Post subject: Smart Ball
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I'm doing this to obsolete an old run (Nach posted this challenge here) I am ahead by almost 1000 frames over the current movie Here is my progress.
Measure once. Cut twice.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I'm surprised there wasn't already a thread, considering that a full run was finished back in 2005.
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Twisted_Eye
He/Him
Active player (332)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I JUST watched Nitsuja's published run yesterday and was wondering just how improvable it could be. Good job so far
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I did some more work on it, and I am now 2000 frames ahead. EDIT: Nothing like a bit of accidental innuendo... EDIT2: I am now about 50 seconds ahead of the current movie. Hopefully I can beat the current video by over a minute. Unfortunately I couldn't find a way to speed up the moon level. http://dehacked.2y.net/microstorage.php/info/1116750452/andymac%20Smart%20Ball%20f1.smv
Measure once. Cut twice.
Joined: 3/11/2008
Posts: 583
Location: USA
andymac wrote:
EDIT2: I am now about 50 seconds ahead of the current movie. Hopefully I can beat the current video by over a minute. Unfortunately I couldn't find a way to speed up the moon level. http://dehacked.2y.net/microstorage.php/info/1116750452/andymac%20Smart%20Ball%20f1.smv
Do those bunnies only impede progress as harmful moving platforms?
Experienced player (618)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I get hit to save a few frames. It looks really bad, but thats the truth. You travel faster than moving normally during the "hurt" animation
Measure once. Cut twice.