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Joined: 7/31/2005
Posts: 128
Location: Virginia
Yeah, editing that Chocobo World save file broke FF8 PC for me. It was great getting all of the items at first, but once I realized I could instantly have like 30 of the rarest GF items, it just felt like sharking. It might be fun if FF8 had a "New Game +" quick ending like in CT, but I wouldn't want to watch a full run with characters having Str+60% and Ultima Stones right off the bat.
Working on a mod of an old favorite in my spare time. PM for updates!
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
Why did you learn turbo for Quezacotl ? I mean the only place where (if I am not mistaking) we need to use a GF is the Granaldo fight, and Shiva is faster and give the same results. Moreover, you will learn the card ability with delay.
DarkKobold wrote:
I skip getting the deck of cards. I hope to minimize the amount of card playing I have to do, and I hope I can get a decent hand just from random/forced drops.
Good luck with this. But don't forget that in the deck of cards, you can transform the Gayla card with Diablos' STMagRF ability into 10 Meltdown
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
lapogne36 wrote:
Why did you learn turbo for Quezacotl ? I mean the only place where (if I am not mistaking) we need to use a GF is the Granaldo fight, and Shiva is faster and give the same results. Moreover, you will learn the card ability with delay.
My original plan was to use Quezacotl to get the fish fins. However, the fact that you can get Card Mod right after Diablo, and that Quezacotl's animation takes forever, I probably won't use this.
lapogne36 wrote:
Good luck with this. But don't forget that in the deck of cards, you can transform the Gayla card with Diablos' STMagRF ability into 10 Meltdown
Yeah, after seeing how easy it is to obtain strong cards, I may redo this.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 6/24/2007
Posts: 119
What do you plan to get to junction? There are only a few stats needed - HP Str Spd and only need to junction Squall? granaldo boss - 16 wizard stone - stop - Spd, Time Mag-RF (Diablos) tents - curaga -HP, L Mag-RF (Siren). quistis card - samantha soul - triple -Str, Time Mag-RF (Diablos). possible the moment you get the Diablos item. some hastes and one meteor for angel wings?
Joined: 3/16/2006
Posts: 289
So after doing some quick research into how Chocobo World works on the PS, depending on how the emulator handles the import of the Chocobo, it could turn into a very interesting discussion. Essentially the Chocobo World is a memory card with a display on it. So at the first available point to send the little chocobo to Chocobo World and back again 100% loaded would take very little time in game time. A speed-runner could very easily get to that point, save, and then spend the next few weeks/months playing Chocobo's world to get a fully loaded chocobo, come back to the game and suddenly have all kinds of really cool stuff and have spend almost zero time in-game to get it. I'm curious as to opinions on this. Personally if I could take advantage of it, I would. Being able to go straight to the best weapons of the game right at disk 2 is pretty cool to me.... Here's a resource on Chocobo World: http://hans.liss.pp.se/wiki/doku.php?id=chocobo_world_and_the_pocketstation
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Shadow Byrn wrote:
So after doing some quick research into how Chocobo World works on the PS, depending on how the emulator handles the import of the Chocobo, it could turn into a very interesting discussion. Essentially the Chocobo World is a memory card with a display on it. So at the first available point to send the little chocobo to Chocobo World and back again 100% loaded would take very little time in game time. A speed-runner could very easily get to that point, save, and then spend the next few weeks/months playing Chocobo's world to get a fully loaded chocobo, come back to the game and suddenly have all kinds of really cool stuff and have spend almost zero time in-game to get it.
That's a fun thought, but I think it's really no different from starting with a save state or with preloaded memory instead of a hard reset. In that you're allowing something other than controller input to influence the game.
Joined: 3/16/2006
Posts: 289
That's exactly what I'm thinking. But on the other hand it is not a save state, or an existing safe file. You could play the Chocobo game fresh at that the point that you got it. I think it would be up to the vote of the community to either say yes or no to a run that would use/abuse it. This particular game is unique in that ANOTHER game can directly influence it. And I don't think that anyone has ever used Chocobo World to improve their time in a speed run. I am wondering how much influence using it would have on it.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Shadow Byrn wrote:
A speed-runner could very easily get to that point, save, and then spend the next few weeks/months playing Chocobo's world to get a fully loaded chocobo, come back to the game and suddenly have all kinds of really cool stuff and have spend almost zero time in-game to get it.
I think the time in Chocobo world would count, towards a speedrun. I'll have an update very soon.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Part 1 Link to video Part 2 Link to video Parts 3 & 4 to come. This run is turning into more of a test run. First off, I need to find a way to get 2 more AP before Evorett. (Shiva needs boost, and Quezocotal could get 18 more AP towards card-mod.) Also, I should really switch to an analog controller. What a pain.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
I don't think there are any precedents for speedruns that stop and wait for a separate game, actually. EDIT: Part 1 got removed for being too long.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
DarkKobold wrote:
This run is turning into more of a test run.
That's probably not a bad thing. I can guarantee you you'll have some regrets by the time you reach the end. And hey, maybe when you start working on the final version someone will have made a better SPU. :)
Joined: 3/16/2006
Posts: 289
Patashu wrote:
I don't think there are any precedents for speedruns that stop and wait for a separate game, actually.
Exactly. In the end, though it is totally up to the opinion of maker of the run whether or not to use it. I do get the feeling that he's leaning towards "not" though....
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Shadow Byrn wrote:
Patashu wrote:
I don't think there are any precedents for speedruns that stop and wait for a separate game, actually.
Exactly. In the end, though it is totally up to the opinion of maker of the run whether or not to use it.
Not exactly. When using data from "outside" of the game (i.e. not obtained through input from a power on with clean RAM) you really need to check with the mods/judges to ensure that it is legal. The only way to get the data from that Chocobo game back into FFVIII is by loading it. The data will have changed as a result of something other than user input. In a way, if I understand this correctly, it's really no different from starting from a save game.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Dada wrote:
DarkKobold wrote:
This run is turning into more of a test run.
That's probably not a bad thing. I can guarantee you you'll have some regrets by the time you reach the end. And hey, maybe when you start working on the final version someone will have made a better SPU. :)
Someone did make a new SPU.... PSXjin?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
DarkKobold wrote:
Someone did make a new SPU.... PSXjin?
Aren't these latest videos you posted recorded using PSXjin? The SPU still needs some work, though. It's not perfect yet. The sounds that enemies make when they die are especially different. Compare the sound Seifer's sword makes in your video to the real thing, for example.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Dada wrote:
Compare the sound Seifer's sword makes in your video to the real thing, for example.
Oh wow. That is pretty bad. At least the music works in this version. The previous SPU had horrible music issues.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
DarkKobold wrote:
Dada wrote:
Compare the sound Seifer's sword makes in your video to the real thing, for example.
Oh wow. That is pretty bad. At least the music works in this version. The previous SPU had horrible music issues.
To be honest, I find Seifer's new weapon sound effect to be downright hilarious. I don't know exactly how the PSX's sound system works but I suppose there's something similar to the NES's "noise" channel that isn't being emulated properly. That's not impossible to fix in the future considering the rest of the sound seems to be quite good. The music sounds pretty good (as far as I can tell in this low-quality Youtube video; the reverb might be a little off).
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
So, I need 4 more AP going into Dollet - This is why: Shiva - I-Mag Refine +30 AP Quezocotal - Card +40 AP Ifrit -20 AP Fasticolon-F -6 AP ??? -4 AP Shiva - Boost +10 AP Ifrit - HP-J +50 AP 6 G-Soldiers -6 AP Anacondaur -4 AP Shiva - Str-J +50AP Quezocotal - Card Mod +80 AP Biggs/Wedge/Evolret -18AP Siren L Mag Rf +30 AP Diablos -20 AP Diablos - Time Mag RF +30 AP Fake President -20 AP Two Soldiers -2 AP Ifrit - Str +20% +60 AP Iguinion -20 AP So, at this point, I'll have just enough AP to Refine the Quistis card into Samantha Souls, and then into triples. This will be just in time for the Seifer/Edea battle. If I don't get that 4 AP, I'll waste the 18 AP available from the Biggs/Wedge/Elvoret battle. The question is how to easily get 4 AP without wasting time.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Here is my playlist, 6 sections, 1:14 to the defeat of Diablos. http://www.youtube.com/view_play_list?p=D84DA56F8A1BA0DF
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Very nice so far! One thing that I was thinking about: how difficult would it be to manipulate Selphie's The End limit break? Even if it takes, say, 10 seconds of waiting to manipulate, it would instantly end even lengthy boss battles and be worth it.
Active player (279)
Joined: 9/1/2008
Posts: 900
Have you tried walking instead of running? In BOF 3, when I start walking 1 frame before a battle would start, I can delay the battle, and sometimes avoid it altogether
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Looks great so far. I will be following this eagerly. Good luck to you!
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Dada wrote:
Very nice so far! One thing that I was thinking about: how difficult would it be to manipulate Selphie's The End limit break? Even if it takes, say, 10 seconds of waiting to manipulate, it would instantly end even lengthy boss battles and be worth it.
Thanks! Thus far, I haven't needed the End - the only battle it might save time in is Diablos - and it is incredibly difficult to get. Thus far, I've only found 1 random position (of the 256) where it works, and you must be crisis level 3 - which is also dependent on randomness. Plus, earlier in this thread, people requested it not get abused. I think my solution to Diablos is cooler anyway.
janus wrote:
Have you tried walking instead of running? In BOF 3, when I start walking 1 frame before a battle would start, I can delay the battle, and sometimes avoid it altogether
The encounter mechanics have been fully worked out by darkwasabi, the speedrunner - I am using those extensively, in a script. I'll have more explanation in the submission text.
NitroGenesis wrote:
Looks great so far. I will be following this eagerly. Good luck to you!
Thanks, always great to hear!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Looks good so far! I've subscribed to your youtube channel so i can follow your progress :) TBH i skip the dialogs and the running around, but i am interested in how you handle battles and your overall game plan. Keep it up!
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Tub
Joined: 6/25/2005
Posts: 1377
Nice WIP! I like the little things you manage to sneak in when they don't waste time. A few questions though: - it looks like you're setting battle speed to ~75% instead of max. Why is that? - why do you enter the cafe at the end of the X-ATM092 sequence? Is it to avoid the FMV of quistis blasting the tin can? - During the dancing scene, couldn't you manipulate a critical hit when Squall steps on Rhino's feet?
m00
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