Post subject: Mega Turrican
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I searched and searched, but didn't find a topic for this game. This game seems pretty good paced, With the first mini boss only taking less than 4 seconds. Not a lot has been tested, but here is a test run I did. Segment of first level. I hope this gets some interest, enough for someone to do a real attempt. : )
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Aww, Sonikkustar you should've completed stage 1. I did my testrun without watching your attempt and it was nice to see different tactics. http://dehacked.2y.net/microstorage.php/info/220188237/Mega_Turrican.gmv
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Nice work! But around frames 3700-3900, You can jump down the small hole & save a few frames.
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I tested it briefly but I thought it would be slower because you will bounce upwards from those enemies. And that test run was made mostly not in precise manner. I think I'll test whole game before optimizing, but your moviefiles would be helpful if you use different strategies as I do.
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Thats fine with me. ;) But make sure you actually post WIPs this time!
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http://dehacked.2y.net/microstorage.php/info/932033180/Mega_Turrican.gmv What do you think about dying twice to reload explosions? I don't know if I had maximum firepower because destroying bubble enemies or bubbles was tough job. I'll start from the beginning next. Stages 3-5 seem to be pretty straightforward according to YouTube videos.
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That is a good idea to use a death. The only thing that worries me is that the 1ups are kinda sparse in the game. So make sure you use death properly. ;) Also, These RAM Adresses might be usefull:
00FFBF23 - Ball Gauge (1byte, signed)
00FFBD0D - Bombs (1byte, signed)
By Ball Gauge, I mean the white bar at the top right which displays how much you have of the Ball move left.
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Last test before final version of stage 1: http://dehacked.2y.net/microstorage.php/info/952905309/Mega_Turrican_1-finaltest.gmv Where do you think I should use last 6 of rolling power? Your ball gauge has been of tremendous help, now I have hard time spending it optimally :) Miniboss is probably not yet perfect. At 3500 I could perhaps time my jump better and roll off the platform before it rises higher. After big elevator (5800) could be a place to roll.
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3500 & 5800 Sound like good places to roll. Also if you have some gauge left over still, then try near 6600
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http://dehacked.2y.net/microstorage.php/info/1318603237/Mega_Turrican_s1_v3.gmv I think dying in first boss benefits more than dying in second boss. Octopus takes only one damage from explosion/bomb so I don't plan to die there.
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If the bomb does less damage than the normal weapons, then dying at the first boss is probably a good idea. It also seems faster to die there since bombs kill the eyes faster. The movie looks real nice now! Im only wondering though if you found any HP addresses. I could probably give you more feedback through that. :\ Nice work!
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I found only Octopus's hp. A lot harder to find other addresses compared to all other Genesis games. Didn't find any in Uni-Sol either. What's up with Turricans? It seems I'm not dying at all in second stage. First part takes some time to do, but swimming part and boss battle are quite easy.
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http://dehacked.2y.net/microstorage.php/info/165450811/Mega_Turrican-2p1-v1.gmv I'll probably try to save one roll to the end and save few frames.
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http://dehacked.2y.net/microstorage.php/info/1941605839/Mega_Turrican-stage2.gmv At 13770 I get a little stuck and lose 5 frames. However, when I tried to fix it I couldn't get pushed to right from a small jelly at 14700 and lost lots of frames. Octopus: 00FF3E78 and 00FF3E79. I finished it off faster smashing the button than trying to do it "precisely" :O I'll improve this fight a little more. Horizontal screen number(?) address: 00FFDFD4 --------------------------------- Complete test: http://dehacked.2y.net/microstorage.php/info/1282479888/Mega%20Turrican_test5.gmv Stage 3 00FF03A9 Fist (5:18) Hulk (6:12) Smasher (7:12) Grabber (8:02) Flying bot 1 (5:53) - 00FFC0F7 Flying bot 2 (7:45) - 00FFCB23 ------------- Stage 4 Alien head (12:30) - 00FF1783 Alien (14:00) - 00FF15E3 ------------- Stage 5 Wheel bots (15:07) - 00FFC1EF, 00FFC26B 00FF0098 Terminator (16:21) Evil Machine head (16:47) Final boss (17:11) - 00FF00A5 I think bombs from Alien head should be spared to Wheel bots (15:07). I'll probably suicide in Octopus at the same time it explodes to reload bombs and use them in Hulk (6:12).
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Good work! Although some quick suggestions for when making the final version:
  • At the Fist boss, You can use bombs which kill it faster.
  • The weapons actually change the boss HP! So For Smasher, Get the Lazer powerup!
  • The flying bot has a different HP Address depending on what weapon you have. Either that or this RAM is null. :/
I hope I have helped so far! :)
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I noticed the use of bombs in first boss too, but thanks for pointing it out. I'll test different weapons, but I'm quite sceptical if they really kill bosses faster :)
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http://dehacked.2y.net/microstorage.php/info/1272380433/Mega_Turrican_3-half.gmv Taking damage looks sloppy but it's the only way to die fast in Fist miniboss. Hulk get pwned pretty badly :D I have to test if I'm taking the missed missile (5:57) with me. As sonikkustar said, bosses have 8 health less when you battle them without missile, but I still believe it's slightly faster to go with missile. And for the weapons, sonikkustar, laser does 3 damage while multishot has the possibility to hit six times. Sure there are times when you can only get 2 or 4 hits from multishot but it hits more often and is lethal at close range.
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You sure about that? Because I had the lazer, and the boss had about 40 less HP than with the multishot.
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Smasher has 350 hp with multishot and no missiles. It has only 170 hp with laser and missiles. Using laser is 90 frames faster when bomb is used. But I'll have to use the bomb in first flying bot, it's the biggest timesaver I can think of for this "leftover" bomb. For next four bombs I'll get finishing stages, I found only one place where it saves considerable amount of time, so we have 3 left for last stage (1 for Terminator and 2 for final boss)
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http://dehacked.2y.net/microstorage.php/info/1506757464/Mega_Turrican-3done-v1.gmv I'm pretty satisfied how fast bosses in stage 3 could be destroyed. Last boss could be done 2 frames faster with mine techinque I was now using, but I'd like to destroy it even faster. Memory address changes: Flying bot 1 (5:36) - 00FFC4D7 Flying bot 2 (6:43) - 00FFC7BF
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I'm having a little problem with crystal bonus at the end of Alien level. I suppose there's an amount you can collect without delay of ending fade (40-60). Then there's also an amount where the game starts to count down crystals two at a time (140-160). Now I have to check the correct amounts and adjust my run accordingly to collect either least possible amount with perhaps some frames lost or collect the exact amount where game begins to count two at a time.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Post subject: Mega Turrican (Genesis) Secret Level
XTREMAL93
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