Post subject: Aladdin All Gems
Experienced player (838)
Joined: 12/1/2006
Posts: 629
Location: Mom's
First, i wasnt sure if i should try this but now that i started, i realized that it is maybe not such a bad idea. The difference in time is not so big and the different ending seems unknown to many so i thought maybe some of yous would like it. Here's my WIP The ROM version is (U) I dont wanna do to much so tell me if you think it is a good idea.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Honestly, I don't get the point of the all gems deal. This is mainly because I have never owned, nor played, this version of Aladdin. But, the idea entices me, if there is an "Added difficulty" involved... which I assume there is XD I will watch the WIP now. EDIT: Hmm. The one problem I have is that you don't collect the green gems. Why? Are the red guys counted more-specially than the emeralds? Otherwise, looked interesting so far. Thanks for the info, Quietust.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
From what I recall, green gems just give points (and maybe stuff like extra lives every 100), while there are exactly 10 red gems on each level which give a special bonus at the end.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Joined: 7/28/2005
Posts: 339
This is effectively a 100% run, so I don't see why we shouldn't have it. Most games are divided along any% and 100%. This game is no different. Good luck. :)
Joined: 10/3/2005
Posts: 1332
IMO, this game is a lot more interesting in a 100% run. I say, go for it.