Post subject: Kaiketsu Yanchamaru 2 : Karakuri Land
Former player
Joined: 3/23/2004
Posts: 95
I just made a new speed video of this game. Im sending it to bisqwit as I am writing this. It is 00:10:54 / 39246 Frames. I will improve this speed in probably 2 weeks, because I noticed many small mistakes which may be able to improve the time by 10 seconds (I don't think it is possible to get below 10:30). When everyone sees this video, I will comment about it (2 days after the torrent is released). I hope everyone enjoys my first speed run video (Actually, I did Track & Field B Mode first, but when it was finished it looked almost exactly like Arc's except with some small differences in records and funny things)
Post subject: Re: Kaiketsu Yanchamaru 2 : Karakuri Land
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
After a little inspection, it seems like it's going to go under 10 minutes or maybe even under 9 minutes before it can be released :)
Former player
Joined: 3/23/2004
Posts: 95
Ok, Its on the site now. After viewing this final run a couple times, I think I may be able to improve on it for a couple of seconds (I hate Level 7). There are a couple notes I want to explain about this game to someone who just saw this video. In this game there is some powerups you can use. In order to get them, you have to collect these purple items (I collect one in Level 4). When you have one, you press select and you have 5 choices. You can powerup your weapon to projectile-type attack, give yourself an electric barrier, or change into 1 of 3 animals (hawk,frog, and elephant). In my video I skip these altogether because the animal transformations are nearly useless to me, and the powerups are limited and take time to select. In level 3, It seems as if I make an unnecessary jump on the train in the middle of the level. I actually do this on purpose because what I jumped over was actually a hidden room (There is one on almost every level). It would waste too much time going in it. I also get hurt on purpose while fighting the boss because I save more time that way. In level 5, I purposely get hurt by the Jellyfish boss because I save ALOT of time doing this. Normally he would fly around the screen and you would have to dodge his attack and hit him when he comes down. In level 6, there was no way I could avoid not having to wait a second on the platform at the very end of the level. In level 7(I hate this level), I purposely get hurt because I did not want to wait for the enemy to move out of the way. In level 8, I got hurt on purpose to kill the Ninja Girl faster (I probably could've killed her faster but I wasn't originally going to use that tactic). If anyone has any questions or suggestions on ways in which you think I can improve on this game, please let me know.
Former player
Joined: 3/23/2004
Posts: 95
I think that I have just discovered a way to cut 6 seconds off of my total time. In doing it I have to get hurt. Would you want me to do this Bisqwit if it improves the total time?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It's up to you. Sounds like a normal and perfectly acceptable improvement.