Emulator details

  • Emulator used: Snes9x 1.43v12(beta 10)
  • Sync settings: Use WIP1 timing
  • Allow Left+Right Up+Down
Note: A emulator with reset record capabilities is necessary to have when watching this run

Details of the run

  • Any% item collection
  • Low% item collection
  • No bosses fought
  • Aims for lowest realtime
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors
  • Uses death as a shortcut
  • Is a rape

About the run

This is a completely new run which aims for the absolutely lowest realtime, aims to fight no bosses and it also finishes with the absolutely lowest possible number of items, 6. The run in general has been made possible by Kejardon, who discovered both the early tourian break in (though not as early as in this run) and the Motherbrain skip. You can read about his discovery in http://forum.metroid2002.com/index.php/topic,6016.0.html this thread, he has a big explanation on page 2, so go and read it. Entering Tourian without the speedbooster nor enough ammo for a CF was discovered by hero of the day, the mockball has a very big "boomerang" effect when turning around and then immediately turning back again which made him think that it was possible to use in order to get Samus lodged far enough into the door for the skip to work, and it evidently did. Note that any weird actions before entering a door, or entering a door in a seemingly suboptimal way is done to reduce door lag.
The run is completed in 00:12:35 ingame and in 22:01 in realtime (79271 frames). And you might want to fast forward the X-ray climbing when going in to tourian, it is about 3,5-4 minutes long.
Suggested Screenshot: 62065

Thanks to

Kejardon for discovering the glitches to make the run possible. gstick for a making a testrun (10%) which was used as a reference in tourian.
And the rest. moozooh, Tonski, catnap222 Saturn, Kriole, Taco, JXQ, evilchen, namespoofer, Terimakasih, Michael Flatley, Frenom and possibly someone else I forgot.

Bisqwit: Creating AVI. Delaying the acception for the benefit of those who dislike quick publications.


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TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
Tub
Joined: 6/25/2005
Posts: 1377
now where did this come from? pleasant surprise, I'll hit the yes button after watching :) edit: bonus points for excellent energy management, avoiding the speed booster (and thus the pause trick), finally letting the metroid know what hit 'em and wrecking every room on tourian even before the bomb went off. But I have to deduct a couple of points for slightly missing the announced 100% goal. :p still, yes vote. A worthy successor to the old low%.
m00
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Well, I have nothing to say here. I certainly didn't expect the Tourian break-in you did here, and I didn't know you could manipulate Metroid drops with such ease using X-ray. As a whole, it is NBMB, true low% and true any% all at the same time without sacrificing one another. The only bad thing about it is that pre-X-ray room is pretty much the only groundbreaking part of the actual gameplay. Yes vote. As for the obsoletion, obsolete the 14% run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 2/5/2005
Posts: 44
Location: Germany
Very impressive, very unexpected. Easy yes vote.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
That's what I can call sequence breaking, with good conscience.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
moozooh wrote:
The only bad thing about it is that pre-X-ray room is pretty much the only groundbreaking part of the actual gameplay.
Well I'd say that the baby metroid skip is pretty neat to.
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
True, forgot about it. The pre-X-ray room is still the most amazing part, both ways.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/26/2006
Posts: 1215
I don't know what I just watched, but it certainly wasn't Super Metroid. Yes vote.
Joined: 3/7/2006
Posts: 720
Location: UK
Okay, that's excellent.
Voted NO for NO reason
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Very interesting run. Easy decision to obsolete the previous low %, but I guess now there will have to be some disclaimers added to the descriptions of both the real and ingame runs. The first half was pretty standard, but once the save/restart sequence started, it was full of wtf. Yes vote.
Living Well Is The Best Revenge My Personal Page
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Okay, a real question now: do you need to actually die in the spike room in order to make the warp work? Only loading it is required, which means you can reset the game immediately after it does so, saving another ~500 frames.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
According to Kejardon no reset is allowed to take place between entering the room up to entering MB's room. Dieing or watching the ingame demo is the only way.
Agare Bagare Kopparslagare
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
A reset would clear the RAM
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yes, that's the fancy technical explanation :)
Agare Bagare Kopparslagare
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Super Metroid bores me to death. One reason why is everyone is always fighting over frames; each run looks exactly the same to me as a direct result of this, and the routes are always the same (or changes in route I will not notice). This run is way shorter, and only a toddler could miss the differences from this to the other published runs. Essentially many reasons why I hate SM TASes aren't present here, so I'm appreciative of that. But in the end, for all the stuff I was hearing about a NBMB being boring as sin, this was quite impressive and something new to SM that I liked. The graphical glitches were quite pleasing for me to watch. Yes vote, I suppose.
Homepage ☣ Retired
Joined: 7/28/2005
Posts: 339
AWESOME !! WHAT A HELL YOU ARE!! Absolute yes.
Joined: 4/3/2005
Posts: 575
Location: Spain
Weak yes vote because the boring parts take a good chunk of the run.
No.
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I dont know either what I just saw. Something between a superbomb hunting beast or a glitching maniac freak :P I dunno You two broke the game :( But I liked it alot :P yes vote
Wheeeehaaa.. Yaaayy..
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Oh, those poor bosses. I can picture Kraid, sitting in his chamber... "Ah yeah, just gonna wait for that Samus chick to come here, engage in my ridiculously simple and predictable attack pattern and earn my keep and all that. Also, Holy Shit, the planet just exploded and I am dead."
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
It took a long time to set up the trick but the end result was worth it. Nice to see how broken this game can be. Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Banned User
Joined: 12/23/2004
Posts: 1850
Perma-banned
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Well, this works as a nice kick in the pants for me. Thank you.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I'm disappointed you didn't just warp to the ending sequence. What's next really? That the first escape sequence actually turns into the final one? Stunning. Yes?
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Will watch when I get the chance in a couple of days time.
Former player
Joined: 5/30/2008
Posts: 15
The absence of boss fights depresses me a bit because I think they're awesome and this will obselete them, but I guess they will still be present in the 100% run, which is good enough. Great improvement. I love massive bame-greaking improvements.
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