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This is a Tool-Assisted Speedrun of Chuck Rock, for the Game Gear. I hope this will become the first Game Gear submission to hit the main site. I play all the levels with the only goal of speed. This game doesn't have any known/useful glitches; therefore, this run aims for pure optimised play.

Game objectives (and categories too, while I'm here...)

  • Emulator used: dega-1.15-win32
  • Beat the game as fast as possible
  • Takes damage to save time
  • Starts from reset
  • Kinda pacifist (enemies are killed only when necessary, there are no useless deaths)
  • Doesn't aim to collect items and power-ups: if they're collected it's just because they are on the way
  • No death
  • Manipulates luck
  • Uses no passwords
  • Genre: Platform

Comments

Where can I start? Well, for one, let's say that I used to have this game on my real Game Gear since I was a kid, and I always liked it. Combine this with the fact that the lack of Game Gear submissions on this website always seemed a bad thing to me, and you'll find out the motivation behind this submission. With the aid of Dega I play from the beginning to the end as fast as possible, all the game has been played in frame advance mode, frame by frame, with a massive use of savestates: I tried all the things I could in order to reach my goal. Too bad Dega doesn't have a memory viewer, it would have been useful in a couple of circumstances, oh well. Sometimes damage has been taken, sometimes the routes are unconventional, all in all I think this is my best attempt at a speedrun ever, and I seriously hope this is a good candidate to make the starving Game Gear section a bit more populated :)

Stage by stage comments

Level 1

Not much to see here, the first level is rather simple. Here we get introduced to Chuck's main moves: he can walk, he can jump, he can crouch, he can lift rocks, which can be used to reach higher places or to kill enemies, but also to activate the crocodile-shaped lever. Chuck has two attacks: while standing still, he can hit enemies with his belly (this attack has been used a very few times due to the fact it requires you to stop), and he can kick while jumping. The boss of this level takes a mere one hit to be killed. As I said, an easy level. Damage is taken to save time in a few places; luck is manipulated (the bouncing rocks).

Level 2

Things start to get harder. This level contains water sections. Chuck can swim, but he will eventually drown. The amount of air remaining is shown in the life icon, which will get more blue as you stay underwater. This level also contains frogs, which will jump if you jump on their head. The fight against the boss doesn't follow a particular strategy, it's a good old bruteforce attack.

Level 3

This level, too, contains water sections. Apparently Chuck can swim almost naked also in frozen water without getting ill. Damage is taken in several places to save time (the falling ice stalactites are unavoidable unless you stop, and that requires more time). The boss of this level is (in my opinion) the hardest of the game. It takes 20 hits, which aren't few per se already, and the sloppy hitboxes and his tricky attacking pattern which makes him invulnerable for most of the time don't help. To beat him I have to follow a (boring?) attacking pattern too, as a sort of dance between Chuck and the mammoth. I didn't take damage this time: there was little to no use. Except at the end for the comic effect, the life indicator is refilled anyway.

Level 4

The hardest level in the game. In the other 3 levels I could keep on walking right for most of the time, but here I have to stop and/or backtrack due to the placement of the enemies, sometimes not even taking damage is enough to save time. This level features bones and a free tour inside the stomach of a dinosaur. The final boss is a Tyrannosaurus Rex with boxing gloves and silly underpants. It's not as hard as the boss in Level 3. I could follow an attack pattern in this fight as well, but I thought to add some variety in this case. The difference is in the order of a very few frames anyway, so it's not really "a speed/entertainment tradeoff", it's just that it looks better. Once the Tyrannosaurus Rex is done, enjoy your non-existent credits. Last input is used to get to the game over screen.
<Explain here things the audience would probably like to see>The fact that this is an interesting game. And I hope it can be the first approved Game Gear TAS :D <Explain also things that could be improved in your movie>I think most of my paths are optimised. If something can be saved it's probably a frame war, I doubt I left out something THAT big. <You may also suggest screenshots.>None I can think of.

mmbossman: I changed to title name to be both more informative and less obnoxious. Everyone wins.


Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yeah, the fact that it is you who made the TAS is obviosuly the reason it might be rejected.
Agare Bagare Kopparslagare
Joined: 1/14/2005
Posts: 216
Bisqwit wrote:
Bag of Magic Food wrote:
Who approved this format, anyway?
I dd, in absense of the knowledge that this emulator also emulates Game Genie Gear.
Great, since pcc doesn't seem to be active anymore, and I don't think anyone else cares, I guess we'll never not for a long time see Game Gear TAS's now. Of course, if this was the Giga Byte Game Boy Dot Matrix Game or Dal Segno Developers' System, this situation wouldn't be happening!
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Skilled player (1606)
Joined: 6/11/2006
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I'm gonna be as clear as I can, though I can already see the wall ramming my head. The issue is not the 40 frame missed jump, or the fact that the third boss looks really sloppy, or that many jumps look unoptimized. You should compare to the Genesis-version TAS on how to tackle boss 3. And yeah here comes the issue: THE GAME IS A PIECE OF JUNK. Look, it's slower and far inferior to the Genesis-version. Why publish a run of a crappy game, when you can have one of a better game? Make your next TAS an improvement to the Genesis-run and it will surely be published. Because that's what improvements do.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (121)
Joined: 2/11/2007
Posts: 1522
upthorn wrote:
... there are several SMS emulators (of which Dega is one) that do not properly emulate Game Gear games.
What about Mednafen?
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 5/17/2007
Posts: 393
Location: Sweden
upthorn wrote:
... there are several SMS emulators (of which Dega is one) that do not properly emulate Game Gear games.
hm, this might be a problem for your Sonic GG TAS alden. And anyone else that might be working on one.
"No love for the game gear"
Joined: 5/29/2004
Posts: 757
I watched this and then I saw the Genesis one... and yeah. Night and Day. This was agonizingly slow and painful to watch in comparison.. and that was not realizing the 40 second improvement. This was just plain boring compared to the Genesis version, which while not the best game in the world, was better. If there's going to be a GG TAS for a game where there's a Genesis version, it should be a GG only title, or one with enough difference that comparing isn't totally possible. Obvious No vote. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Player (121)
Joined: 2/11/2007
Posts: 1522
Wockes wrote:
upthorn wrote:
... there are several SMS emulators (of which Dega is one) that do not properly emulate Game Gear games.
hm, this might be a problem for your Sonic GG TAS alden. And anyone else that might be working on one.
Yeah exactly D:
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Former player
Joined: 12/5/2007
Posts: 716
Enhasa wrote:
Bisqwit wrote:
Bag of Magic Food wrote:
Who approved this format, anyway?
I did, in absense of the knowledge that this emulator also emulates Game Genie Gear.
Great, since pcc doesn't seem to be active anymore, and I don't think anyone else cares, I guess we'll never not for a long time see Game Gear TAS's now.
I can't speak for the Windows version, but on Linux it should only be a few extra lines to have the format include SMS/GG info. After all, there are 4 bytes for flags, currently only 2 bits are used (for PAL/Japan settings).
Banned User
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alden wrote:
Wockes wrote:
upthorn wrote:
... there are several SMS emulators (of which Dega is one) that do not properly emulate Game Gear games.
hm, this might be a problem for your Sonic GG TAS alden. And anyone else that might be working on one.
Yeah exactly D:
I sent a PM to Maxim (one of smspower's webmasters) to know more about this issue. Because, we all know Dega is inaccurate in general, I didn't know it was even more inaccurate for Game Gear titles. I'll start a thread in the Dega forum once he replies. Maybe my tas will be rejected, but at least I'll help alden with his one :) For the record, as I said (and I'll bring it back later in that future thread of mine), there is no need at all for any additional flags. Even emulators, all of them afaik (including Fusion, Regen, Gens+, ...) just rely on the filename to determine if a game should be played in gg or sms mode, as the header isn't conclusive. Any Master System game will load on a Game Gear, and any Game Gear game will load on a Master System (though broken and possibly won't get past the first screen because of palette and key issues). You can see that if you rename your .gg roms to .sms and vice versa. The extension is the only thing we can use to differentiate. A flag would just be a waste of a byte (or a bit if you're smart). But, as I said, this thread isn't the place to address those issues, since they go beyond my Chuck Rock tas. I'll start a thread in the Dega forum as soon as Maxim replies to me. He is THE authority when it comes to 8-bit sega consoles, so I'm definitely interested into hearing his word. Back on topic, I still believe in good faith and I won't cancel this submission. This game is no worse than some other published ones.
Gone.
Banned User
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In contrast to what I wrote above, since it turns out that Dega really has GG emulation problems, I will cancel this submission. But first I'd still like to see the "SMS" in the title changed to "GG". Once that is done I'll send this to the gruefood with no regrets.
Gone.
Mitjitsu
He/Him
Banned User
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A 'no' from me sadly. It's the lack of music and sound effects which make the game dull. It also looks very suboptimal when compared to the Genesis run*. It should be possible to improve the current run by 1-2 seconds. There is probably more justification in doing the SNES version because of the differences in gravity/damage physics. *Deliberately not referring to myself because Raiscan apparently disapproves
Banned User
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Yeah I know, as I said I will cancel this run as soon as someone changes "SMS" to "GG" in the title...
Gone.
Former player
Joined: 12/5/2007
Posts: 716
From what I know only an administrator can change that (maybe it even needs direct database access), so try and contact one of them.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3575)
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I've already told nineko this. That isn't some text field. The submission code reads the .mmv file to determine whether it is GG or SMS. The code will have to be rewritten. It will not be rewritten until .mmv format is modified to have a GG vs SMS flag. Of course, then the submission will also have to be hex edited.
It's hard to look this good. My TAS projects
Banned User
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Bah, you disappointed me. Canceling.
Gone.
TASVideosGrue
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om, nom, nom... juicy!
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nineko wrote:
Bah, you disappointed me.
Because they aren't going to rewrite the site for your canceled, unpublishable submission? That is some gall you have there. Step off your throne, and realize that the world isn't going to bend to your desires. This site is run by volunteers, and you should be thankful of what they do to keep the site running.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Player (121)
Joined: 2/11/2007
Posts: 1522
nineko, go into the submission and change the game name to "(actually GG) Chuck Rock" and it will show up as "nineko's SMS (actually GG) Chuck Rock in 12:31.6" :D
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
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Alden I love you.
Gone.
Player (206)
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DarkKobold wrote:
Because they aren't going to rewrite the site for your canceled, unpublishable submission? That is some gall you have there.
It's some gall to expect the site to work like it should and accept Game Gear games correctly?
put yourself in my rocketpack if that poochie is one outrageous dude
upthorn
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Bag of Magic Food wrote:
DarkKobold wrote:
Because they aren't going to rewrite the site for your canceled, unpublishable submission? That is some gall you have there.
It's some gall to expect the site to work like it should and accept Game Gear games correctly?
No, but after it's been explained to him that in order for this submission to be corrected, the site code, emulator code, input record format, and submission file would all have to be modified, it is pretty asinine to expect this submisison to be corrected instead simply cancelled for him.
How fleeting are all human passions compared with the massive continuity of ducks.