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Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
You pick up a small powerup to Rush Spring costing you a few frames, and you do not need that powerup... And is the lag from the bees worth entering menu once and getting that large powerup for?
Active player (277)
Joined: 5/29/2004
Posts: 5712
Vatchern claims that the only way to affect an item drop is to get it at a different time, and he couldn't beat the enemy at any other time.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Sorry folks, there was one thing i never tried. I never tried delaying me seeing him for a frame or two (had to wait 2 frames) but it saved 2 frames. Then i gained another frame in the next room. So im 3 frames ahead of the run i have posted. Will post new run when i have Hardman killed again. Thanks TNSe for making me think harder :)
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
http://vatchern.maclenet.com/Rockman3-Top.zip same link, same name, but now 41 frames faster. Improvement 1: The pointless powerup grab was solved by a 1 frame wait before seeing the enemy. saved 2 frames. 2. The roomwith the 1 jumping monkey, i saved 1 frame from grabbing the ladder later or quicker. 3. The room with the 3 movinf machines, saved around 10 frames by more precision in my jumps. 4. The last area with a Mother bee, i slided on the first 2-block-pit instead of the second, causing the Bee to fly further and make him dtop the bees later, causing the Explosion-Lag to happen later, saving around 10 frames. 5. Improved the Clone-Protoman fight by 7 frames. 6. I improved the Hardman fight by 11 frames. Improvements 5 and 6 i have no idea what i did better. This comes to a total of 1060 + 41 = 1101 frames ahead Kopernical(18 seconds + 21 frames) In hardman level, Frames gained was 243 frames. ( 4 seconds and 3 frames) Next Boss: Topman.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Clone-Protoman? You mean that isn't the real Proto Man?
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
For the second trick, do you need rush jet for it to work?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Thats funny finalfighter! But it didn't really look like it could save alot of time in those sequences compared to the regular slide. Or am I very wrong about that? But perhaps there are other places where it could be a bigger time saver?
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Those two files crashes WMP when I open them, and even crash Explorer when I try to go to the directory where I put them. That's nasty :/ Can someone tell me what's going on (both in with the crashes and the tricks)?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Works fine in mplayer (linux). Ok.. I'll try to describe some. I think it's gemini man's level (where you can shoot eggs so that fishes spawns). He uses rush jet to get him self in place. Then he get's hit by an enemy and zips right through eggs and a wall (partially the floor).
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Cooooolll
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Obviously not fast at all but still a cool demonstration of MM3+ zipping.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
Experienced player (538)
Joined: 5/12/2005
Posts: 707
ohhh.... my holy computer finalfighter must be Ninja of the all the time :)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Hey everybody, Vatchern has concluded that he is now so super awesome at this game that he can finish it on his own, so he doesn't need to post partial movies anymore. He wants it to be a surprise that he finishes the game.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
http://dehacked.2y.net/microstorage.php/info/246/Rockman3-Proto1.fcm All 8 bosses now dead. 1347 frames ahead. Any comments? please post :)
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Looking great so far I think? I did not see anything that I found sub-par, so I think that is good :D
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
That was a great idea in Shadow Man's level when you used your switch to Magnet Missles to avoid an enemy. The only thing I noticed was in Spark Man's level, when falling down the big pit, you hugged the right wall. I don't know if this game has momentum acceleration like the Mario games do, but if it does, it may save a frame to stay to the left of that wall and press right as the earliest moment that won't have you hitting that wall.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (277)
Joined: 5/29/2004
Posts: 5712
I think the Game Boy games other than 2 have horizontal momentum in the air, but the rest don't.
put yourself in my rocketpack if that poochie is one outrageous dude
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Wow, looks great. My only questions are on a couple weapon switches. At the end of Top Man you switch from Magnet to Needle, then to Hard Punch for the boss. But Hard Punch hurts the guy you used Needles on and I think you would have plenty left for Top Man, so why not switch to Hard Punch there? The other one is in Spark Man, you use magnets for a while, then switch to Shadow Blades. Are the Shadow Blades too slow for those falling bricks? You could use Shadow Blades more, but then you have to pick up those powerups in the end. Is that the only reason you don't switch earlier?
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Well, In topman stage, it would NOT be a good thing to switch to hardman punch, because when you shoot, you are froze in the air for maybe 10-20 frames. and you have to shoot several times. With the sparkman stage. like you said, if you had shadowman equipped, you would have to grab those nasty powereups, so thats why i use Magnet Missil.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Heh, maybe you could have bounced back and forth off the walls in the long chute to make it a little more interesting. Oh well, you've finished it all right.
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
A simple "taking hit" should be faster and more effective than switching weapons but Im sure Vatchern tested.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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