Post subject: How to make an auto tasing computer?
Joined: 12/10/2007
Posts: 260
Location: Oregon
I've heard people saying that you can have a computer run through a game and find the fastest route. Is there a program that you can download that will do this? I would really like to see what the fastest route is for some F-Zero tracks, so this would help out.
Joined: 8/27/2006
Posts: 883
Well, it's possible, but only for a couple of seconds, due to the computing power that it requires. If it was possible for every TAS, there's wouldn't be any TASer. It's just a brute force of a combinaison of keys for a couple of second.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
In that case you probably want a genetic algorithm: start with a few runs of the track that succeed, and let the algorithm attempt to use them to refine a better run through variations and gene-splicing. Implementation is left as an exercise to you. As for brute forcing it, like ZeXr0 said.... ha, that's not happening. Not unless you can describe a way for me to solve any one problem on this list in a manner better than "try every combination until something works".