Run summary

Sonic Chaos in 14:28.55 with all emeralds. I felt that collecting the emeralds would be the only way of making this movie remotely entertaining, as many of the strategies used are, while more optimised in this run, very possible in real time.

Emulator information

Dega v1.16, MAME core. I haven't touched any of the settings, so the defaults should work fine.

Timing notes

THIS IS VERY IMPORTANT, MAKE SURE YOU READ IT BEFORE ANYTHING ELSE.
This run appears not to beat existing unassisted records at The Sonic Center. However, the reason for this is that the PAL version of this game butchers the timer such that for the same input it only takes 5/6th the time. I elected to use the NTSC version, which provides a faster and (hopefully) more entertaining movie.
Additionally, the timer in this game acts similarly to the one in Sonic 2 (carries over subseconds from previous levels) so that can add on up to an additional second.

General notes

This game moves a bit faster than Sonic 1 and 2 for the SMS/GG, as Sonic gains two new moves: the spindash (down+1) and the peelout (up+1). The peelout is faster, but has its disadvantages, namely, you cannot roll once you start a peelout until you either jump or brake (or get hit, I suppose, but that's just a more extreme form of braking :P).
Collecting five Chaos Emeralds will trigger the best ending, after Robotnik drops the 6th after Electric Egg 3.
Oh, and as with many Sonic runs on this site, bonus screens take up way too much time. It's not as bad as either of the first two games though.

Level notes

Turquoise Hill 3: This glitch was discovered by Sonikkustar, and it enables you to ignore the running off the screen at the end of each act 3. It doesn't work, however, in Mecha Green Hill 3, due to the way the boss area is laid out.
Gigalopolis 2: When planning my special stage route, there were three certainties: Sleeping Egg 2, Aqua Planet 1 and Aqua Planet 2. All three had 100 rings practically on the TA path, which made planning very easy. The next two were trickier; I opted for Electric Egg 1 which has a row of six ring boxes, even though collecting them is rather slow, and this. This level required a very specific route to get the 30 loose rings in addition to the easy seven ring boxes.
Mecha Green Hill 2: I tried everything I could think of but you just can't get enough height off the spring to land straight on the platform above :(
Electric Egg 1: You can't stand on the pipe, that's why I have to spend so long collecting the six boxes.
Electric Egg 3: I'll leave you to watch this one :)
Thanks go out to Sonikkustar - made a number of attempts at TASing this game, most of which had at least something I could take out of them, and DarkspinesSonic, holder of all the unassisted level records at TSC.
Enjoy the run!

adelikat: Replaced the submission file on author's request that fixes a mistake on the last boss. TODO: author mentions how much of an improvement it is.
mmbossman: After some clarification that my copy of this game is really a (EU) version as opposed to (E), I can't find any reason not to give this the green light. I hope a future version might find some techniques to decrease lag, however. Accepting...

Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Well that explains things quite well, thanks upthorn!
Living Well Is The Best Revenge My Personal Page
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
upthorn wrote:
mmbossman wrote:
Quick question: In my goodset for SMS, I only have an (E) ROM version, while in the submission text you mention that you used the NTSC version. However, mine synced just fine, which I find strange. Are you sure you used a (U) version? EDIT: Or, did you mistakenly run the (E) ROM under NTSC settings in Dega?
Trivia: there is no such thing as an (E) version of an SMS game. There is only a (U) version run with PAL settings. SMS games only had (J) and (Not J) regions, so any (U) or (E) rom is really (UE).
I'm sorta confused. (U) is at 60hz, and (E) is at 50Hz. Is the rom just 5/6th slower when played on a European console?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
DarkKobold wrote:
I'm sorta confused. (U) is at 60hz, and (E) is at 50Hz. Is the rom just 5/6th slower when played on a European console?
Dega has options to run under Europe and NTSC. Sorry if that's already been answered.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
DarkKobold wrote:
upthorn wrote:
mmbossman wrote:
Quick question: In my goodset for SMS, I only have an (E) ROM version, while in the submission text you mention that you used the NTSC version. However, mine synced just fine, which I find strange. Are you sure you used a (U) version? EDIT: Or, did you mistakenly run the (E) ROM under NTSC settings in Dega?
Trivia: there is no such thing as an (E) version of an SMS game. There is only a (U) version run with PAL settings. SMS games only had (J) and (Not J) regions, so any (U) or (E) rom is really (UE).
I'm sorta confused. (U) is at 60hz, and (E) is at 50Hz. Is the rom just 5/6th slower when played on a European console?
That is precisely what happens. It runs slower but has less lag, because there is a slightly higher ratio of cycles to frames. European SMS consoles had their clock speed lowered, but not even nearly by 1/6.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder
Joined: 1/12/2007
Posts: 95
It's a well played, entertaining sonic game. It's not the most entertaining version of sonic game, but it's not that bad. Should end up on the site. Yes vote.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14897
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1504] SMS Sonic Chaos "best ending" by mike89 in 14:28.55
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I suggested, the screenshot and the description and the categories to Flygon, can I be a publisher too?
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Noob Irdoh wrote:
I suggested, the screenshot and the description and the categories to Flygon, can I be a publisher too?
Have a look at the Publisher Guidelines; we'd also need you to have a strong grasp of what constitutes a publish-quality encode to do that. If you're interested, have a look at the Encoder Guidelines for our requirements, and the Emulator Resources / Making AVI page for some tutorials, and get back to us after you have encoded some recent submissions. (Or, you could look through Unmirrored Movies for ideas of older movies that need encodes too.)