Post subject: Why should we use fceux instead of fceu?
Joined: 1/31/2005
Posts: 121
First, FCEUX is much larger than FCEU, including movie file format! Then FCEU is faster and more stable than FCEUX. By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME! So I wonder why should we give up FCEU? Seems as a rule in this site, we didn't often change versions of recording emulators since some versions are stable. So I suggest we don't have to follow the updates until ones are tested well and become stable.
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We can use FCEU. It's just that FCEUX is better in pretty much every respect, aside from some of the ones you've mentioned, but they're pretty minor: filesizes of movies and the executable are hardly a problem in any case, and Win9x has been dead as a platform for years. There's pretty much no excuse not to move on at least to a 8 year old XP. In terms of stability and speed, I didn't notice the difference. Could you describe it in more detail?
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/31/2005
Posts: 121
I keep lower version OS platform to test the capability and compatibility of emulators. 'Cause you know some Micro-PCs still have to run on lower platform. So I have another idea. Maybe we different people can test on different platforms(like Win9X/Win2k/Win2003/Vista...) to see if the emulator works. Then the supported platform infomation should be written near the download links. Maybe it's more convenient for users especailly new comers.
Player (36)
Joined: 9/11/2004
Posts: 2630
heh, I'd rather development effort be put into getting the Linux RRing tools mature, rather than developing for a platform that any self respecting person would never use.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (64)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
For me - my game doesn't work at all anymore in any kind of version "before" fceux 2.1.1 Because it uses the MMC5 nes mapper, and severeal things for that mapper was not supported in anything until fceux 2.03 ..and now...my game will no longer work in 2.03 or earlier since i've taken advantage of the 1 MB graphic limit of the mmc5 mapper (which was not supported in old versions at all). So my game only works in the latest version of fceux. It was fine in others like nestopia and nintendulator, just that fceuxd/whatever had the problems
arflech
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Joined: 5/3/2008
Posts: 1120
OmnipotentEntity wrote:
heh, I'd rather development effort be put into getting the Linux RRing tools mature, rather than developing for a platform that any self respecting person would never use.
At least he didn't ask why FCEU didn't work on Mac OS 9.
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Post subject: Re: Why should we use fceux instead of fceu?
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
ramond wrote:
Then FCEU is faster and more stable than FCEUX.
FCEUX is far more stable for me. I find it hard for it to crash. On the other hand, I know many ways to crash FCEU.' FCEUX's movie format is far more solid as well. With FCEU I had issues with movie corruption in certain games/situations such as Dragon Warrior 4. But more importantly, FCEUX has countless bug fixes compared to FCEU, peripherals such as zapper are supported in the movie format, it has countless more tools for optimizing TASes, and more advanced Lua features. I could list the improvements/additions related specifically to TASes, but the list would be excessively long. But yeah, you are right. Can't use it on Windows 98. In addition it can't be used on Dos 6.1 or any Tandy machine. So you can add that to the list of cons.
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Post subject: Re: Why should we use fceux instead of fceu?
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
ramond wrote:
First, FCEUX is much larger than FCEU, including movie file format!
Mouses are better than elephants because they are much smaller.
ramond wrote:
Then FCEU is faster and more stable than FCEUX.
Penguins are better because they are pink.
ramond wrote:
By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME!
Next time I step through a time portal to visit my grandfather when he was 30, I will use his computer to test emulators in win9x.
Post subject: Re: Why should we use fceux instead of fceu?
gocha
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Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
ramond wrote:
By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME!
VS2008 really doesn't support Win9x. Link: Visual Studio 2008 and Windows 9x I tried to hex-edit snes9x exe to make it work with win9x, but I failed.
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Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
For what it's worth, desmume and fceux have a 2005 vcproj. But 2008 produces faster code, so we can't be bothered to make special builds in 2005 to indulge the wet dreams of children with nothing better to do than test software in old operating systems and then come bug the developers by saying GOTCHA!
Joined: 11/14/2005
Posts: 29
I've come to really dislike FCEUX for a couple of reasons: 1. It seems to lag and slow down more than FCEU, and when it does, the sound stutters, which is distracting and inaccurate to what you would get from actually playing an NES. 2. FCEUX has horrible fullscreen support. Every time I press alt+enter to go fullscren(with no menus or toolbars), I can't get out until I press ctrl+alt+delete. Usually you just press alt+enter again, but at least with my version of FCEUX, it doesn't let you get out. edit: Also, I'm running it on XP, so it's not because it's and older OS that it's slower. FCEUX just seems to be more of a resource hog in general. edit2:My first problem seems to go away by using the 'set-high priority thread' option in timing. That makes things a little better.
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Joined: 2/23/2005
Posts: 786
I think the stuttering can also happen if you have auto-saves enabled, since it's saving a savestate file every few frames.
adelikat
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LodeRunner wrote:
2. FCEUX has horrible fullscreen support. Every time I press alt+enter to go fullscren(with no menus or toolbars), I can't get out until I press ctrl+alt+delete. Usually you just press alt+enter again, but at least with my version of FCEUX, it doesn't let you get out.
Are you sure you are using the latest version? I fixed that bug some time ago. Perhaps I didn't fix it in all cases, oh well. In general though, FCEUX is not the emulator for full screen. It is an emulator for pro users more so that casual play. If you need full screen, try another emulator (probably nestopia). Ideally I'd like FCEUX to handle fullscreen, but there is no dev who cares enough to do it.
edit: Also, I'm running it on XP, so it's not because it's and older OS that it's slower. FCEUX just seems to be more of a resource hog in general.
Go to help > help... > FAQs/Guides > Troubleshooting You will see several ways to reduce to make it less of a hog. (In the next release, there will be a few more)
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Joined: 8/12/2008
Posts: 42
fceuX has an X at the end so it's obviously better
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/
Post subject: Re: Why should we use fceux instead of fceu?
Joined: 7/3/2010
Posts: 1
gocha wrote:
ramond wrote:
By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME!
VS2008 really doesn't support Win9x. Link: Visual Studio 2008 and Windows 9x
I would like to learn how to set up the source code for compiling and editing with VS2008. I've searched the forums to find out what IDE is being used for this project, but I haven't found anything besides your posting in this thread.
arflech
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Joined: 5/3/2008
Posts: 1120
download the source code and look inside; a .sln file implies Visual Studio
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