Seeing as how this site has a good reputation of making the best speedruns ever, I'd figure I'd try to throw my own hat into the ring. But in order to do a run, I had to find my first victim, erm, game. So then, I decided upon:
Neo-Geo Blue's Journey
Sure the game looks colorful, but it is hard as hell IMO. I once wasted my quarters in an arcade trying to get Blue to jump across that stupid river only to find that I needed a boat. Fortunately I didn't need one when I did my demo run, which I present to you here:
http://www.youtube.com/watch?v=6JTBiz5anQY
The reason why the arcade version was so badly praised was that the player is given two hearts, instead of 3 like the console version, which meant that if he took 2 hits, the player dies, and he has to start from where he perished. I would have re-recorded when I took damage at the slope just outside of the boss arena, but I didn't, and then I hit the Change Size button instead of Jump, so that was also a costly mistake. Hopefully this all might change once I get the final production rolling.
The site suggested I use Final Burn Alpha with blip's patch applied to it, and I'm surprised that the game worked then, because before I applied blip's patch, the emulator would complain that a file in bjourney.zip (022-m1.bin) was 64 KiB too small, and then the game won't load.
When I'm to do the movie, I had to plan ahead so I made sure to enable Free Play to avoid any extra steps that can disrupt the starting process. The game region that I can read off the DIP switch settings was on Europe / Asia, so should I set this to North America if needed? Or will it crash FBA?