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Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
(This game is a remake of Chi No Rondo in Japan. It is known as Akumajo Dracula XX in Japan and Castlevania V: Vampire Kiss in Europe, but there are various differences between the two) <-- edited for Boco and Nrg I will be doing a time attack for this game soon. I was wondering if anyone knew of any glitches or timesavers that would help with the run. Also, I'm debating which of the routes (upper/lower) is faster. At first glance, the lower route seems faster, but I could be missing something. Otherwise, wish me luck!
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Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
I have been doing a time attack of this game also. The fastest route in my opinion is upper one. The lower one has the stage filled with those Spearmen and other nasty thing slowing things down.. And only trick I know of is jump all the time and use the blackflip to get to higher areas faster. I also use this trick in some places when enemies hit me, making shortcuts. The only problem is killing bosses fast/jump all the time it's possible. (no enemies or pits/spikes nearby) But I wish you best of luck uncracking this game better than I did.
- mazzeneko
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
actually, the spearmen in the lower paths cut their stage time in half. if you do a high enough jump (backflip is nice) when they do a charged slash, they tend to send you to the higher platforms. im still experimenting, but the lower path seems faster (the underground boss dies very quickly if you have the axe.
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Joined: 6/14/2004
Posts: 646
I feel the need to point out the Chi no Rondo is the Turbo Duo release only, NOT the SNES game.
I like my "thank you"s in monetary form.
Post subject: Re: Castlevania: Dracula X
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Zurreco wrote:
(This game is also known as Chi No Rondo in Japan, but there are various differences between the two)
No, it's Akumajo Dracula XX in Japan, which is a remake (opposite of enhanced port?) of Dracula X: Chi no Rondo.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 4/24/2004
Posts: 50
I believe you mean "stripped down" version. If only we could get a Turbo Duo emulator with rerecording... Anyway some differences: Chi no Rondo has an intro movie which Vampire's Kiss reduces to a scrolling text title. Chi no Rondo has a save system, while Vampire's Kiss uses a password system. Chi no Rondo has an introductory stage where Ricther is riding towards the town and has to battle, but can't kill, the Grim Reaper. Vampire's Kiss has no such scene. It starts the game at the burning town. Chi no Rondo allows you to swtich characters after you have rescued Maria from Shaft in one of the beginning levels. Vampire's Kiss only allows you to play as Richter. Chi no Rondo has CD quality music, while Vampire's Kiss has SPC synth music that sounds very bad. Chi no Rondo has Anime-style cut-scenes. Vampire's Kiss... well... doesn't. Chi no Rondo has voices in stage. The bosses also insult you in Japanese.(A few, but can still be counted.) Vampire's Kiss voices are limited to screaming. Chi no Rondo has an additional side quest of rescuing maidens that Shaft has captured. Vampire's Kiss only has Maria and Annette that can be rescued. There is an actual ending in Chi no Rondo, where Vampire's Kiss just a has a few still shots of Dracula dying and a screen with credits, which depends on who you saved. I'm sure some of this is wrong, but it's been a while since I fired up my Turbo Duo Emulator. --Woody
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
There are also very many enemy, boss, and level differences.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
well, i just finished a rough playthrough of the game -finishes in 20:37 -rescues both maidens -takes hits to save time however, i did play through stage 7 pretty sloppily, and the precursing area to fighting death was a bit off. finally, i didnt take on dracula as quickly as possible. i messed around with the platforms to see if i could get efficient hits off on him, and only found one really good spot to do so. when i remake the movie for submission, the dracula fight will be MUCH faster than what i have. anyways, if your time is better by a large margin, feel free to make me look like an idiot and say so now.
hi nitrodon streamline: cyn-chine
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
That's the same route I was working on.. but I noticed that you don't jump all the time. Jumping is faster than walking so it must be abuseth! :P And the one shortcut using the spearguy.. it can be done faster. just walk forward and it should attack you more quickly. At least it did that to me. Cerberus dies faster with a boomerang. Oh well, perhaps I will make a time attack too someday and see if those things work.
- mazzeneko
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
mazz: put your comments on the movie in the workbench area. thanks for the feedback, by the way.
hi nitrodon streamline: cyn-chine
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I just started doing this aswell. First 2 Levels are done. If anyone wants to see it so far I'll send it.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
talk to dan_. he is currently recording a movie that will beat my submitted movie.
hi nitrodon streamline: cyn-chine
Former player
Joined: 5/22/2004
Posts: 462
OgreSlayeR wrote:
I just started doing this aswell. First 2 Levels are done. If anyone wants to see it so far I'll send it.
Pm me and we can exchange movies.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
How are the movies coming along?
hi nitrodon streamline: cyn-chine
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
How are the movies coming along?
Pretty good, at mid level six.
Working on: Command and Conquer PSX Nod Campaign
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
mazzeneko wrote:
Jumping is faster than walking so it must be abuseth! :P
Wtf. I don't like those Mega Man always slidings-dashing, Contra Hardcorps always sliding and Blue Shadow always jumping. Well if it is the way to do this game faster then I'm not gonna do this game and even watching it. Too miserable.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Phil wrote:
Wtf. I don't like those Mega Man always slidings-dashing, Contra Hardcorps always sliding and Blue Shadow always jumping. Well if it is the way to do this game faster then I'm not gonna do this game and even watching it. Too miserable.
You don't seem to have problems with doing other tricks to get ahead faster. Why sliding or jumping in particular? If there is a run button, is it miserable to use it all the time? If there is a slide button, is it miserable to use it all the time?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I think what Phil is getting at is that yes, there is a jump/slide function, and yes it is faster, but sometimes you have to sacrifice speed to have variety and entertainment. It's not "don't slide to save speed", it's "sliding may save speed, but it makes the game seem repetetive." Remember, we're here to make entertaining movies. If there is a walk motion, is it so miserable to use it from time to time? If a game has a slide function that will get you from point A to point B in 195 frames, where jumping/walking will get you there in 200 frames, would you rathe see someone slide across a level with the sole ambition of getting to point B faster than anyone else, or would you rather see someone slide to save time, but make sure to toss in a few moves of finesse to cut down on the monotony? (That was all one sentence, somehow) But I digress; this discussion really doesn't belong here. If someone wants to debate the ethics of making these movies, they can make a thread somewhere.
hi nitrodon streamline: cyn-chine
Former player
Joined: 5/22/2004
Posts: 462
It's unfortunate, but I must put this project on hold (like it was progressing anyways :P ). School has started and with classes like AP US History and AP Calculus, I need to concentrate a lot more on those than this. I can't say when I"ll continue working on it, but it won't be for a while. If anyone wants to host my WIP, contact me and i'll send it over for all to see.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I'll host it. I'll also sell you all of the materials I saved from when I took AP US :D
hi nitrodon streamline: cyn-chine
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Here is the file dan sent me to host. http://user.7host.com/aazurreco//castlevania_dracula_x_v1_dan_.smv SAVE THE FILE TO DISK. If you can't get that link to work (7host is iffy), Bisqwit was nice enough to host it as well. The above link should be attempted before you resort to using the lower one. http://bisqwit.iki.fi/kala/cvdan.zip
hi nitrodon streamline: cyn-chine
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I like what I see.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Dude, that looks nice. There was this other CV5 video hosted some time ago which didn't use the jumping, and seemed way less faster. Even though the jumping looks wierd, i still like it better than normal walking, which the other guy did, it just looks too slow that way. Btw, any idea if you're gonna finish this project? I'd love to see it's final version.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Former player
Joined: 5/22/2004
Posts: 462
I'd like to finish it up, but I don't like SNES9x the way it is, because you can't remap the keys to the way I like them. For example, you must press shift+f1 to save state in slot 1, then f1 to load that state, shift+f2 and f2 for state 2, etc. If someone would find a way to remap the buttons, I might find some motivation to complete this.
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
It's really not so bad once you get used to it- then again, I don't use the arrows in my setup. I forgot about this- there were 2-3 people working on it at one point and no video came of it.
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