Post subject: Variation on one input beating multiple games
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
So I was thinking... ...and the wood started burning. It is perfectly feasible to take one controller and wire each contact to go to as many consoles as you want, and we currently have done this on multiple occasions. However, it is equally as feasible to wire it that pressing one button which registers as A on one console, registers as B or down on another console, or perhaps doesn't even register at all. It is just as equally feasible for us to rig our emulators to make one set of input be processed as a bit different input on each game being run. So how about it, anyone think they can do something creative with this?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I thought that the basic idea of "one movie file plays n games" is that you can take game 1 and play the movie file with it (and it completes it), and then you can take game 2 and use the same movie with it (and it also completes it), and so on, which is cool. (The publications simply show all the game being played simultaneously.) With your idea the same movie file could not be used to play different games (at least not without modification).
Player (120)
Joined: 2/11/2007
Posts: 1522
Beat Tetris and a runs-to-the-right game, swapping right with down and left with up Beat two instances of the same game, swapping B for A (or whatever) (I guess this is trivial if you always push A and B together) Warp: write a lua script that dynamically reinterprets the movie file :P
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Warp wrote:
I thought that the basic idea of "one movie file plays n games" is that you can take game 1 and play the movie file with it (and it completes it), and then you can take game 2 and use the same movie with it (and it also completes it), and so on, which is cool. (The publications simply show all the game being played simultaneously.)
The idea is that one controller beats two games at once.
Warp wrote:
With your idea the same movie file could not be used to play different games (at least not without modification).
That depends on the movie file. And don't ask me about current formats which aren't designed properly. Obviously the movie file should have a button mask if'd to the hash of the game each particular mask it is used for in the header.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 8/27/2006
Posts: 883
With the Lua script that shows ghost. Why not try to do multiple input file that beats one game. And you change what you can in the run that can be changed (like jumping, flying etc etc) Then you put those with the script. I could be pretty cool. You can even make the movies so that they look like they interact with each other.