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Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Glorious WIP, great stuff, Adolf!
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Very nice WIP. Can't wait to see more of it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Done with Aguni. Overall things are going pretty well. Health management between Bat Company and The Pinnacle worked out about as well as I could have hoped for. dsm
Agare Bagare Kopparslagare
Editor, Skilled player (1405)
Joined: 3/31/2010
Posts: 2086
As usual, it was a glorious WIP. I love how you simply ignored the spikes in the Clock Tower. You were much like the crazy nastyass honey badger that way.
Joined: 11/26/2010
Posts: 444
Location: New York, US
One of my favorite games from one of my favorite TASers. Awesome job so far Cpadolf!!! Here is an encode from SnUfFlimz for DL in both 8 and 10-Bit. 8-Bit http://www.mediafire.com/download.php?0mj2al9a68w9ck6 10-Bit http://www.mediafire.com/download.php?xhz9uxiutt8qvox
My name is 4N6/Forensics.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Thanks for the encode, Forensics/Snufflimz! Great run so far, Cpadolf! Can't wait to see the final product.
Joined: 11/26/2010
Posts: 444
Location: New York, US
No reason to thank me he encoded it. I just posted it because for some reason he was banned from the TAS Videos Forums a while ago.
My name is 4N6/Forensics.
Joined: 5/27/2008
Posts: 57
Very nice! I'm left wondering if the Gergoth showboating cost frames though, since he's available to be dropkicked when you do that. Seconding the spike tunnels praise: silly game thinking you "need" bat form to get through there. Masochism and Save rooms will suffice.
Joined: 7/2/2007
Posts: 3960
According to the submission text, once Gergoth drops below 900HP, he can't be damaged again until his shackles finish coming off. So cpadolf starts the shackle-removal sequence, then uses the strongest single hit he can (pushing Gergoth below 900HP and thus into invincibility), and then the shackles finish coming off and the fight continues. It does look odd, I'll grant.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Okay, I've got a rather mundane question, but I haven't been able to find the answer anywhere. And I suppose it might be vaguely interesting for speedrun purposes. How much health do(es) Somacula('s forms) have?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Mothrayas wrote:
Okay, I've got a rather mundane question, but I haven't been able to find the answer anywhere. And I suppose it might be vaguely interesting for speedrun purposes. How much health do(es) Somacula('s forms) have?
It's 1100 and 5000 respectively. And the health is separated between the two forms, so you can't do any overkill damage on the first form to lower the health of the second form.
Agare Bagare Kopparslagare
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Wew, the game and the WIP both look very impressive
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Time to check out the finished version then :P
Agare Bagare Kopparslagare
GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
I wonder if the Soul Drop mechanic has been understood yet. An "All Souls" run would be interesting.
Current projects: failing at life
WST
She/Her
Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Cpadolf wrote:
Time to check out the finished version then :P
My misnotice, sorry
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Hello! I've started planning for a 100% run for this, just trying to edge out my fundamentals. First of all, I don't get the new movement pattern at all. Are you supposed to do it as fast as possible or what, cause that turned out to be slower than the old one.
Joined: 6/27/2008
Posts: 49
Kriole wrote:
Hello! I've started planning for a 100% run for this, just trying to edge out my fundamentals. First of all, I don't get the new movement pattern at all. Are you supposed to do it as fast as possible or what, cause that turned out to be slower than the old one.
I am looking forward to it;)
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I have been waiting for this day. How do you plan on getting the NG+ souls since NG+ does not reset the soul collection? 2 completions of the game?
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Warepire wrote:
How do you plan on getting the NG+ souls since NG+ does not reset the soul collection? 2 completions of the game?
The Hellfire soul doesn't actually count towards the 100% soul collection, dunno if I should bother with that =/. Also, the movement pattern stuff solved itself... I was just doing it wrong, derp.
Joined: 11/26/2010
Posts: 444
Location: New York, US
That's great news Kriole, hearing that your TASing 100% Souls just made my day!!!
My name is 4N6/Forensics.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I think that collecting the Hellfire soul should be collected, but it's not my decision since I am not making the TAS.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Warepire wrote:
I think that collecting the Hellfire soul should be collected.
Niceeeeee
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Maybe the run could start from SRAM in order to do it on Hard Mode, so that you get Hellfire at the end?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
NitroGenesis wrote:
Warepire wrote:
I think that collecting the Hellfire soul should be collected.
Niceeeeee
English is not my native language, I am destined to make an error every now and then...
Mothrayas wrote:
Maybe the run could start from SRAM in order to do it on Hard Mode, so that you get Hellfire at the end?
The problem with this game is that the collected souls and items are transfered from the first play through, no way to start a clean Hard Mode without hacking the save-file. Which is probably questionable if it is to be allowed for this game.
Joined: 7/2/2007
Posts: 3960
Warepire wrote:
NitroGenesis wrote:
Warepire wrote:
I think that collecting the Hellfire soul should be collected.
Niceeeeee
English is not my native language, I am destined to make an error every now and then...
Mothrayas wrote:
Maybe the run could start from SRAM in order to do it on Hard Mode, so that you get Hellfire at the end?
The problem with this game is that the collected souls and items are transfered from the first play through, no way to start a clean Hard Mode without hacking the save-file. Which is probably questionable if it is to be allowed for this game.
Isn't there a way to basically drop all of your souls, items, and money prior to starting the Hard Mode run? It wouldn't require hacking, just special preparation.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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