Behold! This is a HIGH-SCORE RUN for Gods!
For comparison, the
current published movie gets a score of about 400 000 points.
This submission gets more than
87 000 000 points! That is 218 times more score!
This TAS also completes the game in a very short time, if you don't count the score tally screens. Somebody might even notice that the first minute of the run is played faster than the current published movie, so the level of optimization is high.
Movie Classes
- Aims for high score
- Uses death to save time
- Uses death to get score
- Abuses programming errors to get score
- Kills final boss twice to get score
- Contains speed/entertainment trade-offs (You'll know it, when you see it!)
- Contains speed/score trade-offs
- Contains entertainment/score trade-offs
- Possibly one of the most glitched movies ever (You'll know it, when the game starts resembling white noise!)
Also, Colors The Final Boss!
This movie colors the final boss with a different palette, when he appears the second time!
On a real console, the color would always be random, but now we know the true color! (Light blue!)
Re-colouring dinosaurs is the most respected achievement in the elitist TAS circles, so I'm very proud of this TAS. The final boss is not a dinosaur, but a SKELETON THE SIZE OF A T-REX, which has got to be almost as good!
I hope you enjoy this number-crunching masperpiece!
I also hope that we can keep publishing movies with interesting goals like this, even though speed is no longer a valid goal to aim for due to emulator discrepancies.
mmbossman: I truly admire the work needed to make this movie, but the insufferable score tallies are just too much to sit through, even with fast-forwarding. This will definitely be on my "too weird to publish" list though. Rejecting.