Post subject: Umihara Kawase Shun
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I just tried it out and it really is as slow on the latest stable release of DeSmuME and the latest SVN as this run makes it look: http://www.youtube.com/watch?v=8Di1m3cYZPo
i imgur com/QiCaaH8 png
Former player
Joined: 9/1/2005
Posts: 803
Uh, no it isn't. While it may play in desmume at such speeds, the avi output is certainly *far* from being that slow and laggy. The fact that the video has terrible audio desync should hint at this.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I guess it's just my underpowered laptop again :-( I mean I can understand Pokémon being slow because of all of the 3D textures, but not Umihara Kawase Shun...also FWIW the foreground doesn't show at all on the latest NO$GBA
i imgur com/QiCaaH8 png
Experienced player (873)
Joined: 4/11/2008
Posts: 157
Location: Anime land
Still, DeSmuME works slow, but not laggy, and AVI output is fine. He just failed to encode. He is uploaded the same video in nicovideo too. http://dic.nicovideo.jp/v/sm9759292
Alyosha
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Editor, Expert player (3536)
Joined: 11/30/2014
Posts: 2733
Location: US
Since the current any % run syncs almost to the frame (aside from lag) I will be developing a new run for the DS version. My plan is still the same. 1. resync any% 2. splice in sightseeing 3. optimize level by level anyone interested in teaming up or have any advice on how to convert bk2 file inputs to dsm so I don't have to do it all by hand feel free to pm me.
Alyosha
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Editor, Expert player (3536)
Joined: 11/30/2014
Posts: 2733
Location: US
WIP of first 2 levels. It's going slower then I thought, but I'm skill learning the system so hopefully will speed up going forward. Level 2 was tough, the published any % seemed to rely on a speed boost out of nowhere to line everything up, I couldn't recreate it. http://tasvideos.org/userfiles/info/20607371199308230
Alyosha
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Editor, Expert player (3536)
Joined: 11/30/2014
Posts: 2733
Location: US
There seems to be a minor difference in the DS version that might make it fatal to the run. IN 0.56 of the published run, the fish is critical to the route with the speed boost you get from it. But in the DS version this fish is captured 2 frames early, robbing you of the critical speed you need to make the route work. I'll do a bit more testing, but I did a frame by frame comparison with the snes, and it is exactly the same up until the fish gets captured. Might be back to the snes afterall!