Run summary

Sonic Chaos in 14:28.55 with all emeralds. I felt that collecting the emeralds would be the only way of making this movie remotely entertaining, as many of the strategies used are, while more optimised in this run, very possible in real time.

Emulator information

Dega v1.16, MAME core. I haven't touched any of the settings, so the defaults should work fine.

Timing notes

THIS IS VERY IMPORTANT, MAKE SURE YOU READ IT BEFORE ANYTHING ELSE.
This run appears not to beat existing unassisted records at The Sonic Center. However, the reason for this is that the PAL version of this game butchers the timer such that for the same input it only takes 5/6th the time. I elected to use the NTSC version, which provides a faster and (hopefully) more entertaining movie.
Additionally, the timer in this game acts similarly to the one in Sonic 2 (carries over subseconds from previous levels) so that can add on up to an additional second.

General notes

This game moves a bit faster than Sonic 1 and 2 for the SMS/GG, as Sonic gains two new moves: the spindash (down+1) and the peelout (up+1). The peelout is faster, but has its disadvantages, namely, you cannot roll once you start a peelout until you either jump or brake (or get hit, I suppose, but that's just a more extreme form of braking :P).
Collecting five Chaos Emeralds will trigger the best ending, after Robotnik drops the 6th after Electric Egg 3.
Oh, and as with many Sonic runs on this site, bonus screens take up way too much time. It's not as bad as either of the first two games though.

Level notes

Turquoise Hill 3: This glitch was discovered by Sonikkustar, and it enables you to ignore the running off the screen at the end of each act 3. It doesn't work, however, in Mecha Green Hill 3, due to the way the boss area is laid out.
Gigalopolis 2: When planning my special stage route, there were three certainties: Sleeping Egg 2, Aqua Planet 1 and Aqua Planet 2. All three had 100 rings practically on the TA path, which made planning very easy. The next two were trickier; I opted for Electric Egg 1 which has a row of six ring boxes, even though collecting them is rather slow, and this. This level required a very specific route to get the 30 loose rings in addition to the easy seven ring boxes.
Mecha Green Hill 2: I tried everything I could think of but you just can't get enough height off the spring to land straight on the platform above :(
Electric Egg 1: You can't stand on the pipe, that's why I have to spend so long collecting the six boxes.
Electric Egg 3: I'll leave you to watch this one :)
Thanks go out to Sonikkustar - made a number of attempts at TASing this game, most of which had at least something I could take out of them, and DarkspinesSonic, holder of all the unassisted level records at TSC.
Enjoy the run!

adelikat: Replaced the submission file on author's request that fixes a mistake on the last boss. TODO: author mentions how much of an improvement it is.
mmbossman: After some clarification that my copy of this game is really a (EU) version as opposed to (E), I can't find any reason not to give this the green light. I hope a future version might find some techniques to decrease lag, however. Accepting...


TASVideoAgent
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This topic is for the purpose of discussing #2605: mike89's SMS Sonic Chaos "best ending" in 14:28.55
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Awesome job, was very impressed with this TAS. Yes vote here.
NitroGenesis
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That was cool. Not as good as the gen. and gba. ones, but still cool. Yes vote.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
sgrunt
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Well, this is a surprise! I've been looking forward to a TAS of this, but I didn't know anyone was actively working on one until very recently. I have to say, the presence of spindash/peelout creates a very different game dynamic than the first two 8-bit games; everything is faster. (Everything is laggier too, by all appearances, but not to the point of being excessively distracting). I'll point out an improvement which Sonikkustar also noticed: you should deliver the final hit the second stage of the final boss on the right side of the screen, which should save a few frames. This is minor enough that you should just be able to replace the submission file, and I'll encode this when that happens. I'll hold off my vote until I see the revised run, but I don't see any reason why it'd be anything other than Yes.
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Weird, this movie just desyncs for me. I'll have to wait for an encode. >:(
Lego is awesome!
sgrunt
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According to IRC earlier, mike89 asked Sonikkustar to implement the suggested improvement, which has been done. I received a copy of that input file and I'm in the process of encoding it, but I'm reluctant to pass it along until such a time as I can verify that it will replace the current submission file. Once the encode is done and I have verified that it is of the correct input I'll post the link here. EDIT:
legoking831 wrote:
Weird, this movie just desyncs for me. I'll have to wait for an encode. >:(
Are you using the MAME core (there are two different versions of Dega 1.16 floating around) and are you using the SMS version of the game (as opposed to the GG version)? Both of those have come up in the past with similar games. EDIT2: Submission file updated, so here's the encode: http://www.archive.org/download/SmsSonicChaosIn1428.55ByMike89/sonicchaos-tas-mike89.mp4 ...streamable here: http://www.zexsoft.com/aktan/?SmsSonicChaosIn1428.55ByMike89/sonicchaos-tas-mike89
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Ahhh, I was using the wrong emulator. Thanks for the encode! Yes vote.
Lego is awesome!
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Warepire
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Yes vote. I was fairly entertained and it seemed to be well executed.
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That's some "best" ending all right. I can only imagine the worst ending. Easy "yes" vote.
Joined: 11/26/2006
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Chaos has by far the most unsatisfying ending for the trouble of collecting all emeralds, and I played this on my MS back then :) entertaining and quick, YES
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Personally, I think that any% would have sufficed for this game, but it was great to see that a run got done nonetheless! Some of the emerald levels were pretty interesting having never bothered to collect them back in the day. Yes vote.
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Wow. very interesting TAS. surpassed my expectations. Yes vote.
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Every minute or so the game screams out "Sonic has passed," and yet you never died once, what is this That was a good watch, lame ending but the run was nicely done.
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Yeah, my sincere apologies about the ending. When I started this run I'd actually never seen it before, so I was hoping it wasn't quite that bad. The problem with just running straight through the game, I felt, was that as you can tell with half the levels, it's very straightforward fare, with maybe only a few jumps per level even. At least this way half the levels get something different. Bosses worked out better than expected though! Even the special stages were more boring than I thought actually, the only one that was halfway fun to plan was the fourth one (with the rockets all over the place).
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yes vote, this represents my childhood.
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I'm a big supporter of games that are done as well as this, yes vote.
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1. I love Sonic games 2. 100% completion are my favourite c. I really like this movie 5. All I can do is to vote yes, this is great
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This was a fun run to watch. It helps that I had it on GG... others may not enjoy it as much. I will got with a yes, though. There is enough SMS/GG players who would enjoy seeing this game tas'd
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
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Did anyone else besides me notice a Typo in the Credits? Miles Power? xD I was entertained. Yes vote.
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Kitsune wrote:
Did anyone else besides me notice a Typo in the Credits? Miles Power? xD I was entertained. Yes vote.
Well, at least it wasn't 'Miles Prowler'. And yes vote too.
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I voted yes. It's a fast paced game, way faster than all other SMS Sonic movies combined with also fast paced bonus stages (and that's kinda rare...). This made an excellent movie.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
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Quick question: In my goodset for SMS, I only have an (E) ROM version, while in the submission text you mention that you used the NTSC version. However, mine synced just fine, which I find strange. Are you sure you used a (U) version? EDIT: Or, did you mistakenly run the (E) ROM under NTSC settings in Dega?
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sgrunt
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There is a (UE) ROM floating around which I used for the encode (also verified good); I would expect that this was what was used.
upthorn
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mmbossman wrote:
Quick question: In my goodset for SMS, I only have an (E) ROM version, while in the submission text you mention that you used the NTSC version. However, mine synced just fine, which I find strange. Are you sure you used a (U) version? EDIT: Or, did you mistakenly run the (E) ROM under NTSC settings in Dega?
Trivia: there is no such thing as an (E) version of an SMS game. There is only a (U) version run with PAL settings. SMS games only had (J) and (Not J) regions, so any (U) or (E) rom is really (UE).
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