Post subject: Mega Man 2-6 Weapon Usefulness
Former player
Joined: 8/31/2009
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Me and Mothrayas have done "How good is ___?" videos, and I decided to compile a list of how good each weapon is. The first number is bosses killed, and the second number is damage on the next boss using the remaining ammo. All numbers are assuming you're attacking the boss that would take the most damage. Shadow Blade Needle Cannon Ring Boomerang Mega Man 2 (5) Metal Quick (3 + 16 Damage) Heat (Normal) (3 + 4 Damage) Air (Normal) (3) Bubble (2 + 6 Damage) Air (Difficult) (2) Heat (Difficult) (1 + 18 Damage) Crash (Normal) (1 + 16 Damage) Heat (Difficult) (1) Wood Crash (Difficult) (14 Damage) Flash Mega Man 3 (7) Top Spin* Glitched Needle** Glitched Shadow** (6 + 14 Damage) Needle (5 + 10 Damage) Shadow (2 + 17 Damage) Spark (2 + 15 Damage) Snake (2 + 6 Damage) Hard Gemini (2) Magnet *Apparently, you can use Top Spin and not use any ammo. If this was done, all but Hard Man could be killed, but avoiding death is also an issue. **By Pausing and switching weapons in between ammo uses, the shots per ammo point gets reset to 0. Hard Man is immune to both. Mega Man 4 (8) Glitched Ring* (7) Glitch Pharaoh** (3 + 9 Damage) Pharaoh*** (2 + 22 Damage) Dust (1 + 21 Damage) Ring Drill (1 + 18 Damage) Dive (1 + 14 Damage) Skull (1 + 13 Damage****) Bright (1) Toad *Technically, you can manuever to keep Ring Boomerang going. This is theoertical and may be impossible to kill all 8. **Using the Pause Glitch, you can avoid running out of ammo, but Pharaoh doesn't affect Skull Man. ***This is without pausing, and since you can charge without using ammo by taking damage, 28 shots are possible. ****Although Bright affects all bosses, it runs out. It takes 5 uses to kill a boss and the remaining 2 can do 13 damage. Mega Man 5 (1 + 21 Damage) Gyro Napalm Stone Charge (1 + 18 Damage) Crystal (1 + 7 Damage) Star Wave (1) Gravity Mega Man 6 (2 + 7 Damage) Flame (1 + 21 Damage) Yamato Wind Knight Tomahawk (1 + 3 Damage) Blizzard (1) Plant Centaur Mega Man 2-6 (8) Glitched Ring (7) Glitch Pharaoh Top Spin Glitched Needle Glitched Shadow (6 + 14 Damage) Needle (5 + 10 Damage) Shadow (5) Metal Quick (3 + 16 Damage) Heat (Normal) (3 + 9 Damage) Pharaoh (3 + 4 Damage) Air (Normal) (3) Bubble (2 + 22 Damage) Dust (2 + 17 Damage) Spark (2 + 15 Damage) Snake (2 + 7 Damage) Flame (2 + 6 Damage) Air (Difficult) Hard Gemini (2) Heat (Difficult) (1 + 21 Damage) Yamato Wind Knight Tomahawk Gyro Napalm Stone Charge Ring Drill (1 + 18 Damage) Dive Crash (Normal) Crystal (1 + 16 Damage) Heat (Difficult) (1 + 14 Damage) Skull (1 + 13 Damage) Bright (1 + 7 Damage) Star Wave (1 + 3 Damage) Blizzard (1) Plant Centaur Wood Crash (Difficult) Gravity Toad (14 Damage) Flash
Post subject: Re: Mega Man 2-6 Weapon Usefulness
Editor, Active player (296)
Joined: 3/8/2004
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Location: Arzareth
Didn't Cutman's scissor have the same effect as the Ring boomerang, that is, you can keep missing it an indefinite time, and it'll just fly around trying to catch you?
Noxxa
They/Them
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Cut Man's scissor directly homes in on Mega Man each frame instead of going to a partially preset angle or place like Ring Boomerang does. So no, that won't work.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Yeah, it would only work if MegaRockMan were consistently faster than the Rolling Cutter. But why are you only testing on bosses? Every stage enemy has its own strengths and weaknesses to different weapons, and that's why I started making this spreadsheet earlier this year. http://www.box.net/shared/5xg58xncfa Now you can just look down a column to see how useful a weapon tends to be. Do you think I should add more games to this table again sometime?
put yourself in my rocketpack if that poochie is one outrageous dude
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I take it the reason you aren't doing MM1 is lack of a teleporter room? :( Also, this video is somewhat relevant to the topic at hand: http://www.youtube.com/watch?v=RPbXY_U07B8
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Noxxa
They/Them
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RT-55J wrote:
I take it the reason you aren't doing MM1 is lack of a teleporter room? :(
No, the existence of a pause trick allowing us to kill any boss with 1 ammo.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Former player
Joined: 8/31/2009
Posts: 236
Mothrayas wrote:
RT-55J wrote:
I take it the reason you aren't doing MM1 is lack of a teleporter room? :(
No, the existence of a pause trick allowing us to kill any boss with 1 ammo.
It doesn't work quite like that, but yeah the Pause Glitch is pretty broken.
Editor, Active player (296)
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t3h Icy wrote:
Mothrayas wrote:
RT-55J wrote:
<...> MM1<...>
<...> pause trick allowing us to kill any boss with 1 ammo.
It doesn't work quite like that<...>
Yeah, Gutsman for instance still doesn't quite die with just one bullet. Mildly entertaining to try, though.