Improvement of hero of the day's previous run by 67 frames.

Game objectives

  • Emulator used: FCEU 0.98.28
  • Aims for fastest time
  • Abuses programming errors in the game
  • Manipulates luck
Not much need to be said. All improvements come through ladder-zip maneuvers. Level 1 and 2 are both 11 frames faster due to the frame rule and level 3 is 45 frames faster. The difference between this and the canceled run is that I (in the hurry) didn't think of "using" the ladders below Mario.
I thank hero of the day, the previous DK-TASers and all you nice people at the community!
Enjoy

adelikat: Accepting for publication as an improvement to the published movie.

sp00ky: Encoding...


TASVideoAgent
They/Them
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Posts: 15580
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This topic is for the purpose of discussing #2299: Aglar's NES Donkey Kong in 01:08.97
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I say, this was not expected.
Agare Bagare Kopparslagare
Active player (328)
Joined: 2/23/2005
Posts: 786
Unexpected improvement. Nice work.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Wow man, awesome new trick. Makes the movie a lot more entertaining too. A bit of zipping in donkey kong, to go along with game breaking scrolling glitches. Who would have thought such a simple game could have such things?! Easy yes vote.
It's hard to look this good. My TAS projects
Former player
Joined: 12/5/2007
Posts: 716
Nice zipping, easy yes vote :)
Player (121)
Joined: 2/11/2007
Posts: 1522
Can't add much to say but awesome trick, the sort that seems obvious after the fact :) Good job as usual Mr. Aglar
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I can't believe what I just saw :-o
Joined: 7/10/2008
Posts: 56
That was a very nice way to start my afternoon off. I never thought we would see another improvement to this game! I suppose I should never expect anything in this community to be perfect!
i see...
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
oh man, that was awesome. Never thought I would see the day when my run would get pwned. It is amazing how simple that trick is too, and yet it has been overlooked this whole time. Great job Aglar! I think the last hurdle in the game is finding a way to walk past donkey kong on the 3rd level... I think I had a dream about that being possible.
They're off to find the hero of the day...
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
You improved on the previous run? Nice! I await an encode. ^^
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
It looks funnier to me when Mario does the little zip over a ladder that's below. I'm not sure why. Yes vote for improving an already amazing run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I don't think these improvements will ever end! You can just imagine how long this game (or any other game for that matter) can go for getting THE fastest time possible. Oh, sorry, I rambled on. Anyways, yes vote.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I recently tried to improve this run, without any success. You obviously did a much better job, no run is perfect! Easy yes.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
HA! That was pretty nice. Didn't expect this at all. A cool little find right there. An unnecessary yes vote from me.
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1316] NES Donkey Kong by Aglar in 01:08.97
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Player (84)
Joined: 8/18/2008
Posts: 80
Ugh, looks like youtube doesn't handle my method of frame decimation well, at all =/ sound way off sync.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
It did? Nuts. I better add a warning to the video... I have not listen to it with sound yet.
Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
how do you climb DOWN the ladder at the beginning? can you explain how to do this?
Player (36)
Joined: 9/11/2004
Posts: 2630
There's a one frame window where both the following condition exists: 1) Mario is still on the previous section of floor, which is slightly lower 2) Mario can grab the ladder. Because Mario is lower than the ground under the ladder, the ground fails to stop Mario, and then he just climbs down until he reaches the ground.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.