Joined: 5/17/2007
Posts: 393
Location: Sweden
http://soniccenter.org/rolken/stt/sc-03-gp1.png It's not that strange if you look at the levelmap
"No love for the game gear"
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Guys, I have some news. I'm going to postpone the project because my computer is about to die on me. I'll get a new computer soon. EDIT: I have some MAJOR bad news. My Hard drive died so all my work is gone sorta. I had some plans to do other runs since I'm in a deep pickle in Gigaopolis. I'll make sure to continue this. Don't worry!
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Salutations you people. So after sgrunt's Sonic 1 run, I have been thinking about Sonic Chaos again. I see that Dega has gone through many changes since it's 1.14 release. And with the power of RAM Adresses, I'll be unbeatable! I also mentioned this to sgrunt on IRC, and he said he was kinda interested. So maybe we might do this together. The sad part is that, now with the knowledge of RAM Adresses, I'll have to restart the whole run!
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
It would be a good idea to restart the run regardless, as most modern SMS/GG runs use Dega's MAME core instead of the older Doze core (the two don't sync with each other).
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Surprise revival! This run fades into Gigalopolis 1 18 frames faster than Sonikkustar's WIP, but I'm positive I'm getting screwed by frame rules or something (I timed act 2 as 23 frames faster, for example). For those interested, my special stage route: Giga 2, Sleeping Egg 2, Aqua Planet 1, Aqua Planet 2, Electric Egg 1
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Nice! It looks much cleaner. I supposed its because you probably can configure Python to see RAM & stuff. Looking foward to it!
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Woohoo! I love Sonic runs that get all the Emeralds!
Why, oh, why do I even <i>try</i> to understand my own species?
Player (24)
Joined: 9/17/2014
Posts: 368
Location: France
hello i'm lauched to tas of this game my 1st WIP http://tasvideos.org/userfiles/info/18420529697096887 is unoptised but i have a problem of the end EDIT: i have find adress but i'm not sure 0x1375 speed X 0x1518 speed Y EDIT: level 1 WIP optimised but i came over optimise http://tasvideos.org/userfiles/info/18426085484299079
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
French: *Vérifie le WIP* 15 secondes, okay, pas mal. *va voir le WR sur TASVideos* 12 secondes au niveau 1... NON, pas optimisé encore, 3 SECONDES! Juste au niveau 1 c'est énorme dans un TAS, donc gamerretro tu comprendras, tu n'es toujours pas bon au TASing :) D'ailleurs, le WR est un 100% donc ton TAS est plus lent que un TAS 100% tu peux déjà arrêter ton TAS je pense? English: *check WIP* 15 seconds, yeah, not pad. *go check the WR on TASVideos* 12 seconds on level 1 O_o... NO, not optimised agaaaaaaain, 3 SECONDS! Just level 1 and 3 seconds is a lot in a TAS, so gamerretro, you're still bad at TASing :), also, WR is on 100% so you can stop your TAS.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand