Memory
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Arcterra 1 Redone: Link to video New stuff starts at about 1:17. 828 frames faster than previous version due to two new skips.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Don't know much about the game but it's quite obvious you are tearing it to pieces :D Keep up the amazing work.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Memory
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Link to video 132 frames saved on this segment over my previous WIP. 960 frames were saved by redoing the previous two segments. I'm now 8543 frames ahead of my original rough draft. Now to never see the next segment get finished because I'm close to getting another sequence break to work in that segment but at the same time I haven't made much headway on it recently.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I never got that one potential sequence break to work so instead have this Arcterra Second Visit with a bunch of smaller new sequence breaks instead: Link to video This takes advantage of a newly found clip type called the reflex angle clip that allowed me to pass through those force fields where they intersect. This and another out of bounds results in a route change where I delay collecting the fault line artifact until last. As such I had to estimate how much time it took for me to collect it and take it into account when determining how far ahead I am. I estimate I am 9764 frames ahead of the rough draft. I'm looking forward to the next segment, VDO which has a ton of newer stuff.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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I'm loving these WIP's looking forward to more!!!
My name is 4N6/Forensics.
Memory
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VDO WIP1: Link to video Saved about a minute and a half here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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VDO WIP 2: Link to video I saved about 1018 frames on this segment. Not sure where I am at total due to the route change in Arcterra. Cretaphid 2 is the most complicated Cretaphid to TAS due to the target color behavior not being as nice as the others. In the last phase not all targets at the same height change colors at the same time meaning I was unable to destroy all targets at the same height with bombs at once. Instead I did it with two sets of bombs. The door started to close back up when I grabbed the health, but firing another shot kept it open.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Fortranm
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Can't wait for the finished product! It will be nice if there are subs for the English names of all the items. How much of the game is done by now?
Memory
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Well the main point of the game is to collect the 8 Octoliths (2 per planet) each obtained by defeating a boss and then use them at the Alimbic Cannon on Alinos then go to Oubliette and defeat Gorea. To get to the Octoliths you need to collect the 3 artifacts corresponding to the stronghold portal that leads to a boss. I only have half the Octoliths, but a significant fraction of the artifacts (2/3 for most planets, 1/3 for the last Arcterra Octolith) needed to get the remaining Octoliths, meaning that the remaining visits will be short for the most part. So maybe a third of the game or so. I'm not sure how to go about adding subtitles but I guess I could do that.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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You could perhaps upload the entire run and then do it on Youtube? Idk that's what I do, there's probably better methods.
effort on the first draft means less effort on any draft thereafter - some loser
Memory
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VDO is complete: Link to video 8994 frames saved on VDO, after the next segment, the rough draft and my final draft will converge and I can do direct comparisons again. Slench 4 took a long while to do, it's easily the hardest slench to optimize and I also have to be entertaining during the "figure 8's" as I call them.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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TheMG2 wrote:
I'm not sure how to go about adding subtitles but I guess I could do that.
There's some sort of subtitle format that contains timestamps and corresponding subtitles. You can send it to an encoder to have softsubs or hardsubs added on an encode (in this case you'd probably want "soft subtitles" that the user can turn off), and I think you can add it as subtitles to YouTube as well. I'd suggest contacting an encoder and asking them what sort of format they want subtitles in.
Memory
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Arcterra 3 WIP Link to video Now about 5 and a half minutes ahead.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Finished up Arcterra 3, I'm now 20576 frames ahead Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Beautiful looking wip as always MG2. Have you ever considered working on Metroid Prime? I think it would be nice to see either you working alone or collaborating with ItsPersonnal since you obviously have done great progress with this game and if anyone can quickly adapt to Metroid Prime's mechanics, it's definitely you.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Memory
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AngerFist wrote:
Beautiful looking wip as always MG2. Have you ever considered working on Metroid Prime? I think it would be nice to see either you working alone or collaborating with ItsPersonnal since you obviously have done great progress with this game and if anyone can quickly adapt to Metroid Prime's mechanics, it's definitely you.
Funny thing is that what actually happened was the other way around: I was more familiar with the console primes than I was Hunters until I started research back in January. Using some of the same principles as sequence breaks in some of the other primes, yet acknowledging the differences helped me come up with some solutions that the Hunters RTA community wouldn't have thought of... especially when it comes to traveling between rooms while out of bounds. Currently I have my doubts about my computer being able to run dolphin well, and even if it could, I wouldn't want the console Primes to be my first TAS with it, especially not prime 1. I'd probably want to tackle prime 2 first because it's my favorite prime. I keep up with developments with the games though.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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It would be a dream come true if you'd work on Prime 2 :P Please give it a shot and see how your computer handles running Dolphin. Speaking of which, as you probably are well aware of, it has come a long way since 4.0.2 but enough of being off topic, looking forward to future progress.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Amazing job you're doing with this game. Umm... how much of the game is left again?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Memory
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I have 6/8 Octoliths which are needed to unlock the final area (which is pretty short) and the final boss. The visits required to collect the remaining Octoliths aren't very long either so I'm very close to the end. Also something I forgot to mention: that battlehammer shot where I hit myself was needed to avoid having an encounter with another hunter/guardians in the next room, and that is one of the rooms where the doors lock if there is an encounter.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Celestial Archives 2nd Visit Link to video Not a whole lot of changes here but I still managed to save about 200 frames here anyways.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Alinos 3 WIP 1 Link to video 20939 frames ahead total (and more health which saves time later). I figured since I have been slow about TASing lately that I'd upload what I have done for the third trip to Alinos so far. Skipping the step without using missiles is actually pretty tricky and requires some clever usage of slopes to maintain vertical speed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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TAS is done, will encode and upload to yt and prepare a submission.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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HYPE!!! :D
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Dann found a new clip: Link to video Allows you to skip the guardian fight in Sanctorus. Probably saves a few seconds. I'm not redoing the TAS yet, I want to work on other games first. EDIT: And then Dann found a way to do VDO 1-Trip on console. Link to video This clip should also be faster for TAS, the window clip isn't exactly the fastest thing in the world.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero