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Active player (277)
Joined: 5/29/2004
Posts: 5712
I think he means that playing a movie deletes the game's save file, since it will only sync up with an empty save (or whatever saved info it started with, if it uses SRAM). I'm pretty sure the only cure for that is to make a backup, unless there's a new version that does that for you...
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Tompa wrote:
Nearly a month ago now... How's going?
I'm stuck at those pots where I'm trying to get the pegasus seeds. This game just will not cooperate with me. Do you know of any other alternative besides getting them from those pots in case I can't do it.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Those pots or maybe those in the beginning... Not sure. Another way would be if you could manipulate seeds from the snow before you go the subrosian world, but then you need to remake that part (If not a hex edit is possible, which I doubt.) Perhaps the bushes at the holes on your way back? Hmm.
Active player (490)
Joined: 1/12/2007
Posts: 682
I'm taking over for the Oracle of Ages run. I PM'd Vespa the other day and he was fine with it. Instead of continuing from where he left off, I'm redoing it. I'm about halfway through the Maku Road (past) and am (I think) 5 frames ahead so far. Not that much, but what Vespa had done was very optimised, so yeah. I'll post a WIP when I get to the first dungeon.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Awesome! :D I belive I have the fastest overworld/dungeon routes listed here: http://www.savefile.com/files/742126 In case you weren't able to find it yourself... But be sure to test a few things, I belive there's something mentioned in the routes, not sure... Good luck with this, manipulation is bitchy. I'm looking forward to the WIP!
Joined: 10/24/2005
Posts: 1080
Location: San Jose
After watching the Link's Awakening run, I was eager for more 2D zelda action. This may indeed quench my thirst. Looking forward to seeing your progress, SwordlessLink. I wonder if there are any exploitable pit-glitches to be found in this game. Good luck.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (490)
Joined: 1/12/2007
Posts: 682
GODAMMIT. Fucking stalfos. You know the room in Maku Road (Past) where there's a switch in a series of blocks? I got that perfectly optimised and guess what? The stalfos in the next room were in HORRIBLE positions. So I redid the previous room, getting it a frame slower. They were STILL in bad positions. I've tried about 6 different frames for entering the next room to no avail. God dammit.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
I tried to TAS OoS awhile ago... I gave up very quickly when I realized how annoying the manipulation was :/. I hope you won't. I could at least try to manipulate it myself to see if I can find a good solution.
Active player (490)
Joined: 1/12/2007
Posts: 682
WIP ready. I'm in the first dungeon. http://dehacked.2y.net/microstorage.php/info/5668/Legend%20of%20Zelda%2C%20The%20-%20Oracle%20of%20Ages%20%28U%29%20%5BC%5D%5B%21%5D.vbm Overall, I'm 31 frames ahead of Vespa. I lost some frames with the stalfos, but they just wouldn't manipulate to a better position, so I did the best with what I had. And besides, the fantastic manipulation I got with the gels a little earlier made up for it. The amount of frames gained there was greater than the amount lost by the stalfos. In the first room with the pits, I skipped the block, and just fell in the pit to get back to the door. This was 12 frames faster than pushing the block, and pit walking back to the door. In the area with the Graveyard Key, I found that it was about 3 frames faster to just walk back to the stairs as opposed to falling in a pit and respawning. Enjoy the WIP, I hope to get most, if not all of D1 done today, I'll post it when I've done it. Leave comments please.
Joined: 7/28/2006
Posts: 61
Looking pretty good so far, good work. Just a couple of things: there's a slightly faster way to pit-glitch. Instead of pressing up-right, up-left, up-right, up-left, etc, you should go up, up-right, up, up-left, and so on. I didn't start doing this until later on when I found out about it. I didn't think it was worth going back so far to save a few frames. Also, to manipulate enemy set-ups, you have to delay frames in the last room that had enemies in it. So for the room with the two stalfos, you would have to delay frames two rooms back in the room with all the bats.
Active player (490)
Joined: 1/12/2007
Posts: 682
Thanks. I'm not gonna redo Maku Road, but I'm glad you told me about that pit thing just now, cause I'm in the room in the first dungeon that has pits. =P And alright, I'll keep that in mind, because I was having a bit of trouble with the ghost as well in D1.
Joined: 7/28/2006
Posts: 61
Yeah it doesn't always work for some reason, gave me trouble at a few parts. But it should work almost all of the time. Also, slashing your sword always changes the enemy set-up, so if you have time to slash it's usually easier to manipulate with the sword.
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Man, I haven't checked this thread in AGES. I saw dezbeast's up-to-3 WIP for Seasons...very nice stuff! Is dezbeast still doing Seasons? And if so, how's progress? Maybe the two runs can be submitted and (potentially) published together?
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Dezbeats was having some problems with the manipulation in Seasons, but I hope he is still working with it. I'm helping Swordless with the manipulation in the first dungeon atm. It surely is annoying...
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I sort of got turned off of running Seasons when I couldn't manipulate pegasus seeds. I'm thinking of just forgeting the seeds and just doing the best with what I got.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
What if you kill the moldorm in the third room? Those can drop seeds... Do you want me to continue trying with the manipulation?
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I'll give it a try and see if it works. Go ahead and continue with the manipulation. I'm going to need all the help I can get.
Active player (490)
Joined: 1/12/2007
Posts: 682
Dungeon 1 done. http://dehacked.2y.net/microstorage.php/info/5756/LoZ%20OoA%20D1.vbm Thanks to Tompa for helping me with the boss. =)
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Swordless Link wrote:
Thanks to Tompa for helping me with the boss. =)
And a few parts in the dungeon too ;D. Any time, just happy to help. You did a good job. How much faster than Vespa?
Active player (490)
Joined: 1/12/2007
Posts: 682
I am currently 96 frames ahead of Vespa.
LSK
Joined: 4/17/2006
Posts: 159
Is anyone finishing either of these?
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Have you even read anything in this topic?:O
LSK
Joined: 4/17/2006
Posts: 159
Tompa wrote:
Have you even read anything in this topic?:O
Yep. 20 pages and 1 dungeon done.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Read it again...
Active player (490)
Joined: 1/12/2007
Posts: 682
Yep. 20 pages and 1 dungeon done. You didn't read it very well, did you? I only started working on it about a week ago. <_<
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