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This is a Tool-Assisted Speedrun of Puzzle De Pon! R! for the Neo Geo. It is intended to beat the game as fast as possible, while retaining an acceptable degree of entertainment.

Game objectives

  • Emulator used: FBA-RR v0.0.3.01 (alpha version) built on Jun 2 2009
  • Plays all the 39 levels
  • Gets to the "The End" screen as fast as possible
  • Some stylistic choices might be labeled as Speed/Entertainment Tradeoffs (see below)
  • Manipulates luck
  • Plays at hardest difficulty (level 8, set by entering Service Mode at the beginning of the movie)
  • Genre: Puzzle

Comments

Puzzle De Pon! R! is similar to Puzzle Bobble (Bust A Move) in many aspects. In fact, Taito is involved in both of those games. The difference here is that the goal is to free a shape from the bubbles; every three levels, it's a Zodiac sign. Since there are 39 levels and only 12 Zodiac signs, the 13th sign is the Solar Symbol; once that level is beaten, the player becomes the sun god. Luck manipulation plays a very important role in this TAS. The rerecord count of 9241 (in before someone screams an over 9000 joke) for a 8:47 movie is not a world record, I'm aware of that, but I hope it denotes how many attempts (up to 100 sometimes) I did before shooting every bubble in order to get a convenient bubble sequence, I tried my best. The RNG here is tricky. While it only depends on the current frame and not on the keys pressed, most of the times it just doesn't want to give you bubbles of a specific color unless you fulfill a specific condition. To "unlock" some colors, sometimes you need to make a certain number of shots, sometimes you have to delete a specific set of bubbles, sometimes you have to delete all the bubbles of a specific color. Sometimes it's just faster to waste a shot than to wait for the first natural occurrance of a color. As a general rule of thumb, when I couldn't get a color I needed, I attempted to delay the shot up to ~50÷60 frames; after that it would mean I'd have to stand still on the screen for more than a second in real time and I thought it would have affected the entertainment level. Call this Speed/Entertainment tradeoff, but it's not quite that. In the end it's just faster to shoot a couple of random bubbles most of the times. Except in a couple of levels where I obviously delay a shot for a long time in order to get a star or a bomb (they can't appear in all the levels though). In some levels, notably level 3 (Aries), I'm known to take a seemingly slower sequence. While that might be true, it helps me on a long term luck manipulation. I'm not blindly saying that all my choices are optimal, and I'm sure there might be other possible sequences. I tried to pursue alternate/unexpected combinations to keep the viewer entertained, as long as those sequences weren't too much time consuming, in fact, most levels are faster when done in a way that wasn't intended. The result is a speedrun which is tightly optimised and (I hope!) pleasant to watch. The last input is used to get a faster curtain fall on level 39. That's not necessary, the last input could have been the last shot since the curtain falls anyway. But, I only add a second or so to the movie file in this way, and, more important, I get to the "The End" screen ultimately faster. Since the "The End" screen appears before than the name entry for the high score table, a name isn't entered. That would require the movie file to be 2+ minutes longer because of the unskippable ending credits. Also there is no "game over" nor "congratulation" screen after you enter the name, so the "The End" screen is a reasonable place to use as a landmark.
This is by far my most serious attempt at a TAS. I worked up to 16 hours per day on this and I tried to do the best that I could. I put a lot of effort in this movie, but ultimately it was fun to make this. Which is why I uploaded it to my Youtube channel. Even if it won't be approved here, it'll have some spotlight anyway. I hope this time I can make it, though.

Other comments

  • Explain here things the audience would probably like to see: I love Puzzle games, do you?
  • Explain also things that could be improved in your movie: You can sacrifice more speed for more entertaininment. But those tradeoffs caused me troubles in the past, so this time I went for pure speed as much as I could. Say that this is 98% pure speed an 2% tradeoffs. Of course one may say that even 2% is too much, but I stand by my choices.


Joined: 3/11/2008
Posts: 583
Location: USA
Cpadolf wrote:
So I said (jokingly)
Sorry. Tone often utterly fails to be conveyed by text.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Yeah... well at least I got to be compared to Hitler, so that's a plus anyway.
Agare Bagare Kopparslagare
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Cpadolf wrote:
Yeah... well at least I got to be compared to Hitler, so that's a plus anyway.
Way to end the conversation, Cpadolf. According to Godwin's Law, this conversation has reached its max absurdity. Also, funny how an account with only 2 posts, becomes active after a hiatus of 5 months, and makes 2 new posts are a) in this thread, and b) sound a lot like the way nineko whines. Also, as pretty much EVERYONE has said by now, this sounds like par for the course for nineko.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Oerg is not nineko. Neither is puto. They both know nineko from Sonic Retro, a Sonic game hacking community. I am probably indirectly responsible for all three of them even being here.
How fleeting are all human passions compared with the massive continuity of ducks.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
upthorn wrote:
Oerg is not nineko. Neither is puto. They both know nineko from Sonic Retro, a Sonic game hacking community. I am probably indirectly responsible for all three of them even being here.
So, thus, he is coming here at nineko behest, and thus can not distance himself from nineko as an outsider commenting on the policies or activities of the website or its users. To me, either of them showing up to make a case for nineko is essentially equal to nineko himself showing up. He's simply banned, so he uses others to speak for him.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 12/1/2006
Posts: 26
Nineko's not "banned", he was stupid and locked himself out of his own account.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
This user submitted this movie and then cancelled his submission willingly. Afterward he was banned by me. For whatever reason, he was still able to uncancel this submission. This should not have been able to happen since he was banned. Therefore I am reverting this back to the cancelled status. I don't want to honor an action taken by a banned user. EDIT: I'm also locking this submission thread. I don't like where this is going.
It's hard to look this good. My TAS projects