Post subject: Making a workshop to discover the art of TASing and more.
Joined: 7/18/2008
Posts: 54
Location: france
Hi everyone! I've been following the past day with a lot of interest too, I was quite sure it was one of the worse bad joke ever made. What would I do with my webcast about TAS without you... Anyway, as you might know I'm also an "artist" witch is using old consoles to create visual for the 8bit/chiptune music scene. I'm also doing some circuit bending on old consoles.http://en.wikipedia.org/wiki/Circuit_bending If you want to see how it's look like I've made a video using a modified Megadrive called the MegaGlitch. and an image of sonic 2 modified by the MegaGlitch I also made an experimental video using it, be ready fasten you retina and ears:-) http://vimeo.com/10103221 and here another showing the beast itself. http://www.dailymotion.com/video/xc6o2d_presentation-megaglitch_videogames (I'm sorry it's in french but you'll see anyway how it works) Now you might ask why I called this message: Making a workshop to discover the art of TASing. I've worked on making circuit bending workshop in France and in the Netherlands to make people discover this funny way of modifying toys. And with my webcast 88 miles per hour a lot of people are asking me questions about "how to TAS" so I was thinking designing a workshop of a day/half a day to make people discover the TAS. So I'm looking for people who could be ready to help me preparing this workshop and giving me advice about what's possible to do in half a day. What kind of tools I should use, probably not all of them if it's just an introduction of the art of TASing. What would be the best game/platform to do it. I was thinking making them doing the first level of super mario bros on a NES or something like that. Be aware, I've never TAS myself, but I want to learn too anyway. If we want this community, like Nach said in his post, to prosper and attract new people it might be a nice way. 88 miles per hour was already promoting the TAS and made people more aware of it even if it's only for the french speaker. Long life to the TAS! Contact me on MP or Skype if you want to help me with the workshop.
Limne
Any
Joined: 2/24/2010
Posts: 153
Ah, I've seen some of this kind of thing before on Youtube videos of Chiptune gatherings. Wow, just when I thought the Genesis couldn't get any more noisy too... As an illustrator and pixel artist I find the visuals really cool. It makes me think back to when I was a kid trying to glitch up Super Mario Bros. 3 with my Game Genie! I couldn't help you with TASing, but I know I'd love to attend such a workshop if it ever kicked off in Canada (Even if you did it in Quebec and didn't speak English and I couldn't understand). Actually, I think it would be cool to attend something on chiptunes and circuit bending and so one too. Edit: Also, I thought this video of yours was really cool: http://www.dailymotion.com/video/xc6noj_megaglitch-sonic-2_videogames awesome music.
Joined: 7/18/2008
Posts: 54
Location: france
Thanks Limne :-) Promise if I'm making this workshop I'll try to get to canada. But for this I'll like to have some reply from the peoples here... So no one's ready to help me?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
[10:36:01 PM] Flygon: I'm very highly interested [10:36:09 PM] realmyop: nobody seems to be interested [10:36:20 PM] realmyop: I'm a bit desapointed :( [10:36:41 PM] Flygon: We're hoping to change that [10:36:43 PM] realmyop: to help me I mean [10:37:08 PM] realmyop: I 've never tas myself but I have the connection to make it in art place [10:37:30 PM] realmyop: because of my knowledge of circuit bending [10:37:47 PM] Flygon: I'll copy and paste our conversation into a post [10:38:00 PM] realmyop: ah ok [10:38:06 PM] Flygon: There really should be more interest in this [10:38:11 PM] Flygon: You have a reasonably large followin [10:38:14 PM] Flygon: following* [10:38:22 PM] realmyop: I think so yep
Why the lack of interest, people?
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Because the result is approaching white noise?
Joined: 7/18/2008
Posts: 54
Location: france
We were not talking about the MegaGlitch or the circuit bending, We were talking about the idea of making a TAS Workshop.
Limne
Any
Joined: 2/24/2010
Posts: 153
Sadly, I lot of what's gone on around here lately has had to do with waning enthusiasm for putting together resources like this :P On the site board people were proposing putting together new FAQ pages and even video tutorials and things but so far nothing's come of it. It's hard to say why for sure, but it probably has more to do with an inability to commit time than a true lack of interest. I'm sure that all of us here with decent reading comprehension skills have an idea of how important something like this would be for actualizing people who are already interested in TASing to contribute.
Joined: 8/27/2009
Posts: 159
Location: California
Well, you'll probably need to choose a game without a lot of crazy glitches, or a really well-known game where people will understand the significance of those glitches. Something like Super Mario Bros. would probably work well, though we have a ton of info for that already. But immediately starting off with, say, Sonic the Hedgehog, which involves pretty much being invisible for the whole first few levels would not be ideal, in my opinion.