Experienced Forum User, Player (198)
Joined: 7/7/2006
Posts: 797
Location: US
Notice: --- I have dropped progress on this run, most likely permanently. --- I uploaded a condensed version of my test run here: http://www.youtube.com/watch?v=0RRTGZFgPXY Spindizzy Worlds is an action/puzzle game where you control a spacecraft to collect gems. The game is fairly difficult to control in real time, especially since pushing "Up" actually moves you northeast, and maintaining control without abusing the brakes is fairly difficult. A -"Accelerates" B -"Brakes" L and R change camera, it's really annoying, time-consuming, and hardly ever necessary. Stages may require puzzles, collection of all items, or completion of all sub-rooms. This game has a lot of opportunities to skip rooms and make shortcuts. There are 23 levels on the hardest difficulty. I would estimate a completed run to be about 25-30 minutes. I have currently completed 10.5 Levels. I wouldn't say the run is anywhere near frame perfect or submission TAS quality, but it's fairly close. I'm doing levels in order of preference at the moment SMV (10.5 Levels): http://dehacked.2y.net/microstorage.php/info/482693612/Half%20Pyramidia.smv Level 1 - Beginners! A fairly linear level. The second room wasn't too optimized, my apologies. You die if you fall any further than the two block distance down the tower. Yes you have to complete the bonus level. Level 2 - Waterworks To get to each gem you are supposed to go clear each room within each portal. I enjoyed breaking this level. Level 3 - Tri Path The weird blue squares are ice; they are hard to maneuver on. I pretty much skipped 95% of the level. EDIT: Finished another level. Level 4 - Frigia The level is covered in ice. There is only one frame I can get on the yellow platform and maintain forward momentum. The bonus level does not end after collecting all the gems unfortunately. EDIT 2: Level 5 - Arrow Path I didn't really spend time optimizing the arrows in the first room, as it will be fairly difficult to turn the corners minimizing collisions and keeping high speeds. The rest of the level went pretty smoothly though. Level 6 - Roller-ama This is another level similar to the first stage I chose to play. The room with enemies lags a lot. The bonus does not end after time runs out, so I show off a bit. Level 7 - Ballrace Yeah, I did two of the same style level in a row, sorry, my level choice is quite sporadic. This level provides a lot of shortcuts though. Level 8 - Obelisk Run A small note - All of the damaging messages only display once per game, I just happen to get a lot of them in this level for the first time. EDIT 3: Level 9 - RADIMA I shouldn't have gone in to this stage after taking so much damage from the previous, but I only had to waste 10 frames or so. Level 10 - Tower City The large room lags plenty. If I decide to do a full game run I'll have to work on lag control, especially during wait times for platforms. Level 11 - Pyramidia I'm working to see if I can skip most of the second section of the stage. I would really appreciate comments on my demo run. I'm putting a lot of time into it, and I would like to TAS the whole game if it is interesting to the viewers.
Experienced Forum User, Player (198)
Joined: 7/7/2006
Posts: 797
Location: US
May I get opinions on whether I should continue working with this game or move on to another project? I updated the first post with my latest progress. I'm about 12 out of an estimated 30 minutes completed.
Experienced Forum User, Experienced player (853)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
GBx TAS of 2008
It's somewhat interesting, but not especially entertaining. And 30 minutes of it would certainly be too long to sit through (at least for me). I'm sure it would hold appeal to those who have played it before, but for me it just didn't do anything. Sorry.
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