Emulator Coder
Joined: 8/12/2008
Posts: 42
Hey TASvids! First off, let me introduce myself. I'm Lukas Sabota, the main developer/maintainer of the SDL port of fceuX. I'd like to straighten out any issues relating to fceuX and linux/SDL so feel free to contact me if you're having issues. I started work on a GTK GUI. Until now, options were changable via the command-line. The new GUI now supports Lua scripts, movie recording/playback, sound options, video options, and will soon most of the features of the win32 version. I'm working on making the SDL version on par with the windows version. The GUI is not yet in a release yet, but it will be included in the next release. However, you can obtain the source code via subversion and compile it yourself if you would like to test. Testing is greatly appreciated! I'd like to get all the bugs out of the way before the release. I'd also like to include some of the features that are important to the TAS community. If you would like to compile with the GUI, compile with
sudo scons GTK2=1 install
you could also change the GTK2 variable to 1 in the SConstruct. Like I said, this really needs to be stress tested! All comments/feedback are greatly appreciated. I can provide .deb binaries if anyone is interested. Looking forward to getting to know these boards better; it seems like an active community! Cheers! Lukas edit - option is GTK2, not GTK
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/
Former player
Joined: 11/13/2005
Posts: 1587
Does this feature allow changing hotkeys without editing the source and recompiling?
Emulator Coder
Joined: 8/12/2008
Posts: 42
Guybrush wrote:
Does this feature allow changing hotkeys without editing the source and recompiling?
Yes and no. I plan on implementing the hotkey config dialog later today (or this weekend). Currently, you can do a sort of ugly hack to remap your hotkeys without editing the source. Edit your fceux.cfg . There should be some options ie: SDL.Hotkeys.Screenshot = 143 or something along those lines. The number is a SDL keysym. You can find the list of keysyms here: http://www.koders.com/c/fid28C7AB7F38EF27D073CC5B3018444498374E3E1F.aspx Expect hotkeys to be in the GUI by early next week (this weekend if I'm productive)
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/
Former player
Joined: 11/13/2005
Posts: 1587
So it's still tricky. Oh well, FCEUX runs great on Wine. I'm still interested in your work and I'm supporting this all the way. Linux TASing tools are not nearly as good as on Windows, unless you're a programmer of some sorts.
Emulator Coder
Joined: 8/12/2008
Posts: 42
Guybrush wrote:
So it's still tricky. Oh well, FCEUX runs great on Wine. I'm still interested in your work and I'm supporting this all the way. Linux TASing tools are not nearly as good as on Windows, unless you're a programmer of some sorts.
Agreed. If I need any of the features of fceuX that aren't ported to SDL yet, I run fceuX through wine. However I'm hoping to get all of the features in the win32 version in the sdl version Yeah, hotkey config is still pain in the ass; and that was really the biggest complaint (along with --inputcfg sucking ass, which has been fixed). But it should be painless within the next couple days I've mostly wrote the GUI from the ground up yesterday so features are being added at a rapid pace.
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Nitpick: the option to scons is GTK2=1, not GTK=1. I'll play with this more later...
Emulator Coder
Joined: 8/12/2008
Posts: 42
sgrunt wrote:
Nitpick: the option to scons is GTK2=1, not GTK=1. I'll play with this more later...
fixed, thank you let me know what you think; all feedback is greatly appreciated.
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/
Player (36)
Joined: 9/11/2004
Posts: 2623
I'm going to be grating and stupid and ask where the svn repo is.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Emulator Coder
Joined: 8/12/2008
Posts: 42
OmnipotentEntity wrote:
I'm going to be grating and stupid and ask where the svn repo is.
svn co https://fceultra.svn.sourceforge.net/svnroot/fceultra fceultra
to browse: http://fceultra.svn.sourceforge.net/viewvc/fceultra/
** FceuX SDL Developer/Maintainer ** get the latest source http://sourceforge.net/p/fceultra/code/