Post subject: Solomon's Club
Joined: 4/7/2008
Posts: 117
Hi, I've been a lurker for a while but I've always toyed around with TAS'ings. I tried some on Mario 64, Mario Party, Bust a Move 99', but those are kinda hard, so I want to try to get into this with something 2D. Bust a Move 99' is, but it's got lots of luck manipulation and stuff I could see but couldn't get enough to actually change. Anyway, Solomon's Club seemed like it would be a cool thing to TAS, I saw bisqwit did the NES version. Has anybody ever toyed around with this game? I did the first 4 rooms in level 1 as a concept (keep in mind I'm new :O): Level 1, Room 1 to 4. I'm sure the harder level's would be more interesting, though. I also figured out some simple timings:
    The start screen can make it's selection at frame 123, from there you can select a level 66 frames later. After choosing a level you can select a room 66 frames later. 66 frames after that you can push A to skip the little info screen and start the level intro. From the frame you first see Dana (152 frames after pushing A), you can start moving 63 frames later. It takes 7 frames to jump, 3 to turn around but 4 to finish the animation, can jump on the landing frame, etc.
Is stuff like this me going in the right direction?