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Post subject: Re: Mega Man 3
Joined: 1/27/2012
Posts: 26
Bag of Magic Food wrote:
I like this goal!
Thank you; I'm glad you like it! I just hope the final product is something worth watching.
Bag of Magic Food wrote:
Mister Morn wrote:
Enemy spawners, like those bees and the penguin generators in Gemini Man, can be handled with the following logic: if you kill the generator, everything it might have generated dies too. If it has time to actually spawn something, kill the thing it spawns. Simple.
Is this why you didn't bother attacking the bobcats' yarn balls, because they blow up with the bobcat anyway? Or is it because you would get fleas the instant after you destroyed them, then more yarn balls the instant after you destroy those?
Both of those are accurate. The real challenge there was killing the second bobcat before even the first ball could leave the screen, without getting hit, and in the fewest frames I could manage.
Bag of Magic Food wrote:
Mister Morn wrote:
The only section I can think of where it would be an issue is on Needle Man's stage, where there's a dead-end lower path with a Met and a large weapon refill. It would be silly to have to keep going back every time you kill the cannon, so going down once and killing the Met ought to be good enough.
I think this should make you have to plan your route so that you're never forced to leave an enemy intact just because you didn't have the right weapon to reach it. In this case, I think you could carry Magnet Missile to attack through the floor.
I thought of that, and Magnet Missile is an option, but here's the thing about that specific section: You have to go down there anyway, because one of the rules is that all items must be collected. It might be more stylish to waste the frames to switch to Magnet Missile and kill the Met a second time, and, as long as they can blast the rest of the enemies in that section, then it's definitely worth considering.
Joined: 1/27/2012
Posts: 26
Lemme tell you guys something: even under the conditions of a TAS, Shadow Man is a serious pain without the power of Top Spin. If someone can figure out a way to contact him without him contacting you back, that would be ridiculous. As it is, I'm giving serious thought to going after him first in the final run, just to get it out of the way and to glitch in a free Rush Jet for levels where that will come in handy. The other problem area for me was the dark room, just because of the need for Rush Coil to take down those hologram machines. Here's the WIP so far - give me feedback! I need to know how much I suck so I can do less of it. http://www.mediafire.com/?k409z2ivu5943v5 And YouTube fans can click here. Now in HD... somehow. Improved AVI dump is improved, I guess.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I think the Top Spin was meant to allow you to bounce away from all enemies safely, as I've occasionally had that happen on certain bosses, though I haven't studied whether there is a TAS trick that would allow you to do that to any boss every time. But were you shooting ShadowMan during his invulnerability period? Was that just for fun, or was it to force him to do something, or was a mistake you need to check for next time? If it was just for fun, you should do it more often to make it obvious. By the way, I think you entered your YouTube link wrong.
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Re: Mega Man 3
Joined: 1/27/2012
Posts: 26
Thanks for the YouTube correction; totally edited the post. Yeah, firing when it wasn't hurting Shadow Man was a screwup. With Top Man, I kind of played Mega Man as impatient during the fight, but Shadow Man is a lot more exciting, so I tried to be more precise and messed up a couple times. I'm thinking that I'll stick with the precision firing rather than having Mega Man go crazy with shooting during the redo of the game, because it looks less sloppy. Mega Man still seems like he's high on "Energy Tanks" from all the hopping around, after all. So here's my current thoughts on what route I should take when I go for the final run: Shadow Man Magnet Man (Free Rush Jet Here!) Hard Man Top Man Spark Man Snake Man Gemini Man Needle Man Shadow Blades let me deal with a lot of the enemy spawn weirdness, while Magnet Missile lets me handle the rest. I could switch it up and move Spark Man to third or even last because there's no benefit or loss, and I might just do one of those because it could be more entertaining to see the usual pattern broken up more. We'll see, but for now I'm more concerned about getting through each of the eight levels for testing.
Joined: 7/2/2007
Posts: 3960
Is it possible to manipulate Shadow Man's jump height? Seems like if he jumped at a more manageable height then you'd be able to hit him more often. Also, can you hit him when he's throwing shurikens, or is he invincible during that animation?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 1/27/2012
Posts: 26
It's going to take me a while to learn to manipulate the bosses. These videos are more of a proof of concept than necessarily anything publishable. Since this is my first time TASing, I'm having fun and learning the system as much as I'm trying to put up anything worth watching. Shadow Man can definitely be hit while throwing Shurikens, but there's some frame-perfect dodging I have to do to keep with my no-damage restriction. I think there's one spot where I gave up a shot on him, though, which really sucks. Ah well, lesson for the second run. Edit: So, I'm a moron. I just shaved 225 frames off the Shadow Man fight. How, you find yourself asking? Simple, hypothetical reader! When he was down to 7 health, I switched to Top Spin and knocked his punk ninja behind out of the sky. Phenomenal finish and I may upload the battle to YouTube if anyone cares to see. Top Man is totally still first fight!
Editor, Experienced player (893)
Joined: 1/23/2008
Posts: 529
Location: Finland
Hadn't seen this before: http://www.youtube.com/watch?v=7J6fguRP-Rk Is is a glitch that the other Gemini Man's health depletes that fast before disappearing?
Joined: 1/27/2012
Posts: 26
I think it's using second controller shenanigans to some weird effect, though I could be wrong. In Mega Man 3, at least, the second controller can do all sorts of weird things, the most famous being the ability to high jump, even after falling into a pit. I'm not quite sure what all the tricks are, but the way the music seems to be stalled at the start of the video reeks of shenanigans. Normally, when you glitch the stage by skipping Proto Man's appearance, the music just stops dead after the whistle. The sound indicates that something's being played with, and the second controller is my best guess.
Player (120)
Joined: 2/11/2007
Posts: 1522
First two videos were fun to watch, looking forward to the final product!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 1/27/2012
Posts: 26
alden wrote:
First two videos were fun to watch, looking forward to the final product!
Thank you so much! I'll be honest; I haven't been working much on this of late. School and other games have taken a bit of priority for me, but I've got some time and I might get back to it tonight. In the meantime, here's the youtube of the redo of Shadow Man's fight, which I'm really proud of. http://www.youtube.com/watch?v=4vEt05waGMM
Joined: 1/27/2012
Posts: 26
Hey, guys! It's been a while since I worked on this. I haven't really had time to play around with this game, but I did recently and I put a wrap on Magnet Man's stage. Have a look at the ol' youtube and tell me what you think: http://www.youtube.com/watch?v=JyYWBWwMVgM
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
http://tasvideos.org/userfiles/info/3402783506977192 new useful trick but im not going to continue the tas but if someone wants to , you can add me as co_author
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Editor, Skilled player (1402)
Joined: 3/31/2010
Posts: 2081
Marx wrote:
http://tasvideos.org/userfiles/info/3402783506977192 new useful trick but im not going to continue the tas but if someone wants to , you can add me as co_author
Holy crap, this is huge. How is it done? //Wait, these are the second controller codes, aren't they?
Player (124)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
yes they are try pressing > on 2p when jumping
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Skilled player (1148)
Joined: 5/11/2011
Posts: 425
Location: China
Marx wrote:
yes they are try pressing > on 2p when jumping
Did you read the rule? The official debugging codes can't be allowed. But I want to know Get Rush Jet Early belong to Glitch or debug?
Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
Any of the controller 2 tricks are considered cheat/debug codes. This includes: - controller 2 right for superjump - controller 2 up for slow motion - controller 2 up + A for time freeze See http://www.mmhp.net/GameHints/MM3.html (Tricks and Secrets) for more information.
Post subject: 2870F 32LAG /5400F 33LAG
Active player (378)
Joined: 10/21/2011
Posts: 16
Location: China
to Marx: http://tasvideos.org/userfiles/info/3478193686202664 I have improved Agler's tas 7 frames
Expert player (3556)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
Looks really neat! If you're going to make a complete run, you should know that there exist faster routes for the first 8 bosses than what's used in my old run (as discussed earlier in this thread). Which route that is the fastest hasn't been established yet though. One route which I could more or less guarantee would be faster is: Top Shadow Snake - use early Rush Jet Gemini - early Rush Jet again Needle Spark Magnet Hard Using this route you'll lose time in Top Man's stage by not having magnets, and on the boss. You'll also lose time some time collecting weapon refills for the early Rush Jet glitch. Time will be saved in Magnet Man's stage by using Rush Jet in the room with the appearing/disappearing blocks, and on the boss. You will also defeat Neede Man faster. Most likely the fastest route will, in one way or another, inlude the early Rush Jet Glitch so you could try experimenting with different routes that would use it.
feos wrote:
Only Aglar can improve this now.
Active player (378)
Joined: 10/21/2011
Posts: 16
Location: China
You‘re right The WIP only used for testing
Expert player (3556)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
Correction regarding my suggested route: You'll also lose time at the beginning of Gemini Man's stage due to not having magnets. I'm still sure the route would be faster though.
feos wrote:
Only Aglar can improve this now.
Active player (378)
Joined: 10/21/2011
Posts: 16
Location: China
TO AGLAR I want to know Get Rush Jet Early belong to Glitch or debug?
Post subject: Re: To Aglar
Noxxa
They/Them
Expert player, Moderator (4131)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Tiancaiwhr wrote:
I want to know Get Rush Jet Early belong to Glitch or debug?
Glitch.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (378)
Joined: 10/21/2011
Posts: 16
Location: China
To Mothrayas Thanks
Post subject: Rockman 3 glitch
Joined: 4/20/2018
Posts: 2
Can anybody explain how i did this AND whats going on? it looks like every sprite in the game https://www.youtube.com/watch?v=Jv1cRaU7HU4
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
This is on an emulator right? Assuming there is no foul play, looks like the setting is prime for an object overflow, much like in the Rockman 1 ACE glitches.
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