Post subject: What's the best posting method?
Joined: 7/22/2008
Posts: 3
Location: United States
Because KSSU is a game collection, muliple parts can be submitted seperately. What would be the best way to organize the submission of videos. There are obvious games, such as Helper to Hero, where a great many times could be submitted. I, personally, am interested in TASing MetaKnightmare Ultra. Any suggestions?
Editor, Expert player (2329)
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It probably won't hurt if you submit only one mode, but it's better to run the whole game. There is an any% WIP for Kirby Super Star (OGA, smns72) which includes Great Cave Offensive, DynaBlade, Revenge Of Metaknight, Milky Way Wishes. an 100% WIP for Kirby Super Star (me) which includes all the modes. and a 100% WIP for Kirby Super Star Ultra (me). which includes all the modes. It is common that when you only run one mode, that the run is posted on Youtube only.
Joined: 7/22/2008
Posts: 3
Location: United States
Actually, one good idea would be to do a collab. between 3 people, maybe.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Here's a selected quote from #tasvideos when mugg was afk.
#tasvideos wrote:
18:58:20 <LexSfX> mugg: i 100%ed Kirby Super Star Ultra yesterday (after having avoided it because i originally hated the controls because i was used to the SNES game; i love it now though), and i just saw your KSSU WIP: http://www.youtube.com/watch?v=IkrQAOMrJ9E 18:58:30 <LexSfX> have you done any more on that? 18:58:52 <LexSfX> it's amazing so far, as well as all your other KSSU TASes!
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part 1 (SpringBreeze, GourmetRace) part 2 (DynaBlade) part 3 onwards (GreatCaveOffensive, Metaknight's Revenge, MilkyWayWishes, RevengeOfTheKing, Arena, HelperToHero, Metaknight Ultra, True Arena) I continued into GreatCaveOffensive only very little. I don't plan to continue TASing this game anytime soon... Latest dsm here (I haven't checked, I hope it's the correct one). And the lua script I'm using, made by ISM. Slide to the left, pause emulation, then click button on the screen to get speed values working. Desmume 0.9.6 will not update .dsm .dsv savegames upon loadstate. Use desmume0.9.6 + r3723 (originally made by zeromus), ask him or compile yourself if you want to TAS the game. It will be useful whenever you reset the game and find the optimal frame for it. Also there is a bug that the emulator will randomly reset the game all the time at the same point. I think you will have to erase the reset from the .dsm, then play back the .dsm and resume recording to fix it when it happens. Also, in Config>Emulation Settings, you can check/uncheck Advanced Bus-level timing which will change the way the emulator renders the video clips from the game. My .dsm works when this setting is checked, and it will desync when it is unchecked. The video clips look best when this setting is unchecked - I didn't know about this and zeromus had left it on 'checked' by default, which he later admitted was a mistake. There is hardly a visual difference, however, I think.
sgrunt
He/Him
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We're up to 0.9.7 now - did that incorporate the above fix? (If the fix was in SVN, presumably it did.)
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Why don't you try playing through the game normally on 0.9.7 and see if it still messes up. That way you know if fixing the desyncs are a possibility or not. Btw, this was pretty awesome.
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I don't understand your suggestion. There's no need to do the extra work and check out 0.9.7 when I already know 0.9.6 + r3723 works perfectly fine.
Joined: 12/16/2008
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i believe his suggestion is to make sure the desynch is a result of using a save from an older revision on the newest version and not a virtue of the newest build itself
Editor, Expert player (2329)
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The desync that occured when I played my movie in 0.9.7? My movie starts from power-on clear SRAM, so a(n old) save isn't even involved.
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Revenge of Metaknight (Uploaded by Tsubo) 10:44.27 Account | Account2 | Free
Joined: 7/2/2007
Posts: 3960
Kirby games are so much more entertaining when they aren't spamming Wheel everywhere. Thanks for the link!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Wow, that's pretty good! Is he working on a full run?
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Helper To Hero Cutter [4:24.94] (ISM) Suplex [3:54.79] (ISM)
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Helper To Hero Fire [4:05:59] (WaddleDX)
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Because I realized that using hard resets is illegitimate, I want to replace the hard resets with soft resets. I need the editing ability to do that. Without editing help or if editing makes the movie desync I will not continue the 100% WIP. So if anyone can help me with the editing, I would appreciate it.
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MUGG wrote:
Because I realized that using hard resets is illegitimate, I want to replace the hard resets with soft resets. I need the editing ability to do that. Without editing help or if editing makes the movie desync I will not continue the 100% WIP. So if anyone can help me with the editing, I would appreciate it.
I always used Notepad++ to edit my .dsm's. Just add 17 to the line number and that will correspond to the frame number you're trying to edit.
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VanillaCoke wrote:
I always used Notepad++ to edit my .dsm's. Just add 17 to the line number and that will correspond to the frame number you're trying to edit.
Hey, that's what I do too! You can find the .dsm format here.
zwataketa
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Joined: 9/1/2012
Posts: 309
Maybe you could reconfigure some kirby superstar snes movie files to work for this (i.e. the parts that aren't wheel abused since you cant emulate 2 player ds gameplay yet)
I quit TASing.
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Maybe you could reconfigure...
No, two different games Also, I haven't looked into editing my movie file yet, maybe I never will. I'm not interested in TASing this game anymore, the emulator gets outdated more and more as newer versions come out, the hard-resets make it an illegitimate TAS and I have doubts I can make it sync with soft resets (I or someone else* should try it sometime though). ___ *PM me if you want to try
zwataketa
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MUGG wrote:
Maybe you could reconfigure...
No, two different games Also, I haven't looked into editing my movie file yet, maybe I never will. I'm not interested in TASing this game anymore, the emulator gets outdated more and more as newer versions come out, the hard-resets make it an illegitimate TAS and I have doubts I can make it sync with soft resets (I or someone else* should try it sometime though). ___ *PM me if you want to try
I mean you could copy parts by having both emulators open, snes playing the movie, desmume recording, and you could copy button inputs frame for frame, unless you find a faster way, and make sure the snes run wasnt using the 2p wheel trick at the part you want to use. Also ill be happy to try, after im done with my atlantis square pantis tas
I quit TASing.
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zwataketa wrote:
I mean you could copy parts by having both emulators open, snes playing the movie, desmume recording, and you could copy button inputs frame for frame, unless you find a faster way, and make sure the snes run wasnt using the 2p wheel trick at the part you want to use.
If that works, wouldn't it be the same as editing the input file?
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It will not work because they are two different games. Different lag behavior, different physics, different hitboxes, different everything
zwataketa
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MUGG wrote:
It will not work because they are two different games. Different lag behavior, different physics, different hitboxes, different everything
Worth a try though. Just a bit of editing as you enter the button inputs, and it could possibly work. Ya never know
jlun2 wrote:
zwataketa wrote:
I mean you could copy parts by having both emulators open, snes playing the movie, desmume recording, and you could copy button inputs frame for frame, unless you find a faster way, and make sure the snes run wasnt using the 2p wheel trick at the part you want to use.
If that works, wouldn't it be the same as editing the input file?
Not exactly, since the ds version actually changed the button commands (x summons the helper in ds but serves different purpose is snes). So maybe it is, but it'd be better to copy frame for frame so that you dont accidently end up with kirby messing up over and over again :P
I quit TASing.