopic.php?t=142 Okay, so after "Evilheart" finished this in 7:58, although the links to his movies were already dead, I guess this is about 26 seconds faster. I can't wait to make my debut! =)
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Holy crap what a terrible game. Just the kind I like to see destroyed in short order. Confirming that this works with the "Total Recall (U) [o1]" rom.
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Yeah, the game overall sucked quite a bit because of some lagging and the controls being unresponsive. Does this mean my run sux, too? =(
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I thought it was good enough for a yes vote, but possibly improvable. Plus, someone in the community should be able to figure out a way to make the jump to the apt, to save tons of time. I found that I was able to get closer by jumping at the right frame, at pressing autofire on punch. It seemed to extend my jump, by quite a few frames, but not enough to make it.
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I'm looking to try to get a jump from a trash can to a second-floor part of a building from above (before the glass building where blue cops are held), it's been impossible so far. However, I don't think any other enemies would buzz around there; the only thing I would trust to get further up would be gunshots from a car. The thing is how long should I wait for a car to even come by and help Quaid try to get up there, just to avoid going through blue cops? Taking some damage to save time? Doing the unexpected? Yes, it takes time. I like your idea, darkkobold, but I'd say that would indeed be a challenge within a challenge.
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Does video reviews usually take up to a month?
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symbolic X wrote:
Does video reviews usually take up to a month?
Video review takes as long as it takes ... There's really no set time on when accepted movies are published (or submitted movies are accepted for that matter).
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Okay, just getting some info on that. =) Thanx!
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It's an alright game to TAS, not the best, but it has it's moments. However this looked somewhat sloppy to me. In just the first minute, you jump with a bullet following you, but end up getting hit with it. You both punch and shoot the woman miniboss at the beginning of the second level, and miss several shots in the process (punching and shooting may not do the same amount of damage, so you should use whichever one deals more in a shorter period of time). Some times you take damage during regular fights, which can't save time, but at others you don't take damage when it could seemingly help you out (the ball and chains dropping from the ceiling). The fights are all decently fast, but it's pretty clear you just put the attack button on autofire and didn't see how many frames of invulnerability each enemy had. The same goes for when you're shooting; there's a lot of missed shots and clear use of spamming the fire button instead of making optimized attacks. All this, added together, makes the whole run look sloppy. As I said, I think this is a decent game for TASing, but this version just isn't at the level of precision needed for publication. I do think you should try again though, and use rerecords to your advantage to help increase your precision.
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Cancelled here. Last night, I saved about 28 seconds off this submission. It gets quicker, but is it quick enough?! =O