Dr. Mario's Medical Malpractice

By CtrlAltDestroy
Tetris spawned a whole new genre, the "manipulate falling stuff" puzzle game, including other classics such as Puyo Puyo and Columns. Among them all, Dr. Mario is probably the 2nd most well-known and most popular of them, only next to Tetris itself.
The game mechanics are nothing like Tetris. At the beginning of the game, the bottle is filled with floating "viruses" of 3 different colors, arranged randomly so that no three of the same color viruses coincide horizontally or vertically. The higher the level number, the more viruses appear. From there, you are given a series of capsules, each containing a combination of 2 colors, and you must manipulate them to clear the viruses. Form a row or column of 4 or more of the same color, and it vanishes, clearing any pill-half or virus involved. The level ends when all viruses are clear, and you can rack up lots of points by forming complex combos or chains. Pills will drop faster on a harder skill level, and the drop speed increases every 10 pills. Back up the pills to the top center of the bottle, and you die.
But you already knew that. Everybody knows Dr. Mario. Just watch the movie!
  • Emulator: FCEUX 2.1.0a
  • Primary Objective: Aims for fastest completion of Level 20, Speed Hi
  • Secondary Objective: Aims for highest score
  • Beats Baxter's old rejected run by a long shot.
  • Movie file does not start from Reset / Manipulated memory
  • Manipulates Luck
  • Uses a Reset Sequence
  • Uses Up+Down and Left+Right
  • Abuses Programming Errors

Notes:

  • If you haven't seen the videos I've been posting in the NES forum, I won't spoil the movie for you.
  • The pill sequence cannot be manipulated like Tetris. You can only vary the frame on which you start the stage to get a different level layout and different pill sequence.
  • Flipping a pill twice while moving it to the left lets you get it into the leftmost position faster.
  • I use a Reset a few frames into the movie, and I also stall for a few frames on the menu screen. Both are for manipulating the level.
  • Don't ask me what happened at the end of the movie. I don't know, exactly... But I did exhaustive experimentation trying to make it happen like that, and it finally paid off.
  • Don't ask me how score is calculated. I haven't figured that out, either.
  • If the game freezes due to a really complicated combo, you can press a button combo, usually on Player 2's controller, to unfreeze it and keep the game going. I had to do this once in the movie.
  • I have no doubt this movie can be improved, either by getting a better stage and pill sequence, or understanding the "trick" better. But for now, this was the best level I came across.
If you enjoy this movie, I invite you to check out these other movies, which gradually led to the making of this TAS:
Enjoy! I had fun fooling around with Dr. Mario in order to finally make a TAS like this.

mmbossman: Looks like we have a winner here. Accepting.
ShinyDoofy: Claiming.

Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
PikachuMan please, stop doing this.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Link to video 【TAS】ドクターマリオ(FC) 0:56.11 by ああああ(遊び人)
Challenger
He/Him
Skilled player (1639)
Joined: 2/23/2016
Posts: 1036
I found a very recent TAS of this game today: https://www.youtube.com/watch?v=Wf4Rs7sWM04
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Hmmm... looks like the runner found some kind of insane combo that glitched the game into clearing the level automatically. Here's what I see happening once the setup is complete (~20 seconds of time): * Six across by four down blue combo drops pills down to... * Four simultaneous clears of red and yellow columns, which also eliminates all the viruses in the rightmost column of the board regardless of color (definitely NOT usual game behavior)! This triggers one more blue pill drop to get... * Four across blue, which somehow clears the rest of the viruses on the board and gives the stage clear message! The virus and score counters also go crazy briefly (you can see letters appearing in the score briefly as the score is counted up) as the viruses are all cleared out at once. My first suspicion is some kind of overflow bug (similar to the effects of the endless bounce combo bug in Super Mario World), but maybe someone with more knowledge of the game can provide a better guess as to what's going on here?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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Joined: 5/11/2011
Posts: 425
Location: China
The are still improving. Link to video
Moderator, Senior Ambassador, Experienced player (898)
Joined: 9/14/2008
Posts: 1007
I'd like to officially request reconsideration on this run being marked as obsoleted; the obsoleting TAS is a 100% TAS while this is a fastest ending TAS that demonstrates significantly different mechanics such that it should stand on its own. As evidence of the relevance of this run, I'd point to the reception of it, that many views can't be a fluke: Link to video
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.