Emulator details

  • Emulator used: Snes9x 1.43v12(beta 10)
  • Sync settings: Use WIP1 timing
  • Allow Left+Right Up+Down
Note: A emulator with reset record capabilities is necessary to have when watching this run

Details of the run

  • Any% item collection
  • Low% item collection
  • No bosses fought
  • Aims for lowest realtime
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors
  • Uses death as a shortcut
  • Is a rape

About the run

This is a completely new run which aims for the absolutely lowest realtime, aims to fight no bosses and it also finishes with the absolutely lowest possible number of items, 6. The run in general has been made possible by Kejardon, who discovered both the early tourian break in (though not as early as in this run) and the Motherbrain skip. You can read about his discovery in http://forum.metroid2002.com/index.php/topic,6016.0.html this thread, he has a big explanation on page 2, so go and read it. Entering Tourian without the speedbooster nor enough ammo for a CF was discovered by hero of the day, the mockball has a very big "boomerang" effect when turning around and then immediately turning back again which made him think that it was possible to use in order to get Samus lodged far enough into the door for the skip to work, and it evidently did. Note that any weird actions before entering a door, or entering a door in a seemingly suboptimal way is done to reduce door lag.
The run is completed in 00:12:35 ingame and in 22:01 in realtime (79271 frames). And you might want to fast forward the X-ray climbing when going in to tourian, it is about 3,5-4 minutes long.
Suggested Screenshot: 62065

Thanks to

Kejardon for discovering the glitches to make the run possible. gstick for a making a testrun (10%) which was used as a reference in tourian.
And the rest. moozooh, Tonski, catnap222 Saturn, Kriole, Taco, JXQ, evilchen, namespoofer, Terimakasih, Michael Flatley, Frenom and possibly someone else I forgot.

Bisqwit: Creating AVI. Delaying the acception for the benefit of those who dislike quick publications.


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Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
WOW! What the hell did just happen? Awesome break of this game. Extreamly impressive. Thanks for the entertainment. An easy YES-vote.
Joined: 7/10/2007
Posts: 280
I swear, you guys just keep switching ROMs for every run here. Sure hope someone Youtubes this one.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
http://youtube.com/watch?v=YvQtItgznQM http://youtube.com/watch?v=ykcVEYHj9EE Crappy quality but that's to expect from youtube. I cut out the ceres part to fit it in two parts, but there is not much to see there anyway.
Agare Bagare Kopparslagare
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Tristal wrote:
I swear, you guys just keep switching ROMs for every run here.
It worked just fine with the same ROM I encoded the previous movie with.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1139] SNES Super Metroid "X-Ray glitch" by Cpadolf & hero_of_the_day in 22:01.18
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Let me be first to say congrats on being published
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Note: This movie did not YET obsolete any movie. Discussion should be carried out on whether it SHOULD obsolete some movie(s). I will later change the movies' status as needed.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Weird, it looks like varia suite is equipped on the screenshot. Anyway, thanks for the publication :) EDIT: Question, will this run be linked to my movie statistics or does this not work because of multiple authors? EDIT2: Now it doesn't look like varia anymore...
Agare Bagare Kopparslagare
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
what is this i don't even That was amazing. Fantastic ammo/energy management, and entertaining to boot. Yes vote for sure. EDIT: Agree with Warp. This should be a "uses warps" movie, and it shouldn't obsolete any of the others.
Previous Name: boct1584
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Cpadolf wrote:
EDIT: Question, will this run be linked to my movie statistics or does this not work because of multiple authors?
It will be. Fixed. I forgot to do the thing I always chastise other publishers for forgetting to do.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Solon wrote:
Agree with Warp. This should be a "uses warps" movie, and it shouldn't obsolete any of the others.
But it doesn't really use warps, better call it glitched any% run, as in allowing even the most severe glitches to save time. I think there are other games too that have a glitched and a non glitched run, but the non glitched run does use glitches, just not gamebreaking ones.
Bisqwit wrote:
It will be. Fixed. I forgot to do the thing I always chastise other publishers for forgetting to do.
Ok.
Agare Bagare Kopparslagare
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Cpadolf wrote:
I think there are other games too that have a glitched and a non glitched run, but the non glitched run does use glitches, not just gamebreaking ones.
Hmm, that sounds like a good idea for a category: "Uses game-breaking glitches." This could be applied to many existing runs. (But then, it again falls down to the question of how we define "game-breaking" glitch...)
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I'm still in favor of obsoleting the low 14% movie. Not only does no one care about it (as evidenced by the fact that it hasn't been updated since the end of 2004), but it really doesn't show anything that a combination of the other 3 runs don't already have (or will have when they get updated). Also, having a low %, low glitched %, real time, in game time, and 100% run is just becoming a little ridiculous. So: 4 categories is enough, this is an absolute low%, and no one has cared enough about the other low% to update it. I'm sure others will disagree, however.
Living Well Is The Best Revenge My Personal Page
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
mmbossman wrote:
I'm still in favor of obsoleting the low 14% movie. Not only does no one care about it (as evidenced by the fact that it hasn't been updated since the end of 2004)
:<
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/11/2004
Posts: 400
Location: ::1
Cpadolf wrote:
But it doesn't really use warps, better call it glitched any% run, as in allowing even the most severe glitches to save time. I think there are other games too that have a glitched and a non glitched run, but the non glitched run does use glitches, just not gamebreaking ones.
Took the words right out of my mouth. That's what I'd suggest as well - specifically, I think it would be great to have these categories, basically: 1a) Played using superhuman reflexes etc., but could conceivably have been played by an extremely fast/skilled (/lucky?) player without tool assistance, too. Does not use game-breaking glitches, even if these would be possible to pull of for the aforementioned hypothetical player. 1b) As above, but no restriction on game-breaking glitches. 2) Could not conceivably have been played by anyone without tool assistance; no restriction on game-breaking glitches. Obviously, these categories are relatively arbitrary as well as not particularly well-defined, but I'd like to offer them up for discussion, anyway. The reason is that I've often felt that even with runs that aren't totally glitched, it's obvious that the player has perfect knowledge and perfect luck and thus can't be real, and it does take the fun out of it, to an extent. Suspension of disbelief is a powerful thing, and watching a movie that appears as if it was played by someone with superhuman reflexes etc., as opposed to someone using rerecording, savestates, memory watches, bots etc. simply is more fun (for me). Or, maybe more precisely, it's a different kind of fun. It's very interesting to see how much time can be squeezed out of the various Mega Man games, for example, but the earlier runs were also more enjoyable on a different level even though the later ones are faster. Given that there's already more than one category for certain games such as Zelda 2, I assume others feel the same, and the above is an initial attempt to come up with something useful. I'm not sure about 1b), but I think that if a game-breaking glitch is so (comparatively) easy to pull off that it'd fall into category 1, it'd still be nice to have a "full" movie that actually shows the game the way it was intended to be played (well, more or less).
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I guess my vote is that it obsolete the low% run (and only the low%).
It's hard to look this good. My TAS projects
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
moozooh wrote:
mmbossman wrote:
I'm still in favor of obsoleting the low 14% movie. Not only does no one care about it (as evidenced by the fact that it hasn't been updated since the end of 2004)
:<
Not an intentional jab at you, moozooh (I know you were working on it for a while). I'm just saying that with the very large community of SM TASers, if it was really a big deal, it would have been updated in the past 3 years. Since there have been at least 8 or 9 improvements to the other categories in that time, including a new category creation, the 14% run seems like the red-headed stepchild of the Super Metroid family.
Living Well Is The Best Revenge My Personal Page
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
By the way, what do 6 items mean in terms of percentage? (Just curious to know how it compares to "14%", and the "10%" in that supermetroid forum where the glitch was first published.)
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
The game has 100 items so it's 6% (also it says so after the credits).
Agare Bagare Kopparslagare
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Wouldnt the best screenshot be when Samus is in the elevator after performing the x-ray glitch? Edit:
mmbossman wrote:
So: 4 categories is enough, this is an absolute low%, and no one has cared enough about the other low% to update it.
I agree with you.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
# It should give an idea of the genre of the game and the movie to an audience who doesn't know the game. # It should be interesting, preferably with action on the screen.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
A small error in the discribtion text. - No predefined saves He has Saved.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
MattyXB wrote:
A small error in the discribtion text. - No predefined saves He has Saved.
Fixed
Living Well Is The Best Revenge My Personal Page
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
mmbossman wrote:
MattyXB wrote:
A small error in the discribtion text. - No predefined saves He has Saved.
Fixed
What precisely did you "fix"?
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I thought I had changed it from "No predefined saves" to "N/A", however after refreshing my browser, it didn't show the change. Now it does, however. So if I somehow tried and failed, my apologies for taking credit.
Living Well Is The Best Revenge My Personal Page
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