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Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Wow, this is fucked up alright. :D My path contained a pair of [] brackets and three Russian characters. Moving the folder to the drive's root "solved" the issue, thanks.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Inaccurate lags?
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
EDIT: There seem to be extra lags in games with DeSmuME. Are they caused by something similar to this problem? @moozooh: You're welcome. Glad to know the "solution" worked.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Given that DeSmeME is such a laggy emulator. Is there a possibilty of implementing a skip lag frames option when frame advancing?
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
It looks like that the graphic output is the main cause of slowdown. I see (88%) in the window title while the FPS is merely 13 / 55 (why not 60?) when emulating Castlevania PoR.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hah, yeah... I get 20FPS and 70%... how is that possible
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hey can anyone help me? Everytime I try to run Daigasso! Band Brothers DX, it works, but DeSmuME crashes when it saves. What should I do?
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
Is there a download mirror somewhere for the Windows version of 0.9.2-1? Adelikat's download link to http://fceux.com/desrr is still serving the 0.9.2 version. Thank you if you can help.
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
Are there any plans on implementing DSi Ware Games? I would love to see somone completely kill Aquite. Wario Ware would be more difficult since it uses the Camera.
I don't need a Signature
Banned User
Joined: 3/11/2009
Posts: 86
AVI recording doesn't work well. After stopping the video, the emulator crashed and the AVI I was left with had no sound. (and only VLC Player could play it, after clicking "Yes" to "Do you want to try to fix this broken file?") Thanks!
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
RAM Watch is somewhat broken...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: Re: 0-9-2_rr1
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Catastrophe wrote:
Is there a download mirror somewhere for the Windows version of 0.9.2-1? Adelikat's download link to http://fceux.com/desrr is still serving the 0.9.2 version. Thank you if you can help.
Is theres such? as far as i know the last version is build 08/05, go in ? menu and look for about desmume, it will show build version Im not realy aware of other way than this to make the difference between the 4 builds released within the first week and using the same version number (9.2), all downloaded trough the same link Well you can check time stamp of the exe too
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
pirate_sephiroth wrote:
RAM Watch is somewhat broken...
So you are saying that RAM Watch doesn't support non-4-byte-margined watch. BTW, I'm afraid that none of the DeSmuME team members are reading this thread... We need to forward reports to the project's tracker, I guess.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
klmz wrote:
pirate_sephiroth wrote:
RAM Watch is somewhat broken...
So you are saying that RAM Watch doesn't support non-4-byte-margined watch. BTW, I'm afraid that none of the DeSmuME team members are reading this thread... We need to forward reports to the project's tracker, I guess.
I don't see anything wrong with that address... it's 4-byte and perfectly aligned. I just put those numbers to show where it is taking the values from. It fails for 1-byte values too. For example, there is some sort of a "is backdash on" variable for Jonathan. It is set to 1 as he backdashes and it only returns to 0 when it ends and you can do it again. (Note that this is not really the value that handles the backdash, it just shows its situation.) It reads the wrong address again. And adelikat is part of the team, or so I read in the about box...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Oh, I failed to see the "44" byte, so I thought it was an error. It was in facts correct. You know what "little endian" means, don't you? In the RAM viewer, you were viewing the bytes as 32-bit (4-byte) little endian, so that a string of bytes "00 00 00 44 33 22 11 00" started at address 0x021121C0 were displayed as "44000000 00112233". Meanwhile, you were watching the 4-byte substring "44 33 22 11" started at address 0x021121C3 as a whole 32-bit integer, so it was displayed as "11223344". There was not a single error then. If I am still missing something, please let me know it.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, I know what "endianness" is. I just put it that way to make it easier to notice.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: May 8th build, Windows desmume
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
My version of Desmume says that it was built on April 30th. I need the version that was built on May 8th to play arukAdo's current PoR submission. I'd also like to prevent potential desynchs with anything I might work on. There's some difference between 0.9.2 and 0.9.2-1 that causes a desynch in both PoR and OoE. The desynch happens when a run recorded in 0.9.2-1 steps on a piece of sloped terrain. From that moment on the run is positively guaranteed to desynch in 0.9.2. Which fine, since everyone should upgrade anyway. But that's exactly my problem. I did download the source and I can compile it (I haven't tried) but I was hoping for an easy link.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
http://fceux.com/desrr This is where i got may 08 build... and all previous ones too (i dont compile) Now theres just a problem... i downloaded it and its a 30may build now... wtf ? Desmume has been upgraded and nobody say it ? :( I kept a zip with may 08 build tought
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
arukAdo wrote:
http://fceux.com/desrr This is where i got may 08 build... and all previous ones too (i dont compile) Now theres just a problem... i downloaded it and its a 30may build now... wtf ? Desmume has been upgraded and nobody say it ? :( I kept a zip with may 08 build tought
did you download it on May 30th? could the date represent your downloaded date, not compile date? I am also not aware of it being updated recently. I think we need to start putting the version number into release binaries to avoid this confusion. Also, this particular version will remain available on fceux.com link at least until a new release of the main (9.3) happens. And no updates of fceux.com will affect movie sync so you should be safe to download from that link at any time.
It's hard to look this good. My TAS projects
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
I downloaded it this morning, the file inside the zip say may 30 (timestamp), when running it in the about menu it say "compiled: May 30 2009 16:26:25" I second you on that, who knows how many build was made... considering its not posted here its somewhat troublesome to identify a new release Doesnt sound troublesome to me to have a seperate build number from mainbranch for this emulator like for most others, start by the start, 0.0.1 0.0.2 ect... :p
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
arukAdo wrote:
I downloaded it this morning, the file inside the zip say may 30 (timestamp), when running it in the about menu it say "compiled: May 30 2009 16:26:25" I second you on that, who knows how many build was made... considering its not posted here its somewhat troublesome to identify a new release Doesnt sound troublesome to me to have a seperate build number from mainbranch for this emulator like for most others, start by the start, 0.0.1 0.0.2 ect... :p
I uploaded this new build to fix a bug which was crashing mario kart, which was interfering with one of our good irc tasing testers. There is absolutely no desynch potential in this change. I'm sorry for the confusion, I assumed the build date was good enough, but before I am a party to any more releases, I will make sure we've analyzed how to be more clear going forward.
Joined: 7/10/2007
Posts: 17
Could i request possible features for future updates? 1. Have the option to import saved controller profiles. There are some games that doesn't allow button configurations and it also let's other people other than the user to play with their own button configurations. Some people use arrow keys for movement while other may use WASD for movement. 2. Have rewind feature. I'm playing ds games throughly to find out which games are fine for a TAS. Unfortunately even though there is save state support i don't use it much and sometimes i end up loading a state instead of saving. I lose large amounts of gameplay progress because of this. I liked how VBA rerecording has rewind. I don't know why even existing rerecording emulators(besides the ds) don't have it implemented at all. 3. Enable/disable option for displaying coordinates/axis on ds top screen. Sometimes it is annoying if you must look at the top screen to play while using the stylus on the bottom screen. The coordinates interfere with what is displayed on the top screen everytime you click on the bottom screen. 4. Possibly more hotkeys, such as like in vba, default Ctrl+1 would enable/disable background 1 and so on. Sometimes disabling backgrounds actually improves performance! (but not by much) 5. On the button and hotkey configuration menu, make it so that it distinguishes between left and right Shift buttons. There will be more requests later but these are the only one i can come up with. You don't really have to do any of them, they are just suggestions. So far good work on the DS emulator. I'm liking it alot because the sound quality is way better than no$gba, plus save state is always a good thing to use.
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Considering the heavy timing/lag issue(s) to be fixed in the future, movies made these days will definitely desync then.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Ok, I've just had this problem. I couldn't access the emulator at all. It did show up in the task bar but that was already it. Killing the process via task manager and restarting the computer didn't help. I eventually solved the problem by downloading a new version. Just wanted to get rid of this...
Former player
Joined: 12/5/2007
Posts: 716
Random guess: it was outside of your screen. Rightclick the item on the task bar and select move. Press either of the arrow keys on your keys, wiggle your mouse around and it should be there again.
Skilled player (1485)
Joined: 4/28/2005
Posts: 240
Location: Finland
Yes, I had the same problem once. Then I opened DeSmuME config file and fixed the postition of emulator. For example: WindowPosX=494 WindowPosY=44
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
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