Post subject: Anisotropic Filtering Desync Issues
Joined: 4/1/2008
Posts: 149
I have been trying to playback a OoT movie with maximum Anisotriopic filtering set to 16x. However when link tries crawling through the tunnel from the sword maze back to kokiri forest, the game lags for a split second to render the main area and as a result the game desyncs. I am using Rice's Video plugin 6.1.0 and it works fine without filtering.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 4/1/2008
Posts: 149
Nvm I tried deleting the .ini file for my plugin and then turning up the settings again and it worked for some reason
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
AA and AF usually don't usually desync the game. It's more likely you changed something in advanced settings, or in the ROM Settings area you changed one of the settings from its default (Changing one of them to Clear/Render can cause desyncs really easily).
<adelikat> I am annoyed at my irc statements ending up in forums & sigs