--- I have dropped progress on this run, most likely permanently.
--- I uploaded a condensed version of my test run here: http://www.youtube.com/watch?v=0RRTGZFgPXY
Spindizzy Worlds is an action/puzzle game where you control a spacecraft to collect gems.
The game is fairly difficult to control in real time, especially since pushing "Up" actually moves you northeast, and maintaining control without abusing the brakes is fairly difficult.
L and R change camera, it's really annoying, time-consuming, and hardly ever necessary.
Stages may require puzzles, collection of all items, or completion of all sub-rooms.
This game has a lot of opportunities to skip rooms and make shortcuts.
There are 23 levels on the hardest difficulty.
I would estimate a completed run to be about 25-30 minutes.
I have currently completed 10.5 Levels.
I wouldn't say the run is anywhere near frame perfect or submission TAS quality, but it's fairly close. I'm doing levels in order of preference at the moment
SMV (10.5 Levels):
Level 1 - Beginners!
A fairly linear level. The second room wasn't too optimized, my apologies. You die if you fall any further than the two block distance down the tower. Yes you have to complete the bonus level.
Level 2 - Waterworks
To get to each gem you are supposed to go clear each room within each portal. I enjoyed breaking this level.
Level 3 - Tri Path
The weird blue squares are ice; they are hard to maneuver on. I pretty much skipped 95% of the level.
EDIT: Finished another level.
Level 4 - Frigia
The level is covered in ice. There is only one frame I can get on the yellow platform and maintain forward momentum. The bonus level does not end after collecting all the gems unfortunately.
Level 5 - Arrow Path
I didn't really spend time optimizing the arrows in the first room, as it will be fairly difficult to turn the corners minimizing collisions and keeping high speeds. The rest of the level went pretty smoothly though.
Level 6 - Roller-ama
This is another level similar to the first stage I chose to play. The room with enemies lags a lot. The bonus does not end after time runs out, so I show off a bit.
Level 7 - Ballrace
Yeah, I did two of the same style level in a row, sorry, my level choice is quite sporadic. This level provides a lot of shortcuts though.
Level 8 - Obelisk Run
A small note - All of the damaging messages only display once per game, I just happen to get a lot of them in this level for the first time.
Level 9 - RADIMA
I shouldn't have gone in to this stage after taking so much damage from the previous, but I only had to waste 10 frames or so.
Level 10 - Tower City
The large room lags plenty. If I decide to do a full game run I'll have to work on lag control, especially during wait times for platforms.
Level 11 - Pyramidia
I'm working to see if I can skip most of the second section of the stage.
I would really appreciate comments on my demo run. I'm putting a lot of time into it, and I would like to TAS the whole game if it is interesting to the viewers.