Post subject: "Official youtube account"
adelikat
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http://www.youtube.com/OfficialTASVideos Well, it is long overdue but I created us a youtube account! Given the length caps, I hope to use this channel less for hosting all our movies and more for hosting our premium short movies or clips from longer movies. Also, I will be putting a promotional video here and perhaps some TAS tutorials (hint: we need people to make these). I don't have a detailed plan if anyone has any other ideas.
It's hard to look this good. My TAS projects
nesrocks
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I have been requested a TAS tutorial video countless times, it is a good "idea" but I have no idea how to explain it in a video.
SXL
Joined: 2/7/2005
Posts: 571
Just make an short example, most basic tools, less than 5 minutes, so that beginners don't run away. Then you can do more complicated ones. I suggest TASers discuss here what should be in there : - beginner : first TAS, how to record the first level of game - easy : basic techniques : how to get better times - medium : advanced techniques, optimize as much as possible - pro : other tools like ram watch, LUA, etc. Then create a playlist available from the site. Also, a video explaining for total outsiders what a TAS is seems a good idea. It could be displayed as a note saying "click here to see what a TAS is" at the beginning of each video. Questions : - Upload of all TASes ? Does YouTube support groups, so that multiple people can upload files ? I can't imagine a single person doing this, especially since the site is supposed to live many more years. - Request for limitless videos ? Will TASVideos apply to some sort of partnership, so as to overcome the 11min limit ?
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SXL wrote:
- Request for limitless videos ? Will TASVideos apply to some sort of partnership, so as to overcome the 11min limit ?
The hard part in doing that will be able to make our videos consistently popular. While several users on this site have such accounts, they are personal accounts and honestly, I wish not to barge in on their privacy.
nesrocks
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I believe the tutorial videos would become really popular, and you did introduce nice ideas there SXL.
Joined: 7/2/2007
Posts: 3960
The "What is a TAS" video might work well by showing the changes you make when you go from being simply a skilled player to being a TASer. That would help to emphasize the difference between SDA-style speedruns and TASes, which many people seem to have trouble with (viewing the TAS as "cheating", for example). Other useful things to show would be manipulating luck/AI (show multiple quick takes of a short scene, with different things happening based on how the player moved), showing some frame-by-frame glitches, showing use of memory watch, that kind of thing.
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Mitjitsu
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SXL wrote:
- Request for limitless videos ? Will TASVideos apply to some sort of partnership, so as to overcome the 11min limit ?
Yes you can apply for a partnership, but I've heard YouTube is pretty tight when comes to offering 2006 director style accounts.
SXL wrote:
- pro : other tools like ram watch, LUA, etc.
I would be interested to know more about that stuff.
Derakon wrote:
Many people seem to have trouble with (viewing the TAS as "cheating"
This video explains that aspect of it pretty well
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That's a pretty good explanation, but I don't think it's a very good demonstration. The video I'm envisioning would be largely of gameplay, highlighting different aspects of how TASing works. For example, his SMW speed comparison would be done by showing a segment of an SMW level with ram watch on to show position and speed, and highlighting how these compare when you run straight vs. when you make jumps at the peak horizontal speeds. Leave the explanatory text for the video description, IMO; the video itself plays better when it demonstrates without explaining.
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Probably the order of tutorials would be: 1. Introduction to emulators, loading games, recording movies, frame advance, loading and saving states, replaying movies. Make sure the watcher understands the basics first. There may have to be a different video for each platform since different emulators have different hotkeys. 2. Getting started, controls, beating the first level, small intro to the concept of optimization. After this video the watcher should have basic understanding for making a TAS, but will still need more information to make a good one. 3. Optimization techniques, common tricks, acceleration, accuracy, taking damage to save time, (luck manipulation). 4. Glitches, using glitches, finding glitches, optimizing glitches. 5. Advanced techniques: RAM search, subpixel optimization, bots, hex-editing. 6. Guide for entertainment. 7. Tasvideos community: posting WIPs, submission process, dos and don'ts.
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Double posting to separate these two ideas. I made a rough script for the introduction to TASes video. When I timed it reading out loud, it came to 3:40 so there's lots of wiggle room as well as opportunities to show examples in video. Let me know what you think. ---- Hello, and welcome to the tasvideos youtube channel. In this series of videos, we will be giving you an overview of the process that goes into producing some of the other videos you see in this channel as well as on the tasvideos website. By the end of the series, you should have enough information to be able to make a publishable movie for yourself. Before we get started, though we must answer a simple question. What is a TAS? Simply put, a TAS, or Tool Assisted Speedrun, is a movie where the author has used certain tools on an emulator to surpass human limitations. The most common of these tools are slow down and frame advance, which slow down the game to allow for better reaction times, and savestates, which allow the author to return to a previous point in the game. The goal of TASes is to entertain the viewers. Speed of completion is just one part of that entertainment. Makers of TASes are often referred to as "authors" rather than "players" or "runners." This is because making a TAS is more akin to writing than it is to performing. TASes involve going back and editing the end result, something which can't be done in performance. TASes are also a much slower process. The typical TAs will take weeks to months to produce, depending on the length of the run and the complexity of the game. On the far extreme are TASes that took over a year of work. One thing TASes don't do is alter the programming of the game. Game Genies, debugs, and cheat codes are not allowed since they alter the way a game operates. Part of the entertainment is knowing that what happens on screen is possible to do on an actual console, even if it's highly unlikely that anyone would be able to produce exactly what is seen in real time. There are a few misconceptions about TASes that need to be cleared up before we continue. The first is that TASes are cheating or are somehow cheated. Our response to that is "by whose rules?" There are many people out there that have very strong feelings about how a game "should" or "ought" to be played. However, there is no great agreement on where that line is drawn. Some people say that they must be played on a console. Some allow turbo, some don't. Some allow for certain techniques; some believe those same techniques are cheap and shouldn't be used. That's not to say that TASers don't have their own set of rules. The rules for a TAS are very clear, and the main rule maker is the code of the game itself. To put it another way: if the game allows you to perform a certain action, then that action is allowed. This removes subjectiveness from the equation for what is and isn't okay. Everything that's done in a TAS follows the rules as set up by the game itself. Now just because certain actions can be performed doesn't mean they have to. Many authors on the site have made runs which avoid using a certain action. This could be anywhere from avoiding certain glitches, to not killing anything, to not using certain normal abilities. Oftentimes, if these secondary goals are clear and make different enough movies, they are accepted as well. Another misconception is that TASers are unskilled, or that you don't need skill to make a TAS. While abilities such as finger dexterity and reaction time are less necessary in TAS making, that doesn't mean that people who make TASes do not have skills. The three skills that are valued most in TAS making are creativity, patience, and attention to detail. Creativity is necessary not just because unexpected and flashy actions make for more entertaining movies, but also because often the best solution to a problem is not the most obvious solution. Patience is valued because of the time it takes to create a good TAS. Attention to detail allows the author to notice ideas and shortcuts that might be missed. Also this is to make sure that the movie really is fast as possible as well as smooth in terms of movement. As with any skills, these skills can be trained, honed and improved upon with practice. Hopefully this video helped you to understand a little about the characteristics and philosophies of TASing. In the next video we will introduce you to emulation and cover the basic tools used to make these movies. See you then.
P.JBoy
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It might be worth adding a page on the site about the Youtube account, that way people can apply to upload videos; or be held in charge for video upload requests. Of course, it should have the necessary criteria on the page as well applying to applying
Joined: 7/2/2007
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I applaud the desire to educate people on the nature of TASes. However, people being the way they are, I doubt anyone will listen to an informative lecture unless they already know the content or they sincerely want to learn about it, and I don't think the people disclaiming TASes as cheating are interested in learning how they're made. If you want to bring them around, you'll have to be subtle about it, which is why I'm pushing for showing as opposed to telling. There can be plenty of talking in the "learn to TAS" videos, but the videos that justify TASing are going to be trickier. I wonder how well a TAS "music video" would work. Show the process of TASing along to the beat, kinda thing.
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The process of TASing isn't as transparent as you might think. Also, it would be rather boring because of how slow it goes. I can't see any way we would not need the explanation to go along with the video, and have that explanation be immediate (rather than reading the text on the side before or after).
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For a "what is a TAS" video, the viewer doesn't need to know the exact process. You can do things at regular speed instead of frame advance (obviously some parts would be drastically slowed down), you can gloss over exact techniques, et cetera. Some things I could see happening in such a video: * Link enters a room full of Darknuts and kills them as quickly as he can. Then he tries again after waiting one frame before entering. Then again after two frames, etc. A little running counter would show how many frames were wasted before entering and how long it took to clear the room each time. * A slow-motion, zoomed-in view of some well-known glitch or speed technique that takes frame-precision to execute (for example, high-speed movement in one of the portable Castlevanias, the jump-dash stuff in one of the Sonic Advances, doing a walljump in SMB). Controller input would be prominently displayed. * A montage of damage/death abuse. Samus flies through a long diagonal room on one boost. Simon Belmont gets knocked onto a high ledge. Megaman X gets hit by an enemy and then runs onto the spikes. * Another montage of playing around. Ninja Five-O, RBI Baseball, Gradius, etc. These would serve to highlight things like luck manipulation, precision, creative problem solving, and entertainment, and I think they'd stand pretty well without needing too much explanation. All told they should give you a decent idea of the kinds of things that are possible in a TAS.
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Bisqwit had a "making of" video of his semi-TAS of Chrono Cross, where he showed how he grinded a short segment over and over, perfecting it little by little, and then the video shows the final result. I think that would make a good demonstration video: Show the actual creation of a short segment of some TAS, how it's done and redone again and again using savestates and frame advance, getting small perfected subsegments slowly done, and after that the final result is shown in its entirety.
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Warp wrote:
Bisqwit had a "making of" video of his semi-TAS of Chrono Cross, where he showed how he grinded a short segment over and over, perfecting it little by little, and then the video shows the final result.
Which, incidentally, can be found here: http://www.youtube.com/watch?v=UR6b8CF6iLw&feature=channel_page Also, wow, I don't seem to be a moderator anymore.
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Hmm, I suppose you'd need a plain old screen recorder to show the actual slow speed you use.
put yourself in my rocketpack if that poochie is one outrageous dude
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I have this session of Alfred Chicken as well. Could probably use sosme commentary...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Genesis Golden Axe: You have a part 2 without the matching part 1. If you did upload a part 1, it's not set up for anyone else to view. Nothing else I can really add. So now we have an Official TASVideos' YouTube account. Should make a few things convenient.
Sir_VG
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Castlevania: Portrait of Ruin needs to be redone. Audio is HORRIFICALLY out of sync.
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adelikat
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That's weird. PoR isn't even one of the newer MKV :s
It's hard to look this good. My TAS projects
arflech
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Bisqwit wrote:
Warp wrote:
Bisqwit had a "making of" video of his semi-TAS of Chrono Cross, where he showed how he grinded a short segment over and over, perfecting it little by little, and then the video shows the final result.
Which, incidentally, can be found here: http://www.youtube.com/watch?v=UR6b8CF6iLw&feature=channel_page Also, wow, I don't seem to be a moderator anymore.
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Sir_VG
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adelikat wrote:
That's weird. PoR isn't even one of the newer MKV :s
Yeah, and it's just part 1 - the audio is about 3 seconds behind the video. Part 2 is fine.
Taking over the world, one game at a time. Currently TASing: Nothing
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Just my opinion, but please use the other youtube template, where you can see a page with 25 videos/page instead of having them all on the side (the new template that you are using). It can be a pain to find a video or a playlist with this design.
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