Post subject: A question about timing games on Mupen
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Ok, so i have been playing through a certain N64 game that runs at 60fps and i want to know how to work out the real time that the run has taken as opposed to the frame count. On the bottom left of Mupen64 it has this: (numbers are just an example) 231/6992 (233/6000) I'm assuming that you have to divide one of the four numbers by 60 to find out the time, but i don't know which one, can someone please tell me? Thanks
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I would say if you have ex. 6000 frames, divide that by 60 and you will get the second count which your movie has. And 30FPS game framecount should be divided by 30. That's how I usually do it to fit my video lenght to YouTube.
Post subject: Re: A question about timing games on Mupen
Joined: 7/26/2006
Posts: 1215
ThMrksman wrote:
231/6992 (233/6000)
The format is like this: current VI/total VIs (current input/total inputs) VI is vertical interrupt and is exactly 60fps, and is what the avi has. The N64 can poll the controller multiple times per VI (kinda rare), or can poll the controller 0 times during multipe VIs (due to loading or whatever). This means that inputs can never be used for time estimates in an N64 tas. Wherever you were in you movie, it was the 233rd input frame which was 3.85 (231/60) seconds into a movie that totals 116.53 (6992/60) seconds long.
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Thats what i was asking so the x/x numbers on the far left divided by 60 give indication of time and not the (x/x) numbers Thanks bkDJ :P