Post subject: Civilization Revolution
Joined: 2/8/2006
Posts: 60
This game is a turn based strategy game that can be beaten very quickly by pounding your enemies into the group with insane luck manipulation. The primary problem is it seems all luck manipulation is based on a single random seed that is unaffected by any user input except for when the game is turned on (using the DS clock). Personally, I will probably never attempt this myself, since it probably requires writing a lua script to try and find the best map layout, and possibly even an AI that will go and attempt to kill all the players to determine which one has the best combat advantage.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I recall using excessive saving for a speedrun of this game. I played as Zulu on the lowest difficulty, and won in less than 1000 years. The Zulu would be the best choice for a TAS, as their warriors move twice as fast as normal ones. Victory in a properly executed TAS should be a matter of maximizing production in the starting city, and then crossing the map as soon as possible.
Joined: 2/8/2006
Posts: 60
I'm not sure if Zulu is best for harder difficulties. On deity, your opponents start with some pretty strong defenders, and if you aren't careful you may end up spending a lot of turns waiting for the idea time to attack, while your opponent quickly builds more reinforcements. Germany may be a better choice for the free +50% bonus to warriors, which if you are able to catch a few of their troops or barbarians off guard you can get blitz (multiple attacks per turn) or the +100% bonus to attacking cities and possibly even a general for an extra +50% (although the general takes more real time to move along with your group). Once you attack, you can expect your opponent to start building defenses as quickly as possible. Also, make sure you don't go up against Greece.. they start with defenders that have a 3 defense.