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Hi,this is improved TAS of before. This run take everything faster.
1-This hack end when you get Screw Attack
2-This hack is very short,but awesome
3-This is my second submission here...

mmbossman: Rejecting for not being a previously approved hack, along with several other problems mentioned in both threads.


TASVideoAgent
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This topic is for the purpose of discussing #2284: ZENEO9's SNES Super Metroid Maze in 01:05.52
Active player (500)
Joined: 11/19/2007
Posts: 128
What hack is this? I searched on google and the closest I could find was this, which apparently ends when you get the screw attack, as mentioned in your previous submission.
Joined: 2/12/2009
Posts: 27
I know but second TAS is 5 seconds faster
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arflech
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Please cancel the previous submission.
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Joined: 3/3/2007
Posts: 53
So it is a TAS of an incomplete hack?
Experienced player (869)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Not only is this a mini-hack (probably not even that, it's just too retardedly small), but I also noticed about 9 seconds of improvements in the YouTube version of this run; every bombjump can be replaced with a normal jump, and the screw attack ball can probably be shot normally.
Joined: 7/2/2007
Posts: 3960
Assuming this is the run in question, I agree, there are clearly areas where you could do a normal jump instead of a bomb jump. I don't think it's possible to do a midair morph if you only have three tiles to work with, but there were plenty of situations where you had more headroom. In general, I would say that if you've made a submission for Super Metroid without showing it to any of the experts on these forums, then it contains at least one mistake. :) There's too many niggling little details about TASing Super Metroid. If you want to make your submission a surprise, you can try contacting the experts directly (Um, off the top of my head and in no particular order there's Kriole, CPAdolf, Saturn, Hero of the Day, and Moozooh; I'm sure I'm missing at least one other).
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Joined: 7/1/2008
Posts: 272
if that is the hack we're talking about, it's a very lame hack. you barely do anything in it. and if that video is of this particular run, it already has a lot going against it. gameplay is incredibly inferior, to the point where it could be played quicker without TASing. you really shouldn't have to bomb jump at all. not to mention this run doesn't start from clear SRAM.
Joined: 6/20/2008
Posts: 150
This is more of a walkthrough than a TAS. The bomb usage is not close to optimized, even if it were necessary. I'm not a TASer, only a watcher, and I can still see and point out a bevy of things that can be done to improve this submission. #1 on the list is choosing a different game to TAS, because the point of a maze is in the erring and learning inherent in a human mind playing the maze--something a TAS, as a defining trait, eliminates.
TASVideosGrue
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om, nom, nom... sweet!