Submission Text Full Submission Page
I don't think SGNG (whoa i made it up:p) needs any introduction.
Back in the day I never actually finished SGNG I only got to the point where the princess tells you to get the oh so powerfull goddess' bracelet and summons you back to the start. So I dug up some walkthroughs wanting to know where can I find it. And as the walkthrough kept talking about "the 5th chest you open has the ring", THE RING?, and when I had opened my 3rd chest. I had some weird fairy-like thing coming out, later on I realized it was the goddess' bracelet or the ring or whatever you prefer :p. So I lost about 1½-2seconds while opening my 4th chest. I also "miss" couple of shots to the bosses but none of them affects my time nor looks bad imo ;), and I miss the red gargoyles on purpose to keep them away from me :p.
Oh almost forgot about the weapon of choice, it was so long ago when I last played this game that I had no idea about which weapon would be the fastest one to use. Although im pretty sure the dagger that I used first is the fastest one. In the quest finding the bracelet I used it from lvl2 till the end.
  • Length: 00:41:32
  • Frames: 124609
  • Rerecords: 1797
  • warpless
  • items, well there aint any other necessary than the bracelet.
  • takes damage to save time
  • plays at the hardest level

Bisqwit: Nobody has discussed this submission. Only one has casted a vote.
I had a look at the first 7 minutes of this movie.
Although it plays a nearly impossible level of difficulty, it doesn't look very impressive - it's just someone playing the game. It progresses slowly and does nothing particularly impressive.
Does someone have another opinion?
Phil: That game is pretty hard but there's not a lot of action and the fact we must watch the game twice makes it extremely boring.

Bisqwit: The fate of this movie depends on the conclusion on the question in the topic 'should a game that requires being completed twice actually be played twice'. As far as I know, that topic is still unconcluded.
Phil: Problem resolved.

M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
Super Ghouls and Ghosts is a pretty popular game: it was one of those games I picked up as a kid, beat, and put it back on the shelf to collect dust. I haven't seen it in an SNES since. However, it was pretty nifty to see it done as a speed-run. I enjoyed watching it.. the first time. Though I vaguely remember having to run through it a second time when I had it on console, I DO know it's nessecary: and I thank you for taking the time to do it all over again. I think someone ought to give you props for it. ^_^ Anyways, there were a few things I have to point out in the movie: 1. There are several instances where you go after Treasure Chests that slow you down. Are they really that important to destroy? I don't see how wasting a second and a half to destroy an enemy treasure chest, or even a NORMAL treasure chest (that doesn't contain something you need) is beneficial to you at all. This happens more than once, too. 2. In the first pass, in World 2, you use the Dragon special power to destroy a flying demon. However, I feel that there should've been some way you could've avoided this, and saved yourself the two seconds or so that it takes you to summon the dragon/dragon flies off-screen. 3. You use just one type of weapon. Though it's been a while, and the benefits of each weapon is beyond me, that little piece of me inside says that there could've been some variety in weapon selection to break up the monotony. Otherwise, using the Daggers for more than half of the game makes a slow game even slower. 4. The game is slow. I gave you the benefit of the doubt, and watched it the whole way through. I understand that you went through the game with the intent of speed, but it's just too much to watch twice (with the same things done during both runs). 5. You miss shots with the dagger. This speaks for itself. :( Not to mention, the final weapon is incredibly boring.. unfortunately, it's painfully obvious that this weapon is needed to beat the final boss. Luckily, this helps break up the boredom for a moment, and you use the weapon spectacularly, even against bosses that would've normally taken a few seconds to defeat with, say, the dagger you used. Normally, I would've just voted 'Meh' and been done with it, but apparently this has been around for quite some time. Despite the things that can be done to shave off a few seconds, I also have to weigh the fact that you worked hard on it, and on the hardest difficulty setting none-the-less. From what i've heard from friends of mine (outside these forums), the game was incredibly difficult even at the easiest difficulty setting, perhaps because of Arthur's inability to move faster than an old lady using a walker, in turn making it difficult to avoid projectiles/land jumps precisely. Conclusion: It was a tough choice. It's an amazing speed-run, and it'll appeal to all of those curious of the title of the game, or those like me, who'd played it for a short while and dropped it. Unfortunately, I would never spend the time to watch this movie twice unless I got paid a large sum of money, something that won't be happening anytime soon. You put alot of effort into it, and it's as obvious as the text in this post, but the low entertainment factor of this movie forces me, ultimately, to vote No. Eric's Verdict: No.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
M.I wrote:
1. There are several instances where you go after Treasure Chests that slow you down. Are they really that important to destroy? 2. In the first pass, in World 2, you use the Dragon special power to destroy a flying demon. 3. You use just one type of weapon. Though it's been a while, and the benefits of each weapon is beyond me, that little piece of me inside says that there could've been some variety in weapon selection to break up the monotony. Otherwise, using the Daggers for more than half of the game makes a slow game even slower.
1. The items contained within the chests throughout levels tend to rely on the number of chests you have found before hand. Therefore, some chests are opened seemingly without cause, but in fact are setting up for upgrades later. That, or some chests are better to destroy on approach rather than get around. 2. The Red Demon (Firebrand) takes a lot of hits from the dagger. The dragon spell is the most efficient way to deal with him. 3. The dagger has the best time to damage ratios and is also the easiest weapon to handle. All other weapons, aside from the boomerang thing and the circlet, pale in comparison.
hi nitrodon streamline: cyn-chine
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
1. The items contained within the chests throughout levels tend to rely on the number of chests you have found before hand. Therefore, some chests are opened seemingly without cause, but in fact are setting up for upgrades later. That, or some chests are better to destroy on approach rather than get around.
Ah. That makes sense. Even so, I think there could've been a more efficient way to do it than to slow down or stop outright to destroy that chest.. and there was even a chest ENEMY on two occasions, if I remember correctly, that needed destroying when it wasn't even in the way.
2. The Red Demon (Firebrand) takes a lot of hits from the dagger. The dragon spell is the most efficient way to deal with him.
Another thing that makes sense, but unfortunately, there were definetely more impressive ways to defeat said Firebrand without stopping to use a two/three second magic attack. Though it might've been easier to do that, it's not particularly effective. It'll be difficult, but I think it'd be possible to pull it off.
3. The dagger has the best time to damage ratios and is also the easiest weapon to handle. All other weapons, aside from the boomerang thing and the circlet, pale in comparison.
Regardless, i'm sure there might've been the opportunity to nab said Boomerang, right? Nothing against the Dagger, I saw that it was the most effective weapon, but if someone's going to be making a speed-run of a slow game, chances are, there's going to be something that takes from the boredom (i.e., the jumping off platforms and double-jumping back onto them) and makes the overall result much more entertaining.
Joined: 11/20/2004
Posts: 236
Location: United States
Hm. . . I see stuff that is not impressing me. First Run The Graveyards • A lot of missed jumps here. The Abandonned Island • Was it really necessary to take that hit from that "Circular Glob"? • Not a bad job on the Cockatrice. The Shipyards • A couple of missed jumps. The Raging Seas • Not enough show-off-iness. • Getting the armours slowed you down a bit and wasn't really worth it, in my opinion. • Nice job on the The Sponge Queen, though was the Magical Dragon spell really necessary? The Volcano Mines • A few missed jumps. Sardius' Towers • Again, use of the Magic Dragon spell wasn't really worth the time it took to charge. • Decent work on taking down the The Giant Centipede. The Living Caves' Esophagus • No real comments. The Living Caves' Intestines • Several missed jumps and oppurtunities here. • You could have just as easily used Magic to "invincible" your way through the gas spouts or even jumped over/around some of them better than you did. • Not to mention you could have easily gotten to the exit in that area just as quickly as you showed off. • Nice job on the Hydra. The Frozen Trees • No comments. The Arctic Mountains • Impressive job on dodging the avalanches. • Equally impressive is the way you took down The King of the Arctic Mountains. [Writer's Note: It was about at this level that I started writing as I was watching. Sorry for the less-descriptive stuff before-hand.] Sardius' Castle Entrance • Destroying the Cockatrice Head wasn't necessary at all. You could have just as easily avoided it. • Missed a jump shortly there-after. The ledge on which the Son of Satan is resting. • Not too shabby a job on taking down the Satan Illusion Sardius' Castle Towers • Creative use of the Magic Dragon spell on destroying the Cockatrice Heads. • The third Cockatrice Head could have just as easily been jumped over, instead of destroyed. • Double-Jumping over the chest shortly after was completely unnecessary and slowed you down. • You could have double-jumped up two stairs at a time, after the two Cockatrice Heads.(With the break-away walls.) • You got a little sloppy with the second Satan Illusion, which cost you a second or two. • Instead of jumping over the huge beam blast Satan emits, you may have just as well double-jumped over it, getting in a few more shots to his head, but regardless, not a bad battle. Sardius' Personal Quarters • Never made it in. Lost some serious time here.(I'm kidding, I'm kidding!! I know it's physically impossible without the Stage Select code.) Second Run The Graveyards • Did anyone else notice Authur's Laser Dagger icon turn into a "TM" with a "©®" beneith it as the picture un-pixelated? Not a knock or anything, just a random comment. • Was taking out that first Zombie really necessary? • More missed jumps and whatnot. No more than the first run. Just different ones. The Abandonned Island • You stopped walking to shoot at some of those "Circular Globs" when you could have just as easily jumped and shot. • You missed the low-hanging money bag in the water right before a Circular Glob, this time! :D • Improved on your time against the Cockatrice, I notice. I'll chalk that up to the Armours and Laser Dagger. The Shipyards • You missed that first jump, again! I know there's a way up there. Just time it better. • Taking out that first Ghost was unnessecary. Or at the very least, the way you did it was. The Raging Seas • I notice that you seem to be showing off less here. You must have been as bored as I am watching this right now. ;P • Why on Earth did you grab the Goddess' Bracelet in this level?! Do you realize how much time you could have saved had you stuck with the Laser Dagger until Sardius' Castle Towers revisited?! You fool! Arr. . . • Pro Tip: Even though the various armours extend its range, the Bracelet still does the most damage if you shoot at point-blank range, as I'm sure you noticed when you were able to nuke that Squid Plant in one hit, instead of two.* • Twelve hits against the Sponge Queen may seem like good damage, but considering you can only throw one of those Goddess Bolts out at a time. . . Eh, alright. Ill stop knocking the Goddess' Bracelet for now. (* However. . .you still should have stuck with the Laser Dagger. . . I don't care what anyone says. That's only the most powerful weapon in the game at point-blank range. The Axe, however, is powerful at all ranges!(In terms of pure damage.) And the Dagger/Laser Dagger is the most useful and fastest, in my opinion.) The Volcano Mines • Is it just me, or did that second Fire Warg you destroyed. . .not explode? Weird. Sardius' Towers • Your goofing around cost you that second 1,000 Point bag of money, didn't it? :x • I have to admit, being able to take out those Stone Gargoyles in one hit alone is kind'a cool. • My sister walked in as I was watching this area of the movie and she started telling me that nji9 being able to double-jump isn't right at all. It's all sorts of wrong that he can jump in mid-air and be able to jump a second time. She stated that there should be something there to be able to jump off of, or bounce off of(like a wall-jump), instead of being able to jump once, then again in mid-air. At first, I thought she was talking about nji9's preformance, but then I realized she was talking about the game itself, not the movie. Anyway, I just found this funny. • Nice job, again, on The Giant Centipede. The Living Caves' Esophagus • Destroying that treasure chest in the start of this area cost you several seconds, and several Style points. • Double-jumping to get that bag of money from the ceiling(which becomes the floor about seven seconds later) was a stupid thing to do, as that double-jump cost you a few milliseconds. • And again, you stopped to take apart a chest! What is wrong with you? I know you're bored, but damn! The Living Caves' Intestines • I have to admit, that was kind'a cool, watching the Circular Glob explode as the gas stream hit it. Good timing on the game's part. • See? Told you you could've gotten to that exit earlier! And you did, too. • I'll bet it you were still using the Laser Dagger, you could've torn apart that Hydra faster. What? I'm just saying. . . The Frozen Trees • You really shouldn't've tried to hit that Son of Satan from, the distance you were at. The one before The Arctic Mountains. The Arctic Mountains • Once again, the boss slows you down due to the fact that the Goddess' Bracelet sucks in the main levels. Sardius' Castle Entrance • Again with the chest-breaking. What is wrong with you? If you're bored, stop playing. • Nice job on avoiding the first ladder, even though you were slow about it. • STOP BREAKING CHESTS YOU DON'T NEED TO BREAK!! • The Cockatrice Head slows you down a little, but not by much. • And not nearly as much as the Son of Satan, apparently. • Nice creative solution to that impassible platform area right before the Satan Illusion. • I'm not sure double-jumping would have made much of a difference in attacking the Satan Illusion. Seems like double-jumping from that low of a height wouldn't be real helpful and slows you down, even if by a little. Sardius' Castle Towers • Again, that third Cockatrice Head probably wasn't much of a threat. . . There's some slowdown. • Nice dealing with that Satan Illusion. • Did you really need to run away from Satan so much? I mean, not a bad bit of combat overall, but still. . . Sardius' Personal Quarters • Four hits each time you come up to Sardius' head? With the weakest part of the Goddess' Bolts? I could probably manage five, or even six, by jumping before the platform breaks. . . And the last one or two would be as close as possible without getting hit. Only his head should damage you, afterall.(And his lasers. . .) • Sixteen weak hits and one final point-blank blow? Tsk tsk tsk, Nintendo Power's been lying to us this whole time. "Fifteen hits" my ass. At what range? So, overall. . . This run isn't that impressive. Not just because of the game, either. There were a lot of stupid mistakes that could have been avoided. But they weren't. Final Vote: No. Reasons For Vote: Too numerous to list here. See above. Comments?: You are certainly a good Chou-Makai-Mura(Super Ghouls 'n Ghosts) player, but a below-average speed-runner. Read my comments above for playing tips.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Joined: 12/13/2004
Posts: 103
I'm voting no to this because it is such a boring game, not due to your playing. I have never played this game before and after watching the first ten minutes of this, I will never do so either. It does not seem like a game that is suitable as a speedrun (or timeattack, or whatever the correct term is), since it itself is such a slow game.
Joined: 8/13/2005
Posts: 356
Location: Canada
I'm with yarbles, who said you should use the stage select code to start at the last level. You effectively watch the entire game + 1 level. That is plenty to see the gameplay, and if you get sick of this game easily it's not a lot of extra time. It seems like that would be a great way to timeattack this game. I think it's a bit slow, but definitely deserves a timeattack due to its reputation as an insanely difficult game (maybe U version would be better). Judging from the other comments, this will probably have to be redone to some extent anyways.
Joined: 12/16/2006
Posts: 5
I've done a movie over night with silver armor and spear only where I play both loops to the boss before the last boss. It's the U version and setting is on normal. I'll do a second one in a few days where I play professionel mode and get the ring to be able to defeat sardius. If you want a glimpse you can watch the vid here, it's crap (didn't watch the video discussed here so I don't really know but from what I've heard this one is better except the boss battles) though but raging sea parts are pretty hawt. The file can be found here it can be viewed with ninjutsu's latest SNes9xw. http://home.arcor.de/dungeonhunter/Super%20Ghouls%20'N%20Ghosts%20(U).smv (you have to copy and paste this url, sry Think I'm gonna submit the pro run soon.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
If you're using only Silver Armor with the Lance, you'll get beaten pretty easily. Bronze with a Dagger does more damage faster, guaranteed. I don't know of there are any places where the Dragon spell would be good enough to warrant finding Gold Armor and charging the spell, though. Also, Bisqwit has allowed us to use the level select to jump to 7-2 (Belth 1 and 2) so as to skip playing the whole first loop.
hi nitrodon streamline: cyn-chine
Joined: 12/16/2006
Posts: 5
Zurreco wrote:
If you're using only Silver Armor with the Lance, you'll get beaten pretty easily. Bronze with a Dagger does more damage faster, guaranteed. I don't know of there are any places where the Dragon spell would be good enough to warrant finding Gold Armor and charging the spell, though. Also, Bisqwit has allowed us to use the level select to jump to 7-2 (Belth 1 and 2) so as to skip playing the whole first loop.
Yeah didn't do this video with an intense of speedrun, just wanted to get used to the emulator. Think I'm gonna use the cheat then. I guess it makes sense since both loop are VERY much the same keys. And to the submission, I'm also having to vote a no, the raging sea parts are crap and the fact that this player played (E) alone sucks. E on hardest setting is IMO much easier than (U) on easy. The differences in difficulty due to settings are very little anyway. But watching the video I realize that this one deffinetely is a lot faster than my first attempt and it's not bad at all it just has some minor issues and it lacks showing off scenes which you can do much in this game, but I'll still have to watch the whole thing *continue watching*